Lines Matching refs:fColor
256 : fColor(c) {
260 return SkColorGetA(fColor) == 255;
269 fColor = SK_ColorWHITE;
273 fColor = b.readColor();
278 buffer.writeColor(fColor);
297 SkColor color = shader.fColor;
344 info->fColors[0] = fColor;
360 SkColor skColor = fColor;
361 U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha());
382 str->appendHex(fColor);