History log of /external/mesa3d/src/glsl/test_optpass.cpp
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7cfd42cefe1949af51ecced9891f415eca2c0e66 14-Sep-2012 Dave Airlie <airlied@redhat.com> mesa/glsl: rename preprocess to glcpp_preprocess

This symbol with dricore escapes into the namespace, its too generic,
we should prefix it with something just to be nice.

Should be applied to stable + 9.0

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 88b0790b1ae8864d4ec6196b3939498bbffdbb5f)
/external/mesa3d/src/glsl/test_optpass.cpp
e21b9f1f19d2345026a7fbe095a776d0b64557ec 04-May-2012 Eric Anholt <eric@anholt.net> glsl: Remove the opt_discard_simplification pass.

This conflicts with the GLSL 1.30+ rules for derivatives after a
discard has occurred.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/test_optpass.cpp
1d5d67f8adac9f94715de9804adb536d9a7ec5ee 21-Oct-2011 Ian Romanick <ian.d.romanick@intel.com> glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass

Setting this flag prevents declarations of uniforms from being removed
from the IR. Since the IR is directly used by several API functions
that query uniforms in shaders, uniform declarations cannot be removed
after the locations have been set. However, it should still be safe
to reorder the declarations (this is not tested).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41980
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Bryan Cain <bryancain3@gmail.com>
Cc: Vinson Lee <vlee@vmware.com>
Cc: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
/external/mesa3d/src/glsl/test_optpass.cpp
f1f76e157ed1ba554fc3a0172113997344049e07 29-Jun-2011 Paul Berry <stereotype441@gmail.com> glsl: Create a standalone executable for testing optimization passes.

This patch adds a new build artifact, glsl_test, which can be used for
testing optimization passes in isolation.

I'm hoping that we will be able to add other useful standalone tests
to this executable in the future. Accordingly, it is built in a
modular fashion: the main() function uses its first argument to
determine which test function to invoke, removes that argument from
argv[], and then calls that function to interpret the rest of the
command line arguments and perform the test. Currently the only test
function is "optpass", which tests optimization passes.
/external/mesa3d/src/glsl/test_optpass.cpp