History log of /external/mesa3d/src/mesa/program/nvfragparse.c
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61b62c007a7941e9b45e83440e932160a597e0e1 04-Aug-2012 Vinson Lee <vlee@freedesktop.org> mesa: Fix off-by-one error in Parse_TextureImageId.

Fixes out-of-bounds write defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/nvfragparse.c
bf5255fb30d9d9832f93616016c94782469d43ad 03-Nov-2011 Brian Paul <brianp@vmware.com> mesa: fix texture target mix-up in NV_fragment_program parser

The returned value should be a texture target index, not a bit.
I spotted this from seeing a new compiler warning caused by the increase
in the number of texture targets. This has been broken for a long time.

Note: This is a candidate for the 7.11 branch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/program/nvfragparse.c
6d89abadbcd68bbe9e08f041412549f8dc1fc73c 18-May-2011 Bryan Cain <bryancain3@gmail.com> mesa: support boolean and integer-based parameters in prog_parameter

The functionality is not used by anything yet, and the glUniform functions will
need to be reworked before this can reach its full usefulness. It is
nonetheless a step towards integer support in the state tracker and classic drivers.
/external/mesa3d/src/mesa/program/nvfragparse.c
f9995b30756140724f41daf963fa06167912be7f 12-Oct-2010 Kristian Høgsberg <krh@bitplanet.net> Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/program/nvfragparse.c
ec2b92f98c2e7f161521b447cc1d9a36bce3707c 11-Jun-2010 Brian Paul <brianp@vmware.com> mesa: rename src/mesa/shader/ to src/mesa/program/
/external/mesa3d/src/mesa/program/nvfragparse.c