Lines Matching refs:FloatPoint
56 static PassOwnPtr<Shape> createCircleShape(const FloatPoint& center, float radius)
62 static PassOwnPtr<Shape> createEllipseShape(const FloatPoint& center, const FloatSize& radii)
68 static PassOwnPtr<Shape> createPolygonShape(PassOwnPtr<Vector<FloatPoint> > vertices, WindRule fillRule)
82 static inline FloatPoint physicalPointToLogical(const FloatPoint& point, float logicalBoxHeight, WritingMode writingMode)
87 return FloatPoint(point.y(), logicalBoxHeight - point.x());
111 FloatPoint center = floatPointForCenterCoordinate(circle->centerX(), circle->centerY(), FloatSize(boxWidth, boxHeight));
113 FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize.height().toFloat(), writingMode);
121 FloatPoint center = floatPointForCenterCoordinate(ellipse->centerX(), ellipse->centerY(), FloatSize(boxWidth, boxHeight));
124 FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize.height().toFloat(), writingMode);
135 OwnPtr<Vector<FloatPoint> > vertices = adoptPtr(new Vector<FloatPoint>(valuesSize / 2));
137 FloatPoint vertex(