History log of /external/mesa3d/src/glsl/opt_noop_swizzle.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
337d9c955b070224f7278524af54ddacd8bb0f17 30-May-2012 Eric Anholt <eric@anholt.net> glsl: Put a bunch of optimization visitors under anonymous namespaces.

Because these classes are used entirely from their own source files
and not from separate DSOs, the linker gets to produce massively less
code. This cuts about 13k of text in the libdricore case. In the
non-libdricore case, the additional linkage information allows the
compiler to inline some code, so libglsl.a size actually increases by
about 300 bytes.

For a dricore build, improves shader_runner runtime on
glsl-fs-copy-propagation-texcoords-1 by 0.21% +/- 0.03% (n=353574,
outliers removed). No statistically significant difference with n=322
on glslparsertest on a yofrankie shader intended to test compiler
performance.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/opt_noop_swizzle.cpp
df883eb1575a740bf91e01cbe2eaa4dbc1f9f154 17-Nov-2010 Chad Versace <chad.versace@intel.com> glsl: Fix Doxygen tag \file in recently renamed files
/external/mesa3d/src/glsl/opt_noop_swizzle.cpp
32aaf89823de11e98cb59d5ec78c66cd3e74bcd4 15-Nov-2010 Kenneth Graunke <kenneth@whitecape.org> glsl: Rename various ir_* files to lower_* and opt_*.

This helps distinguish between lowering passes, optimization passes, and
other compiler code.
/external/mesa3d/src/glsl/opt_noop_swizzle.cpp