Lines Matching defs:position
68 * For each outline vertex, we need to store the position and normal.
72 Vector2 position;
381 * @param outline The result which is the outline position.
444 projectCasterToOutline(outlineData[polyLength - 1].position, lightCenter,
452 float ratioZ = projectCasterToOutline(outlineData[i].position,
457 outlineData[currentNormalIndex].position,
458 outlineData[nextNormalIndex].position);
530 penumbra[penumbraIndex++] = outlineData[i].position +
561 float distOutline = (outlineData[i].position - outlineCentroid).length();
577 umbra[i] = outlineData[i].position * ratioIC + outlineCentroid * ratioVI;
587 umbra[i] = outlineData[i].position * FAKE_UMBRA_SIZE_RATIO +