History log of /external/mesa3d/src/mesa/math/m_translate.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
4d53fb525db56d0695eaa5b91bd8f0cefbc25866 18-Sep-2011 Brian Paul <brianp@vmware.com> mesa: move last bits of GLchan stuff into swrast

This removes the last remnants of the GLchan datatype and associated
macros out of core Mesa and into swrast.
/external/mesa3d/src/mesa/math/m_translate.h
19f7db9c9cfa75f05bb92114bbca15cb3c668dc8 03-Aug-2010 Vinson Lee <vlee@vmware.com> mesa: Reduce header file inclusion in m_translate.h.

m_translate.h does not use any additional symbols added by config.h.
/external/mesa3d/src/mesa/math/m_translate.h
c223c6b663cd5db39ba19c2be74b88cc3b8f53f3 04-Jul-2007 Brian <brian.paul@tungstengraphics.com> Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I flags.
/external/mesa3d/src/mesa/math/m_translate.h
7dfdf3a5b74d3498a98f71d18eb2e706f2fedd04 13-Jun-2006 Brian Paul <brian.paul@tungstengraphics.com> Rename some functions/macros to better reflect their behaviour:
3F -> 3FN because integer types are normalized
4FC -> 3FN because we can normalize non-color attributes
/external/mesa3d/src/mesa/math/m_translate.h
c87809c9ed3579cdbd145479a3e55e4058489bf7 05-Apr-2006 Brian Paul <brian.paul@tungstengraphics.com> just some comments/docs
/external/mesa3d/src/mesa/math/m_translate.h
12c037dbff3d5a812e31624645d577413cd54122 20-Aug-2003 Keith Whitwell <keith@tungstengraphics.com> Use correct conversions when translating array colors.
/external/mesa3d/src/mesa/math/m_translate.h
9ac51f57efe07ed43a1e4224a7f5daddec401b36 05-Jun-2003 Ian Romanick <idr@us.ibm.com> Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
/external/mesa3d/src/mesa/math/m_translate.h
22144ab7552f0799bcfca506bf4ffa7f70a06649 12-Mar-2001 Gareth Hughes <gareth@valinux.com> Consistent copyright info (version number, date) across all files.
/external/mesa3d/src/mesa/math/m_translate.h
4eebc90a174722422daea6352d4e980bc81b4bb2 20-Feb-2001 Keith Whitwell <keith@tungstengraphics.com> Added GLvector4chan type, removed lots of CHAN_TYPE ifdefs.
/external/mesa3d/src/mesa/math/m_translate.h
74b493a5e61237de081a438e774e5d8139d4c6b7 24-Jan-2001 Brian Paul <brian.paul@tungstengraphics.com> Lots of GLchan datatype changes.
Added GLvector4us datatype in math/m_vector.[ch]
Added _math_trans_4us() in math/m_translate.[ch]
Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS.
Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions.
Changed args to Driver.ClearColor(), updated drivers.
Reordered files in Makefile.X11
/external/mesa3d/src/mesa/math/m_translate.h
cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 26-Dec-2000 Keith Whitwell <keith@tungstengraphics.com> Major rework of tnl module
New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
/external/mesa3d/src/mesa/math/m_translate.h
5a9026c65d260dc185e072163999f5d810015108 17-Nov-2000 Brian Paul <brian.paul@tungstengraphics.com> Minor header file changes to silence warnings.
Added _mesa_enable_sw_extensions(), called by software-only drivers
to enable all s/w-supported GL extensions.
/external/mesa3d/src/mesa/math/m_translate.h
23caf20169ac38436ee9c13914f1d6aa7cf6bb5e 16-Nov-2000 Keith Whitwell <keith@tungstengraphics.com> Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that
might be useful to multiple software t&l
implementations, and is used by core mesa to
manage the Model, Project, etc matrices.

tnl: The real transform & lighting code from core mesa,
including everything from glVertex3f through vertex
buffer handling, transformation, clipping, lighting
and handoff to a driver for rasterization.

The interfaces of these can be further tightened up, but the basic
splitting up of state and code move is done.
/external/mesa3d/src/mesa/math/m_translate.h