59c67f81165fadd46c99cda5623397c798f015eb |
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27-Jul-2012 |
Brian Paul <brianp@vmware.com> |
mesa: whitespace, etc. fixes in program.h
/external/mesa3d/src/mesa/program/program.h
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1170b5aa9f8394fefcbab759c09d26293ba4b0ee |
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18-Jul-2012 |
Brian Paul <brianp@vmware.com> |
mesa: add some gl_program cast wrappers Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/program/program.h
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9520f483b8f1e45fa474674b415554988de5d8d3 |
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01-Oct-2011 |
Brian Paul <brianp@vmware.com> |
mesa: s/INLINE/inline/ INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/program/program.h
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323e4bff799a657632c5777c8be6e306202953af |
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14-Jul-2011 |
Dave Airlie <airlied@redhat.com> |
mesa: split _mesa_reference_program() into hot/cold paths. inline the hotpath of the reference remaining the same. This shouldn't penalise the slow path at all but improve the hot path so we don't have to jump to the function. It also moves some assert checks under an #ifndef NDEBUG. Minor clean-ups added by Brian. Signed-off-by: Dave Airlie <airlied@redhat.com> Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/program/program.h
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c628fd743ee3c3305e9beac7f0e6efacf6982115 |
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23-Nov-2010 |
Brian Paul <brianp@vmware.com> |
mesa: replace #defines with new gl_shader_type enum
/external/mesa3d/src/mesa/program/program.h
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512f840702d58b48607a9dca06dd939256c7afed |
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23-Nov-2010 |
Brian Paul <brianp@vmware.com> |
mesa: _mesa_valid_register_index() to validate register indexes
/external/mesa3d/src/mesa/program/program.h
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f9995b30756140724f41daf963fa06167912be7f |
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12-Oct-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/program/program.h
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fd7f70af4897e4e31b11562eb1c473f0ee00fce5 |
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15-Sep-2010 |
Vinson Lee <vlee@vmware.com> |
mesa: Include missing header in program.h. Include compiler.h for ASSERT symbol.
/external/mesa3d/src/mesa/program/program.h
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ede4205b245ee58bacf866d298273ebbe31feacf |
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06-Sep-2010 |
Luca Barbieri <luca@luca-barbieri.com> |
mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2) Changes in v2: - No longer adds tessellation enums
/external/mesa3d/src/mesa/program/program.h
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da7bd6a90e1fee5c16327338fd251c0f6be34e36 |
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28-Jun-2010 |
Zack Rusin <zackr@vmware.com> |
mesa: initial support for ARB_geometry_shader4 laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
/external/mesa3d/src/mesa/program/program.h
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ec2b92f98c2e7f161521b447cc1d9a36bce3707c |
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11-Jun-2010 |
Brian Paul <brianp@vmware.com> |
mesa: rename src/mesa/shader/ to src/mesa/program/
/external/mesa3d/src/mesa/program/program.h
|