History log of /frameworks/native/services/surfaceflinger/DisplayHardware/DisplaySurface.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
47e45405d1533aa73307014f7bf371e118695cf3 19-Jul-2014 Michael Lentine <mlentine@google.com> Allow for resizing of Virtual Displays.

Modify SurfaceFlinger to use VirtualDisplaySurface in all cases when a virtual
display is used. Add functionality in VirtualDisplaySurface to resize the
buffers aquired in the QueueBufferOutput. Add transaction support in
SurfaceFlinger for resize. Add the modification of the size in DisplayDevice.

Change-Id: Iae7e3556dc06fd18d470adbbd76f7255f6e6dd6b
Tested: None
/frameworks/native/services/surfaceflinger/DisplayHardware/DisplaySurface.h
7143316af216fa92c31a60d4407b707637382da1 05-Feb-2014 Dan Stoza <stoza@google.com> Fix virtual display nesting

This fixes the cycling rendering loop caused by nesting virtual
displays by preventing them from recomposing if their contents
haven't changed.

Bug: 12101046
Change-Id: I600365c0fd5d3ad93e04295d26cf9de177ffc79b
/frameworks/native/services/surfaceflinger/DisplayHardware/DisplaySurface.h
028dc8f2d72bc7cd4fbe7808781443125a742f78 21-Aug-2013 Jesse Hall <jessehall@google.com> Provide HWC prepare with a valid output buffer

We weren't dequeing and setting the output buffer until just before
set(). This didn't allow HWC to make decisions in prepare() based on
the output buffer format, dimensions, etc.

Now we dequeue the output buffer at the beginning of the composition
loop and provide it to HWC in prepare. In GLES-only rendering, we may
have to cancel the buffer and acquire a new one if GLES requests a
buffer with properties different than the one we already dequeued.

Bug: 10365313
Change-Id: I96b4b0a851920e4334ef05080d58097d46467ab8
/frameworks/native/services/surfaceflinger/DisplayHardware/DisplaySurface.h
db89edc94bd2a78226b407f9f7261e202e7fa325 02-Aug-2013 Mathias Agopian <mathias@google.com> All consumers now take an IGraphicBufferConsumer instead of a BufferQueue

this means they only have access to the consumer end of
the interface. we had a lot of code that assumed consumers
where holding a BufferQueue (i.e.: both ends), so most of
this change is untangling in fix that

Bug: 9265647
Change-Id: Ic2e2596ee14c7535f51bf26d9a897a0fc036d22c
/frameworks/native/services/surfaceflinger/DisplayHardware/DisplaySurface.h
38efe86d9459cf5c96a24a34cc5cbf31fdba7e19 07-Apr-2013 Jesse Hall <jessehall@google.com> Rewrite VirtualDisplaySurface

The previous implementation assumed that the HWC could read and write
the same buffer on frames that involved both GLES and HWC composition.
It turns out some hardware can't do this. The new implementation
maintains a scratch buffer pool to use on these mixed frames, but on
GLES-only or HWC-only frames still does composition directly into the
output buffer.

Bug: 8384764
Change-Id: I7a3addb34fad9bfcbdabbb8b635083e10223df69
/frameworks/native/services/surfaceflinger/DisplayHardware/DisplaySurface.h
851cfe834295224cd64bdd499872b95b19c4de8c 20-Mar-2013 Jesse Hall <jessehall@google.com> Isolate knowledge that fb target == output buffer

HWComposer didn't allow the virtual display output buffer to be set
directly, instead it always used the framebuffer target buffer.
DisplayDevice was only providing the framebuffer release fence to
DisplaySurfaces after a commit.

This change fixes both of these, so both HWComposer and DisplayDevice
should continue to work if VirtualDisplaySurface changes to use
separate framebuffer and output buffers. It's also more correct since
VirtualDisplaySurface uses the correct release fence when queueing the
buffer to the sink.

Bug: 8384764
Change-Id: I95c71e8d4f67705e23f122259ec8dd5dbce70dcf
/frameworks/native/services/surfaceflinger/DisplayHardware/DisplaySurface.h
13f01cbdbd34779a234bc674df79e23672fd5c0b 20-Mar-2013 Jesse Hall <jessehall@google.com> Pass sp<Fence>s around instead of file descriptors

Change-Id: Iac70584a2207940730e8f803a543e4e9a4000c47
/frameworks/native/services/surfaceflinger/DisplayHardware/DisplaySurface.h
7414965606f82ac2bcace5d3e2c8a4810517bf1e 20-Mar-2013 Jesse Hall <jessehall@google.com> Release virtual display buffer immediately after HWC set

Previously we only queued a virtual display buffer to the sink when
the next frame was about to be displayed. This may delay the "last"
frame of an animation indefinitely. Now we queue the buffer as soon as
HWC set() returns and gives us the release fence.

Bug: 8384764
Change-Id: I3844a188e0f6ef6ff28f3e11477cfa063a924b1a
/frameworks/native/services/surfaceflinger/DisplayHardware/DisplaySurface.h
99c7dbb24994df2f3e175f7b25dd2c9dd92a72f0 14-Mar-2013 Jesse Hall <jessehall@google.com> Add DisplaySurface abstraction

DisplayDevice now has a DisplaySurface instead of using
FramebufferSurface directly. FramebufferSurface implements
DisplaySurface, and so does the new VirtualDisplaySurface class.
DisplayDevice now always has a surface, not just for virtual displays.

In this change VirtualDisplaySurface is just a stub; buffers still go
directly from GLES to the final consumer.

Bug: 8384764
Change-Id: I57cb668edbc6c37bfebda90b9222d435bf589f37
/frameworks/native/services/surfaceflinger/DisplayHardware/DisplaySurface.h