History log of /external/mesa3d/src/mesa/main/debug.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
b8950c2225930c928bd727424201a1e95410626d 01-Aug-2011 Brian Paul <brianp@vmware.com> mesa: Convert texture debug dump function to using MapTextureImage().

Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/debug.h
e1a9ef2304e9dc688b604fab889964922e76b6fe 24-Mar-2011 Brian Paul <brianp@vmware.com> mesa: added _mesa_dump_image() for debugging
/external/mesa3d/src/mesa/main/debug.h
e162f28228ed56ff041ae870b96b813a52dd6b54 15-Feb-2011 Brian Paul <brianp@vmware.com> mesa: make _mesa_write_renderbuffer_image() non-static
/external/mesa3d/src/mesa/main/debug.h
76a5fed50196e1168ce463dec66be34c5d7d1e50 08-Nov-2010 Vinson Lee <vlee@vmware.com> mesa: Clean up header file inclusion in debug.h.
/external/mesa3d/src/mesa/main/debug.h
f9995b30756140724f41daf963fa06167912be7f 12-Oct-2010 Kristian Høgsberg <krh@bitplanet.net> Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/main/debug.h
989c60bc9221e0918153a29206c786514c4a5f3d 30-Jul-2010 Vinson Lee <vlee@vmware.com> mesa: Add missing headers to debug.h.
/external/mesa3d/src/mesa/main/debug.h
67df4fb56bcb72eddcfc187454d95b663cc43578 29-Oct-2009 Brian Paul <brianp@vmware.com> mesa: move, clean-up _mesa_print_texture()
/external/mesa3d/src/mesa/main/debug.h
403181b91355c733883d0a6d7f48440212226d45 27-Oct-2009 Brian Paul <brianp@vmware.com> mesa: more texture debug code changes, improvements
/external/mesa3d/src/mesa/main/debug.h
488e67bab267dd687dbe83e52974ad4519906fcc 22-Oct-2009 Brian Paul <brianp@vmware.com> mesa: added _mesa_dump_texture()
/external/mesa3d/src/mesa/main/debug.h
2cc5a0e6bb8fe2aa0733d70fec65df934b1093f6 21-Oct-2009 Brian Paul <brianp@vmware.com> mesa: added _mesa_dump_renderbuffers() debug code
/external/mesa3d/src/mesa/main/debug.h
02f73c43b4060b58fa0d9b3da4753cbbccde3c84 21-May-2009 Brian Paul <brianp@vmware.com> mesa: added debug functions for dumping color/depth/stencil buffers
/external/mesa3d/src/mesa/main/debug.h
266fe93a87d5c0c21e9e7960699104e0e8bd54b4 07-Feb-2009 Brian Paul <brianp@vmware.com> mesa: debug code for printing info about textures, writing teximages to disk
/external/mesa3d/src/mesa/main/debug.h
a999e809af97e32cc1198ca816dcacc735a0a4af 21-Jan-2004 Brian Paul <brian.paul@tungstengraphics.com> remove _mesa_check_driver_hooks() - it's really not too useful anymore
/external/mesa3d/src/mesa/main/debug.h
6dc85575000127630489b407c50a4b3ea87c9acb 17-Jul-2003 Keith Whitwell <keith@tungstengraphics.com> Merge Jose's documentation and core Mesa changes from embedded branch
/external/mesa3d/src/mesa/main/debug.h
9ac51f57efe07ed43a1e4224a7f5daddec401b36 05-Jun-2003 Ian Romanick <idr@us.ibm.com> Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
/external/mesa3d/src/mesa/main/debug.h
22144ab7552f0799bcfca506bf4ffa7f70a06649 12-Mar-2001 Gareth Hughes <gareth@valinux.com> Consistent copyright info (version number, date) across all files.
/external/mesa3d/src/mesa/main/debug.h
08836341788a9f9d638d9dc8328510ccd18ddeb5 03-Mar-2001 Brian Paul <brian.paul@tungstengraphics.com> lots of gl_*() to _mesa_*() namespace clean-up
/external/mesa3d/src/mesa/main/debug.h
23caf20169ac38436ee9c13914f1d6aa7cf6bb5e 16-Nov-2000 Keith Whitwell <keith@tungstengraphics.com> Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that
might be useful to multiple software t&l
implementations, and is used by core mesa to
manage the Model, Project, etc matrices.

tnl: The real transform & lighting code from core mesa,
including everything from glVertex3f through vertex
buffer handling, transformation, clipping, lighting
and handoff to a driver for rasterization.

The interfaces of these can be further tightened up, but the basic
splitting up of state and code move is done.
/external/mesa3d/src/mesa/main/debug.h