9d1d3833469f52dbd2a017702bf0116fddc703bc |
|
29-Mar-2014 |
Andy Qiu <junhai.qiu@intel.com> |
Optimization on plane allocation BZ: 190141 1, allocate overlay to video layer whenever possible 2, allocate overlay A to pipe A and overlay C to pipe C whenever possible 3, allocate as many sprite planes as possible 4, plane allocation happens only when all conditions are met. 5, use rotation buffer provider to produce rotated buffer when needed Change-Id: I67af25da2ed4dffc17a2b548ee2e8c920a51f127 Signed-off-by: Andy Qiu <junhai.qiu@intel.com>
/hardware/intel/img/hwcomposer/ips/anniedale/AnnPlaneManager.h
|