dc5992e48ca88d882313d206f8174efcc5e01455 |
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11-Apr-2014 |
Jeff Brown <jeffbrown@google.com> |
Plumb display power state through display manager. Eliminated the bright here and woke here policy flags since they were unused. Simplified the input dispatch policy somewhat. Bug: 13133142 Change-Id: I74b4dc866c44c46ed43006a48a857f0da4c07cc9
/frameworks/native/services/inputflinger/tests/InputDispatcher_test.cpp
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f086ddbb97e59bd4a0c27745f6e6cc9832a2d4f8 |
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11-Feb-2014 |
Jeff Brown <jeffbrown@google.com> |
Add support for injecting events into ActivityContainers. Enhanced the input system to support concurrent dispatch of touch events on multiple displays which is required for this to work. Add method to apply offset to PointerCoords. Change-Id: I55fe4a9a8785ae5a2d3341d214fa3c5107f3963a
/frameworks/native/services/inputflinger/tests/InputDispatcher_test.cpp
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d02c5b6aace05d9fd938e2d03705ac4f60f8da19 |
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11-Feb-2014 |
Michael Wright <michaelwr@google.com> |
Move inputservice over to frameworks/native Add all of the underlying input system pieces, minux PointerController and SpriteController, to inputflinger. This is in preparation for moving input to its own process and the addition of the input HAL. Try 2. Change-Id: I5f571fe86eb570885ae994e1f0552fb558930346
/frameworks/native/services/inputflinger/tests/InputDispatcher_test.cpp
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