Lines Matching refs:first
72 // Target is finalized the first time bindTexture() is called.
287 const LevelInfo& first = m_info[0][0];
291 || info.width != first.width || info.height != first.height
292 || info.internalFormat != first.internalFormat || info.type != first.type
330 const LevelInfo& first = m_info[0][0];
331 GLint levelCount = computeLevelCount(first.width, first.height);
338 || info0.width != first.width || info0.height != first.height
339 || info0.internalFormat != first.internalFormat || info0.type != first.type
370 // If it is a Cube texture, check Cube Completeness first