160a52ba217012ed73c240f6d67b3bbf2b4879d6 |
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20-Jun-2014 |
bsalomon <bsalomon@google.com> |
Stop referencing gl_FragCoord z and w components. This fixes an Adreno driver bug where GL programs fail to link if the FS refers to these components of gl_FragCoord. R=jvanverth@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/345083002
/external/skia/src/gpu/effects/GrDitherEffect.cpp
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aed7007e9e3ee4cdf733bf2f53531fdcd0531b25 |
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20-Jun-2014 |
krajcevski <krajcevski@google.com> |
Fix shader code R=bsalomon@google.com, reed@google.com NOTREECHECKS=true NOTRYS=true Author: krajcevski@google.com Review URL: https://codereview.chromium.org/347563006
/external/skia/src/gpu/effects/GrDitherEffect.cpp
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f461a8fdf642ba713dcdfb217534652df1eac278 |
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19-Jun-2014 |
krajcevski <krajcevski@google.com> |
Simple GPU based dithering: If dithering is turned on, apply an effect that filters the pixel through the following pipeline: for each channel c: 1. Compute quantized colors [low, high] that c is between 2. Pick high by flipping a coin weighted by (c - low) R=bsalomon@google.com, egdaniel@google.com, robertphillips@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/321253002
/external/skia/src/gpu/effects/GrDitherEffect.cpp
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