Lines Matching refs:ERR

198         ERR("No D3D9 module found - aborting!\n");
223 ERR("Could not create D3D9 device - aborting!\n");
250 ERR("failed to get device caps (0x%x)\n", result);
258 ERR("Renderer does not support PS 2.0. aborting!\n");
266 ERR("Renderer does not support stretctrect from textures!\n");
1101 ERR("Unexpected null depthbuffer for depth-only FBO.");
1153 ERR("unable to locate renderbuffer for FBO.");
1172 ERR("render target pointer unexpectedly null.");
1216 ERR("depth stencil pointer unexpectedly null.");
1389 ERR("Could not create a 32-bit looping index buffer for GL_LINE_LOOP.");
1399 ERR("Could not create a 32-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
1407 ERR("Could not reserve enough space in looping index buffer for GL_LINE_LOOP.");
1416 ERR("Could not map index buffer for GL_LINE_LOOP.");
1459 ERR("Could not unmap index buffer for GL_LINE_LOOP.");
1473 ERR("Could not create a 16-bit looping index buffer for GL_LINE_LOOP.");
1483 ERR("Could not create a 16-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
1491 ERR("Could not reserve enough space in looping index buffer for GL_LINE_LOOP.");
1500 ERR("Could not map index buffer for GL_LINE_LOOP.");
1543 ERR("Could not unmap index buffer for GL_LINE_LOOP.");
1607 ERR("Failed to map counting buffer.");
1620 ERR("Failed to unmap counting buffer.");
1641 ERR("Failed to map counting buffer.");
1654 ERR("Failed to unmap counting buffer.");
1663 ERR("Could not create a counting index buffer for glDrawArraysInstanced.");
2201 ERR("Reset/ResetEx failed multiple times: 0x%08X", result);
2207 ERR("Device lost reset failed multiple times");
2507 ERR("Failed to retrieve the render target.");
2602 ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result);
2636 ERR("Failed to retrieve the render target.");
2647 ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result);