Lines Matching refs:corner
636 // and a line perpendicular to it that intersects the corner.
639 // Compute start corner relative to center, in Cartesian space (+y = up).
652 // Compute c (of y = mx + c) using the corner point.
931 static float distanceToClosestCorner(const FloatPoint& p, const FloatSize& size, FloatPoint& corner)
945 corner = topLeft;
949 corner = topRight;
954 corner = bottomLeft;
959 corner = bottomRight;
964 static float distanceToFarthestCorner(const FloatPoint& p, const FloatSize& size, FloatPoint& corner)
978 corner = topLeft;
982 corner = topRight;
987 corner = bottomLeft;
992 corner = bottomRight;
1098 FloatPoint corner;
1099 float distance = distanceToClosestCorner(secondPoint, size, corner);
1108 secondRadius = horizontalEllipseRadius(corner - secondPoint, xDist / yDist);
1115 FloatPoint corner;
1116 float distance = distanceToFarthestCorner(secondPoint, size, corner);
1125 secondRadius = horizontalEllipseRadius(corner - secondPoint, xDist / yDist);
1140 FloatPoint corner;
1141 maxExtent = distanceToFarthestCorner(secondPoint, size, corner);