61b62c007a7941e9b45e83440e932160a597e0e1 |
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04-Aug-2012 |
Vinson Lee <vlee@freedesktop.org> |
mesa: Fix off-by-one error in Parse_TextureImageId. Fixes out-of-bounds write defect reported by Coverity. Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/nvfragparse.c
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bf5255fb30d9d9832f93616016c94782469d43ad |
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03-Nov-2011 |
Brian Paul <brianp@vmware.com> |
mesa: fix texture target mix-up in NV_fragment_program parser The returned value should be a texture target index, not a bit. I spotted this from seeing a new compiler warning caused by the increase in the number of texture targets. This has been broken for a long time. Note: This is a candidate for the 7.11 branch. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/program/nvfragparse.c
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6d89abadbcd68bbe9e08f041412549f8dc1fc73c |
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18-May-2011 |
Bryan Cain <bryancain3@gmail.com> |
mesa: support boolean and integer-based parameters in prog_parameter The functionality is not used by anything yet, and the glUniform functions will need to be reworked before this can reach its full usefulness. It is nonetheless a step towards integer support in the state tracker and classic drivers.
/external/mesa3d/src/mesa/program/nvfragparse.c
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f9995b30756140724f41daf963fa06167912be7f |
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12-Oct-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/program/nvfragparse.c
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ec2b92f98c2e7f161521b447cc1d9a36bce3707c |
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11-Jun-2010 |
Brian Paul <brianp@vmware.com> |
mesa: rename src/mesa/shader/ to src/mesa/program/
/external/mesa3d/src/mesa/program/nvfragparse.c
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