542bd6941f5a56f7a3aa84b44d92591488b146bf |
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19-Jul-2012 |
Roy Spliet <r.spliet@student.tudelft.nl> |
nv30: Support negative offsets in indirect constant access. Fixes piglit vp-address-01 amongst several others. Signed-off-by: Roy Spliet <r.spliet@student.tudelft.nl> Reviewed-by: Lucas Stach <dev@lynxeye.de> Tested-by: Lucas Stach <dev@lynxeye.de>
/external/mesa3d/src/gallium/drivers/nv30/nvfx_vertprog.c
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897d2351322e4c516eee622b3f49eedca7a2e308 |
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12-May-2012 |
Roy Spliet <r.spliet@student.tudelft.nl> |
nv30/shader: SSG, LIT only requires one source register Fixes crashing due to assertion error Signed-off-by: Roy Spliet <r.spliet@student.tudelft.nl> Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
/external/mesa3d/src/gallium/drivers/nv30/nvfx_vertprog.c
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6ae12bac596ce3a6aa8e09f638ad2cb4a7c18e5c |
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05-May-2012 |
Christoph Bumiller <e0425955@student.tuwien.ac.at> |
gallium/drivers: handle TGSI_OPCODE_CEIL
/external/mesa3d/src/gallium/drivers/nv30/nvfx_vertprog.c
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a2fc42b899de22273c1df96091bfb5c636075cb0 |
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11-Jan-2012 |
Ben Skeggs <bskeggs@redhat.com> |
nv30: import new driver for GeForce FX/6/7 chipsets, and Quadro variants The primary motivation for this rewrite was to have a maintainable driver going forward, as nvfx was quite horrible in a lot of ways. The driver is heavily based on the design of the nv50/nvc0 3d drivers we already have, and uses the same common buffer/fence code. It also passes a HEAP more piglit tests than nvfx did, supports a couple more features, and a few more to come still probably. The CPU footprint of this driver is far far less than nvfx, and translates into far greater framerates in a lot of applications (unless you're using a CPU that's way way newer than the GPUs of these generations....) Basically, we once again have a maintained driver for these chipsets \o/ Feel free to report bugs now!
/external/mesa3d/src/gallium/drivers/nv30/nvfx_vertprog.c
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