History log of /external/mesa3d/src/glsl/Android.mk
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2ddfca98378a1eb4044e8e9d7168d73443709068 17-Aug-2012 Tapani Pälli <tapani.palli@intel.com> build/glsl: fix android build v2

Commit 77a3efc6b907943903190b385fdf107c4acfcdca broke android build that
sets its own value for GLSL_SRCDIR before including Makefile.sources.
Patch moves overriding the value after include, this works as GLSL_SRCDIR
variable gets expanded only later.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
/external/mesa3d/src/glsl/Android.mk
446faee094ae6f0a4914b59a9eb87077a1f7b3c5 29-May-2012 Eric Anholt <eric@anholt.net> automake: Add a prefix variable for libglsl sources.

See e86c40a84d241b954594f5ae7df9b9c3fc797a4e for reasoning. In the
process I did s/:=/=/ to shut up automake about nonportable make syntax.
/external/mesa3d/src/glsl/Android.mk
5497cc428fa7c6670d252d34f4a67c9498ae3895 09-Feb-2012 Chad Versace <chad.versace@linux.intel.com> glsl: Fix Android build

The build was broken by the line below, added in commit 4f82fed4.
s_expression.cpp:26: #include <limits>

Mesa's half of the fix is to add 'external/astl/include' to the include
path. The other half of the fix requires implementing
numeric_limits<float>::infinity() in astl, for which I have patches
submitted upstream for review.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
/external/mesa3d/src/glsl/Android.mk
4ff8fd93e8e91672bb02543ecaa0c6e462a87551 29-Jan-2012 Matt Turner <mattst88@gmail.com> glsl: rename Makefile.sources' _SOURCES variables

automake uses variables named *_SOURCES.

Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Matt Turner <mattst88@gmail.com>
/external/mesa3d/src/glsl/Android.mk
fb0e4a23fab6992e827f0b62d5326745065074a2 30-Oct-2011 Chia-I Wu <olvaffe@gmail.com> android: include src/glsl/Makefile.sources

This also fixes the build error due to missing link_uniforms.cpp in the source
lists.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Chad Versace <chad@chad-versace.us>

[olv: the missing link_uniforms.cpp was added before this patch is committed]
/external/mesa3d/src/glsl/Android.mk
48a4b9b70cd0020ad09d605672a53dd7be86b3af 01-Nov-2011 Eugeni Dodonov <eugeni.dodonov@intel.com> Build link_uniforms for android

Otherwise android-x86 build fails.

Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
/external/mesa3d/src/glsl/Android.mk
06ae4a62b1b3c668a5b50661df25d87f8c2679ef 25-Sep-2011 Chad Versace <chad@chad-versace.us> glsl: Fix Android build

Add lower_clip_distance.cpp to list of source files.

Signed-off-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/glsl/Android.mk
b81b82df955ad19eec55fa593b533673f083f593 17-Aug-2011 Chia-I Wu <olvaffe@gmail.com> android: build glsl

This builds the static library libmesa_glsl and executable glsl_compiler
from glsl. glsl_compiler is only installed for engineering build.

Reviewed-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/glsl/Android.mk