Lines Matching defs:GLuint

28 typedef unsigned int     GLuint;
640 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
641 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
642 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
643 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
644 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
645 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
659 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
664 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
665 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
667 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
668 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
669 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
670 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
671 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
672 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
676 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
678 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
682 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
685 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
686 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
688 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
690 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
691 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
692 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
693 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
694 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
695 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
696 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
703 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
704 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
706 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
707 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
709 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
713 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
714 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
715 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
716 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
717 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
718 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
720 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
722 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
723 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
724 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
725 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
726 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
728 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
736 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
737 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
738 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
739 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
740 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
741 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
769 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
770 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
771 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
772 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
773 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
774 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
775 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
776 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
777 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
778 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
779 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);