Lines Matching refs:x4

150 #define NV10_3D_VIEWPORT_CLIP_HORIZ(i0)			       (0x000002c0 + 0x4*(i0))
160 #define NV10_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0))
604 #define NV10_3D_MODELVIEW_MATRIX(i0, i1) (0x00000400 + 0x40*(i0) + 0x4*(i1))
608 #define NV10_3D_INVERSE_MODELVIEW_MATRIX(i0, i1) (0x00000480 + 0x40*(i0) + 0x4*(i1))
612 #define NV10_3D_PROJECTION_MATRIX(i0) (0x00000500 + 0x4*(i0))
704 #define NV10_3D_MATERIAL_SHININESS(i0) (0x000006a0 + 0x4*(i0))
766 #define NV10_3D_LIGHT_SPOT_CUTOFF(i0, i1) (0x00000840 + 0x80*(i0) + 0x4*(i1))
812 #define NV10_3D_FOG_COEFF(i0) (0x00000680 + 0x4*(i0))
818 #define NV10_3D_TEX_GEN_MODE(i0, i1) (0x000003c0 + 0x10*(i0) + 0x4*(i1))
841 #define NV10_3D_TEX_MATRIX_ENABLE(i0) (0x000003e0 + 0x4*(i0))
846 #define NV10_3D_TEX_MATRIX(i0, i1) (0x00000540 + 0x40*(i0) + 0x4*(i1))
850 #define NV10_3D_TEX(i0) (0x00000000 + 0x4*(i0))
854 #define NV10_3D_TEX_OFFSET(i0) (0x00000218 + 0x4*(i0))
856 #define NV10_3D_TEX_FORMAT(i0) (0x00000220 + 0x4*(i0))
897 #define NV10_3D_TEX_ENABLE(i0) (0x00000228 + 0x4*(i0))
911 #define NV10_3D_TEX_NPOT_PITCH(i0) (0x00000230 + 0x4*(i0))
915 #define NV10_3D_TEX_NPOT_SIZE(i0) (0x00000240 + 0x4*(i0))
921 #define NV10_3D_TEX_FILTER(i0) (0x00000248 + 0x4*(i0))
937 #define NV10_3D_TEX_PALETTE_OFFSET(i0) (0x00000250 + 0x4*(i0))
941 #define NV10_3D_RC_IN_ALPHA(i0) (0x00000260 + 0x4*(i0))
1063 #define NV10_3D_RC_IN_RGB(i0) (0x00000268 + 0x4*(i0))
1185 #define NV10_3D_RC_COLOR(i0) (0x00000270 + 0x4*(i0))
1195 #define NV10_3D_RC_OUT_ALPHA(i0) (0x00000278 + 0x4*(i0))
1258 #define NV10_3D_RC_OUT_RGB(i0) (0x00000280 + 0x4*(i0))
1592 #define NV10_3D_POINT_PARAMETER(i0) (0x000006f8 + 0x4*(i0))