Lines Matching refs:For
71 of the N LOD in all three dimensions. For the TEXTURE_2D_ARRAY target,
211 For the purposes of decoding the texture image, TexImage2D is
284 image array whose level is level_base. For a one-dimensional
293 "For a two-dimensional texture, two-dimensional array texture, or
302 "For one-dimensional array textures, h_b and d_b are treated as 1,
304 For two-dimensional array textures, d_b is always treated as one,
313 reduction of the level_base array. For one- and two-dimensional array
334 "For one-, two-, or three-dimensional textures and one- or
445 "Let D_t be the depth texture value, in the range [0, 1]. For
448 texture coordinate, clamped to the range [0, 1]. For texture lookups
655 For three-dimensional and two-dimensional array textures, pixel storage
692 For array textures, images are not arranged in 4x4x4 or 4x4x2 blocks as in
756 RESOLVED. For 2D array textures the R coordinate is ignored, and
757 the LOD selection equations for 2D textures are used. For 1D
774 RESOLVED. For orthogonality, yes.