History log of /external/mesa3d/src/gallium/state_trackers/wgl/stw_context.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
0c6a2c78fdd8b4ae620a9f449cab65c4be21a9a1 28-Oct-2011 Morgan Armand <morgan.devel@gmail.com> implement WGL_ARB_create_context

Signed-off-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/state_trackers/wgl/stw_context.h
192f06adca5e79b4824d92dc41186592ed57f71e 17-Mar-2010 Chia-I Wu <olvaffe@gmail.com> st/wgl: Switch from st_public.h to st_api.h. [V2]

This is only compile tested with crossmingw.

V2:
- reference count stw_framebuffer
/external/mesa3d/src/gallium/state_trackers/wgl/stw_context.h
31f1571d1f6e325c16833afbb6e15b61561e5f1f 22-Sep-2009 José Fonseca <jfonseca@vmware.com> wgl: Eliminate the shared layer; implement WGL API on top of the ICD callbacks.

While the WGL API has been stale for decades now, the ICD interface has
been updated with new Windows versions, so it is much easier to define
everything in terms of the ICD interfaces, which is pretty much what
Microsoft's opengl32.dll does anyway.
/external/mesa3d/src/gallium/state_trackers/wgl/stw_context.h
f724036f0045bd28f323af3666c43b3ef03b6886 22-Sep-2009 José Fonseca <jfonseca@vmware.com> wgl: Flatten the source tree.

It is easier to have the WGL API on top of the ICD callbacks as
Microsoft's own implementation does, than to have a seperate shared
entity. This source reorganization is in antecipation of that.
/external/mesa3d/src/gallium/state_trackers/wgl/stw_context.h