1256a5dcc86014d48bdc6fd10ea5a2fa11241667 |
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24-Mar-2012 |
Dave Airlie <airlied@redhat.com> |
glsl: add support for ARB_blend_func_extended (v3) This adds index support to the GLSL compiler. I'm not 100% sure of my approach here, esp without how output ordering happens wrt location, index pairs, in the "mark" function. Since current hw doesn't ever have a location > 0 with an index > 0, we don't have to work out if the output ordering the hw requires is location, index, location, index or location, location, index, index. But we have no hw to know, so punt on it for now. v2: index requires layout - catch and error setup explicit index properly. v3: drop idx_offset stuff, assume index follow location Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/glsl/builtin_variables.cpp
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177ccd246f8c2a411b9f97c45c9d7a4f6c9e7721 |
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09-Mar-2012 |
Eric Anholt <eric@anholt.net> |
glsl: Update builtin variables for GLSL 1.40. Mostly this is a matter of removing variables that have been moved to the compatibility profile. There's one addition: gl_InstanceID is present in the core now. This fixes the new piglit tests for GLSL 1.40 builtin variables. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/builtin_variables.cpp
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c5ff9a8b9e3cafb3764e620add2900656c59606b |
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08-Mar-2012 |
Eric Anholt <eric@anholt.net> |
glsl: Hook up the current GLSL 1.30 types and builtins for 1.40. This gets a basic #version 140 shader compiling. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/builtin_variables.cpp
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1e6a2c10590bc6b4112ec2e54e1de7d8f9fd349d |
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29-Feb-2012 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl: Make gl_InstanceID available with GL_ARB_draw_instanced extension Originally ARB_draw_instanced only specified that ARB decorated name. Since no vendor actually implemented that behavior and some apps use the undecorated name, the extension now specifies that both names are available. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Marek Olšák <maraeo@gmail.com>
/external/mesa3d/src/glsl/builtin_variables.cpp
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919c53e87a1f6f5322bc1f1486bb3e6b954b00d5 |
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08-Nov-2011 |
Eric Anholt <eric@anholt.net> |
mesa: Make gl_VertexID be a system value like gl_InstanceID. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/glsl/builtin_variables.cpp
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44fc3c6c1c1072ee4ba2ad3b68ccb81086d71156 |
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08-Nov-2011 |
Eric Anholt <eric@anholt.net> |
glsl: Move builtin_variables.h into .cpp. This used to be script-generated, but now it's just a bunch of static variables in a .h file for no good reason. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/glsl/builtin_variables.cpp
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ab5c2622b6484df19db7e729f0e434a24dce2d10 |
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08-Nov-2011 |
Eric Anholt <eric@anholt.net> |
glsl: Move ir_variable.cpp to builtin_variables.cpp. It's only about builtins, not variables in general. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/glsl/builtin_variables.cpp
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