History log of /frameworks/native/libs/ui/Fence.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
288f2ef6294b99a4a53355273ae8ad0f5a525f65 15-Apr-2014 Colin Cross <ccross@android.com> libui: fix passing Fence object over binder

The Fence object was writing a size_t into the binder buffer
in flatten, which changes size if the producer and consumer
are running in a 32-bit and a 64-bit process. Use a uint32_t
instead.

Change-Id: Ifed526513800ce27f9d605101cddd922292cca37
/frameworks/native/libs/ui/Fence.cpp
e142428a9c8b9d2380032cd4d7b55ee440fe8770 30-Jul-2013 Mathias Agopian <mathias@google.com> Make Flattenable not virtual

Fallout from the Flattenable change, update all its uses.

Additionnaly, fix/tighten size checks when (un)flatten()ing
things.

Removed the assumption by some flattenables (e.g.: Fence)
that the size passed to them would be exact (it can
and will be larger in some cases)

The code in Parcel is a bit complicated so that we don't
have to expose the full implementation (and also to
keep the code smallish).

Change-Id: I0bf1c8aca2a3128491b4f45510bc46667e566dde
/frameworks/native/libs/ui/Fence.cpp
ea74d3b78d607cde17790a7bb83e6f68ffd34cfd 17-May-2013 Mathias Agopian <mathias@google.com> make the warning timout of Fence::waitForever() implicit and longer

- timeout is now 3 seconds instead of 1
- simplifies the API a bit
- allows us to change/tweak this timeout globaly

Bug: 8988871

Change-Id: I8d3c6ec43a372f602fb3f29856710339f86c0ec9
/frameworks/native/libs/ui/Fence.cpp
1df8c345854155cbbcb9f80de9d12d66ea70ac08 20-Dec-2012 Jamie Gennis <jgennis@google.com> libgui: disallow NULL Fence pointers

This change eliminates the uses of a NULL sp<Fence> indicating that no waiting
is required. Instead we use a non-NULL but invalid Fence object for which the
wait methods will return immediately.

Bug: 7892871
Change-Id: I5360aebe3090422ef6920d56c99fc4eedc642e48
/frameworks/native/libs/ui/Fence.cpp
7c36cd231542990e0ef8240fcc8dfd35a9e4b38b 15-Jan-2013 Jesse Hall <jessehall@google.com> Fix memory leak when getting signal time for unsignaled fences

Bug: 8000983
Change-Id: Ie88ed23fc5e8c95bfade364e090e90b7f070fa8e
/frameworks/native/libs/ui/Fence.cpp
82dbc7429f5f9f2b303b31dc5b9f2bfd1bbe6add 09-Nov-2012 Jamie Gennis <jgennis@google.com> SurfaceFlinger: refactor frame time tracking

This change moves the frame time history tracking code out of Layer and into a
new class called FrameTracker. It also changes the tracking to use signal
timestamps from fences when available for more accurate results.

Change-Id: I323c5f075c58bf86ce363b52af885ad0f6365f2b
/frameworks/native/libs/ui/Fence.cpp
b5c9dcdf3bdab1862047060b8e18c9d1831db8bb 09-Oct-2012 Mathias Agopian <mathias@google.com> Fence didn't manager sync_wait error codes properly

error codes are returned in errno, this caused ::waitForwever()
to only wait for 1 second and return improper error code (-1).

needed to help debugging 7316632

Bug: 7316632
Change-Id: Ie144f614a88393393972a3a770c6b4b0581f961a
/frameworks/native/libs/ui/Fence.cpp
ba607d53c6a94ea8c4c12571980c4ad159af308b 01-Oct-2012 Jesse Hall <jessehall@google.com> Add Fence::waitForever which logs a warning timeout, and use it

Bug: 7217641
Change-Id: If0c1a613ead307c4045a47824174bf40c72bc7d7
/frameworks/native/libs/ui/Fence.cpp
d83d67b5d5e98b7f0bdf54b68f6ea28fa4905a33 31-Jul-2012 Mathias Agopian <mathias@google.com> log more info on fence sync_merge error

also fix a typo where the wrong value was passed to sterror.

Change-Id: I4df2abe582e14c8f816b65818f4593a6bd3c23ea
/frameworks/native/libs/ui/Fence.cpp
c777b0b3b9b0ea5d8e378fccde6935765e28e329 28-Jun-2012 Jesse Hall <jessehall@google.com> Pass fences with buffers from SurfaceTextureClient

Change-Id: I09b49433788d01e8b2b3684bb4d0112be29538d3
/frameworks/native/libs/ui/Fence.cpp
f9783af225aa3b41ec0af36f90941a714269abb7 25-Jun-2012 Jesse Hall <jessehall@google.com> Return fence to client in dequeuBuffer

Change-Id: Ic19750793ad993f0e85391f3cabd743ba565d4c9
/frameworks/native/libs/ui/Fence.cpp
ef19414bd8b77a26f5751f3845be79025a8263fe 14-Jun-2012 Jesse Hall <jessehall@google.com> Transfer HWC release fences to BufferQueue

After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.

In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.

The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.

Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
/frameworks/native/libs/ui/Fence.cpp
f25e183a70bd631f75dce51e85b7d568472a0cdb 14-Jun-2012 Jamie Gennis <jgennis@google.com> libui: add the Fence class

This change adds the Fence class to libui for to wrap the libsync
functionality.

Change-Id: I93a31baeee608b93c14da807a32013dabf783f84
/frameworks/native/libs/ui/Fence.cpp