Lines Matching refs:LinkedUniform
549 LinkedUniform *targetUniform = getUniformByLocation(location);
711 LinkedUniform *targetUniform = getUniformByLocation(location);
823 LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index];
927 LinkedUniform *targetUniform = mUniforms[uniformIndex];
1178 LinkedUniform *uniform = new LinkedUniform(type, precision, name, arraySize, blockIndex, blockInfo);
1401 const LinkedUniform &uniform = *mUniforms[uniformIndex];
1623 mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, defaultInfo));
1624 mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, defaultInfo));
1625 mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0, -1, defaultInfo));
1955 LinkedUniform *linkedUniform = getUniformByName(fullName);
1959 linkedUniform = new LinkedUniform(uniform.type, uniform.precision, fullName, uniform.arraySize,
1989 bool ProgramBinary::indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog, const Caps &caps)
2039 const LinkedUniform &uniform = *mUniforms[uniformIndex];
2280 LinkedUniform *newUniform = new LinkedUniform(field.type, field.precision, fieldName, field.arraySize,
2514 const gl::LinkedUniform& uniform = *mUniforms[index];
2541 LinkedUniform *ProgramBinary::getUniformByLocation(GLint location) const
2547 LinkedUniform *ProgramBinary::getUniformByName(const std::string &name) const