History log of /external/skia/src/gpu/effects/GrDitherEffect.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
160a52ba217012ed73c240f6d67b3bbf2b4879d6 20-Jun-2014 bsalomon <bsalomon@google.com> Stop referencing gl_FragCoord z and w components.

This fixes an Adreno driver bug where GL programs fail to link if the FS refers to these components of gl_FragCoord.

R=jvanverth@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/345083002
/external/skia/src/gpu/effects/GrDitherEffect.cpp
aed7007e9e3ee4cdf733bf2f53531fdcd0531b25 20-Jun-2014 krajcevski <krajcevski@google.com> Fix shader code

R=bsalomon@google.com, reed@google.com
NOTREECHECKS=true
NOTRYS=true

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/347563006
/external/skia/src/gpu/effects/GrDitherEffect.cpp
f461a8fdf642ba713dcdfb217534652df1eac278 19-Jun-2014 krajcevski <krajcevski@google.com> Simple GPU based dithering:

If dithering is turned on, apply an effect that filters the pixel through
the following pipeline:

for each channel c:
1. Compute quantized colors [low, high] that c is between
2. Pick high by flipping a coin weighted by (c - low)

R=bsalomon@google.com, egdaniel@google.com, robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/321253002
/external/skia/src/gpu/effects/GrDitherEffect.cpp