History log of /external/mesa3d/src/mesa/drivers/dri/i965/brw_cubemap_normalize.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
b618e788976b0391fe28987537f7789e91f957a5 09-Nov-2011 Kenneth Graunke <kenneth@whitecape.org> i965: Don't try to normalize cubemap coordinates for textureSize.

Although textureSize is represented as an ir_texture with op == ir_txs,
it doesn't have a coordinate, so normalizing it doesn't make sense.

Fixes crashes in oglconform glsl-bif-tex-size basic.samplerCube.* tests.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_cubemap_normalize.cpp
2e5a1a254ed81b1d3efa6064f48183eefac784d0 07-Oct-2011 Kenneth Graunke <kenneth@whitecape.org> intel: Convert from GLboolean to 'bool' from stdbool.h.

I initially produced the patch using this bash command:
for file in {intel,i915,i965}/*.{c,cpp,h}; do [ ! -h $file ] && sed -i
's/GLboolean/bool/g' $file && sed -i 's/GL_TRUE/true/g' $file && sed -i
's/GL_FALSE/false/g' $file; done

Then I manually added #include <stdbool.h> to fix compilation errors,
and converted a few functions back to GLboolean that were used in core
Mesa's function pointer table to avoid "incompatible pointer" warnings.

Finally, I cleaned up some whitespace issues introduced by the change.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Chad Versace <chad@chad-versace.us>
Acked-by: Paul Berry <stereotype441@gmail.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_cubemap_normalize.cpp
2f0edc60f4bd2ae5999a6afa656e3bb3f181bf0f 26-Aug-2011 Chad Versace <chad@chad-versace.us> i965: Fix Android build by removing relative includes

Replace each occurence of
#include "../glsl/*.h"
with
#include "glsl/*.h"

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_cubemap_normalize.cpp
d3073f58c17d8675a2ecdd5dfa83e5520c78e1a8 21-Jan-2011 Kenneth Graunke <kenneth@whitecape.org> Convert everything from the talloc API to the ralloc API.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_cubemap_normalize.cpp
bbb840049e7a92af6e0e8c2c5c21c63caec9e826 06-Oct-2010 Eric Anholt <eric@anholt.net> i965: Normalize cubemap coordinates like is done in the Mesa IR path.

Fixes glsl-fs-texturecube-2-*
/external/mesa3d/src/mesa/drivers/dri/i965/brw_cubemap_normalize.cpp