History log of /external/mesa3d/src/glsl/glcpp/tests/068-accidental-pasting.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
e1acbfca322c4ac720707ec8d3fda08fab65a30b 21-Jul-2010 Carl Worth <cworth@cworth.org> glcpp: Avoid accidental token pasting in preprocessed result.

Consider this test case:

#define EMPTY
int foo = 1+EMPTY+4;

The expression should compile as the sequence of tokens 1, PLUS,
UNARY_POSITIVE, 4. But glcpp has been failing for this case since it
results in the string "1++4" which a compiler correctly sees as a
syntax error, (1, POST_INCREMENT, 4).

We fix this by changing any macro with an empty definition to result
in a single SPACE token rather than nothing. This then gives "1+ +4"
which compiles correctly.

This commit does touch up the two existing test cases which already
have empty macros, (to add the space to the expected result).

It also adds a new test case to exercise the above scenario.
/external/mesa3d/src/glsl/glcpp/tests/068-accidental-pasting.c