History log of /external/skia/src/gpu/effects/GrBicubicEffect.cpp
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9927bd355fc1557aa2c98900266ba6f49f806889 20-May-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Centralize decision about whether to do bicubic filtering, and fallbacks to mip, bilerp, or nearest

R=robertphillips@google.com, humper@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/282293004

git-svn-id: http://skia.googlecode.com/svn/trunk@14809 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/effects/GrBicubicEffect.cpp
7d7f31433b627e62f518e9186d3f2d9bd44662e0 16-Dec-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Use GrTextureDomain in GrBicubicEffect to perform non-bleeding HQ filter drawBitmap.

R=senorblanco@chromium.org, robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/99203011

git-svn-id: http://skia.googlecode.com/svn/trunk@12687 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/effects/GrBicubicEffect.cpp
bc91fd71faa2c5fd14423fecd18e50701c922ced 10-Dec-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Make GrBicubicEffect take tile modes rather than GrTextureParams.

GrTextureParams allows the caller to override the filter mode. But no filtering other than nearest neighbor makes sense.

Also removes coord set from creation signature since it is unused.

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/99523008

git-svn-id: http://skia.googlecode.com/svn/trunk@12591 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/effects/GrBicubicEffect.cpp
dec61503d02862760f3c91203a698636a02c882a 02-Dec-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> HQ filtering for tiled/bleed drawBitmap
sample at pix center in bicubic

R=senorblanco@chromium.org, jvanverth@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/83153006

git-svn-id: http://skia.googlecode.com/svn/trunk@12440 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/effects/GrBicubicEffect.cpp
d3baf20dd1de9940717dd50b5c9ff6061561342e 07-Nov-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Added support for Chrome's gpu command buffer extension BindUniformLocation.

R=bsalomon@google.com, bsalomon

Author: skaslev@chromium.org

Review URL: https://codereview.chromium.org/62163004

git-svn-id: http://skia.googlecode.com/svn/trunk@12178 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/effects/GrBicubicEffect.cpp
759befb72c558202de65a480c44d7b27428ec312 23-Oct-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> use the supplied matrix instead of the texture w/h div for the bicubic GPU effect

BUG=
R=bsalomon@google.com, caryclark@google.com

Author: humper@google.com

Review URL: https://codereview.chromium.org/37003005

git-svn-id: http://skia.googlecode.com/svn/trunk@11921 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/effects/GrBicubicEffect.cpp
a34995e18b1f0a7d8c9f23451718bb30ff0105b0 23-Oct-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Implement SkColorFilter as a GrGLEffect

Adds GrEffect::willUseInputColor() which indicates whether or not the
input color affects the output of the effect. This is needed for
certain Xfermodes, such as kSrc_Mode. For these modes the color filter
will not use the input color.

An effect with GrEffect::willUseInputColor() true will cause all color
or coverage effects before it to be discarded, as their computations
cannot affect the output. In these cases program is marked as having
white input color.

This fixes an assert when Skia is compiled in a mode that prefers
using uniforms instead of attributes for constants. (Flags
GR_GL_USE_NV_PATH_RENDERING or GR_GL_NO_CONSTANT_ATTRIBUTES). Using
attributes hides the problem where the fragment shader does not need
input color for color filters that ignore DST part of the filter. The
assert would be hit when uniform manager tries to bind an uniform which
has been optimized away by the shader compiler.

Adds specific GrGLSLExpr4 and GrGLSLExpr1 classes. This way the GLSL
expressions like "(v - src.a)" can remain somewhat readable in form of
"(v - src.a())". The GrGLSLExpr<typename> template implements the
generic functionality, GrGLSLExprX is the specialization that exposes
the type-safe interface to this functionality.

Also adds operators so that GLSL binary operators of the form
"(float * vecX)" can be expressed in C++. Before only the equivalent
"(vecX * float)" was possible. This reverts the common blending
calculations to more conventional order, such as "(1-a) * c" instead of
"c * (1-a)".

Changes GrGLSLExpr1::OnesStr from 1 to 1.0 in order to preserve the
color filter blending formula string the same (with the exception of
variable name change).

Shaders change in case of input color being needed:
- vec4 filteredColor;
- filteredColor = (((1.0 - uFilterColor.a) * output_Stage0) + uFilterColor);
- fsColorOut = filteredColor;
+ vec4 output_Stage1;
+ { // Stage 1: ModeColorFilterEffect
+ output_Stage1 = (((1.0 - uFilterColor_Stage1.a) * output_Stage0) + uFilterColor_Stage1);
+ }
+ fsColorOut = output_Stage1;

Shaders change in case of input color being not needed:
-uniform vec4 uFilterColor;
-in vec4 vColor;
+uniform vec4 uFilterColor_Stage0;
out vec4 fsColorOut;
void main() {
- vec4 filteredColor;
- filteredColor = uFilterColor;
- fsColorOut = filteredColor;
+ vec4 output_Stage0;
+ { // Stage 0: ModeColorFilterEffect
+ output_Stage0 = uFilterColor_Stage0;
+ }
+ fsColorOut = output_Stage0;
}

R=bsalomon@google.com, robertphillips@google.com, jvanverth@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/25023003

git-svn-id: http://skia.googlecode.com/svn/trunk@11912 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/effects/GrBicubicEffect.cpp
77af6805e5faea1e2a5c0220098aec9082f3a6e5 02-Oct-2013 bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Make GPU coord transforms automatic

Adds a GrCoordTransform class and updates the framework to handle
coord transforms similar to how it handles textures with
GrTextureAccess. Renames GrGLEffectMatrix to GrGLCoordTransform and
slightly repurposes it to be used by the framework instead of effects.

R=bsalomon@google.com, robertphillips@google.com

Review URL: https://codereview.chromium.org/24853002

git-svn-id: http://skia.googlecode.com/svn/trunk@11569 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/effects/GrBicubicEffect.cpp
e0e7cfe44bb9d66d76120a79e5275c294bacaa22 09-Sep-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Change old PRG to be SkLCGRandom; change new one to SkRandom

The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to
rebaseline GMs.

R=reed@google.com, bsalomon@google.com

Author: jvanverth@google.com

Review URL: https://chromiumcodereview.appspot.com/23576015

git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/effects/GrBicubicEffect.cpp
d1af237d7d52e23bc08ccaf73eddaadddeab6758 04-Sep-2013 humper@google.com <humper@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> fix the onIsEqual method on the new bicubic effect to consider the texture accesses as well as the textures

git-svn-id: http://skia.googlecode.com/svn/trunk@11090 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/effects/GrBicubicEffect.cpp
3aad3b01afc77993ff051c02e49186294e312980 04-Sep-2013 humper@google.com <humper@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> add support for high quality image filtering on the GPU

R=bsalomon@google.com, reed@google.com

Review URL: https://codereview.chromium.org/23779003

git-svn-id: http://skia.googlecode.com/svn/trunk@11087 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/gpu/effects/GrBicubicEffect.cpp