Lines Matching refs:history
59 History* history = event->history();
60 if (!history || !event->serializedState()) {
77 // event, but there is a history object, so first we need to see if the state object has been
78 // deserialized through the history object already.
79 // The current history state object might've changed in the meantime, so we need to take care
80 // of using the correct one, and always share the same deserialization with history.state.
82 bool isSameState = history->isSameAsCurrentState(event->serializedState());
85 v8::Handle<v8::Object> v8History = toV8(history, info.Holder(), info.GetIsolate()).As<v8::Object>();
86 if (!history->stateChanged()) {