2ddfca98378a1eb4044e8e9d7168d73443709068 |
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17-Aug-2012 |
Tapani Pälli <tapani.palli@intel.com> |
build/glsl: fix android build v2 Commit 77a3efc6b907943903190b385fdf107c4acfcdca broke android build that sets its own value for GLSL_SRCDIR before including Makefile.sources. Patch moves overriding the value after include, this works as GLSL_SRCDIR variable gets expanded only later. Reviewed-by: Matt Turner <mattst88@gmail.com> Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
/external/mesa3d/src/glsl/Android.mk
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446faee094ae6f0a4914b59a9eb87077a1f7b3c5 |
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29-May-2012 |
Eric Anholt <eric@anholt.net> |
automake: Add a prefix variable for libglsl sources. See e86c40a84d241b954594f5ae7df9b9c3fc797a4e for reasoning. In the process I did s/:=/=/ to shut up automake about nonportable make syntax.
/external/mesa3d/src/glsl/Android.mk
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5497cc428fa7c6670d252d34f4a67c9498ae3895 |
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09-Feb-2012 |
Chad Versace <chad.versace@linux.intel.com> |
glsl: Fix Android build The build was broken by the line below, added in commit 4f82fed4. s_expression.cpp:26: #include <limits> Mesa's half of the fix is to add 'external/astl/include' to the include path. The other half of the fix requires implementing numeric_limits<float>::infinity() in astl, for which I have patches submitted upstream for review. Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
/external/mesa3d/src/glsl/Android.mk
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4ff8fd93e8e91672bb02543ecaa0c6e462a87551 |
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29-Jan-2012 |
Matt Turner <mattst88@gmail.com> |
glsl: rename Makefile.sources' _SOURCES variables automake uses variables named *_SOURCES. Reviewed-by: Eric Anholt <eric@anholt.net> Tested-by: Eric Anholt <eric@anholt.net> Signed-off-by: Matt Turner <mattst88@gmail.com>
/external/mesa3d/src/glsl/Android.mk
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fb0e4a23fab6992e827f0b62d5326745065074a2 |
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30-Oct-2011 |
Chia-I Wu <olvaffe@gmail.com> |
android: include src/glsl/Makefile.sources This also fixes the build error due to missing link_uniforms.cpp in the source lists. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Chad Versace <chad@chad-versace.us> [olv: the missing link_uniforms.cpp was added before this patch is committed]
/external/mesa3d/src/glsl/Android.mk
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48a4b9b70cd0020ad09d605672a53dd7be86b3af |
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01-Nov-2011 |
Eugeni Dodonov <eugeni.dodonov@intel.com> |
Build link_uniforms for android Otherwise android-x86 build fails. Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
/external/mesa3d/src/glsl/Android.mk
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06ae4a62b1b3c668a5b50661df25d87f8c2679ef |
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25-Sep-2011 |
Chad Versace <chad@chad-versace.us> |
glsl: Fix Android build Add lower_clip_distance.cpp to list of source files. Signed-off-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/glsl/Android.mk
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b81b82df955ad19eec55fa593b533673f083f593 |
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17-Aug-2011 |
Chia-I Wu <olvaffe@gmail.com> |
android: build glsl This builds the static library libmesa_glsl and executable glsl_compiler from glsl. glsl_compiler is only installed for engineering build. Reviewed-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/glsl/Android.mk
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