Searched defs:GL_CALL (Results 1 - 21 of 21) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGLTexture.cpp13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
H A DGrGLRenderTarget.cpp14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
88 GL_CALL(DeleteFramebuffers(1, &fRTFBOID));
91 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
H A DGrGLBufferImpl.cpp11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) macro
45 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID));
94 GL_CALL(gpu,
106 GL_CALL(gpu,
122 GL_CALL(gpu,
147 GL_CALL(gpu, UnmapBuffer(fBufferType));
178 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) srcSizeInBytes, src, usage));
187 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage));
188 GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes, src));
208 GL_CALL(gp
[all...]
H A DGrGLVertexArray.cpp12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); macro
86 GL_CALL(DeleteVertexArrays(1, &fID));
106 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID));
H A DGrGLProgram.cpp23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro
69 GL_CALL(DeleteProgram(fProgramID));
78 GL_CALL(UseProgram(fProgramID));
156 GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c));
194 GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c));
H A DGrGpuGL_program.cpp205 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro
261 GL_CALL(UseProgram(programID));
H A DGrGLPathRendering.cpp20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro
82 GL_CALL(MatrixLoadIdentity(matrixMode));
86 GL_CALL(PathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL));
166 GL_CALL(StencilFillPath(id, fillMode, writeMask));
188 GL_CALL(StencilFillPath(id, fillMode, writeMask));
196 GL_CALL(StencilFillPath(id, fillMode, writeMask));
199 GL_CALL(StencilStrokePath(id, 0xffff, writeMask));
249 GL_CALL(StencilFillPathInstanced(
266 GL_CALL(StencilFillPathInstanced(
272 GL_CALL(StencilStrokePathInstance
[all...]
H A DGrGpuGL.cpp17 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro
160 GL_CALL(UseProgram(0));
239 GL_CALL(Disable(GR_GL_DEPTH_TEST));
240 GL_CALL(DepthMask(GR_GL_FALSE));
248 GL_CALL(Disable(GR_GL_POINT_SMOOTH));
249 GL_CALL(Disable(GR_GL_LINE_SMOOTH));
250 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
251 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
252 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
253 GL_CALL(Disabl
[all...]
/external/skia/src/gpu/gl/
H A DGrGLTexture.cpp13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
H A DGrGLRenderTarget.cpp14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
88 GL_CALL(DeleteFramebuffers(1, &fRTFBOID));
91 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
H A DGrGLBufferImpl.cpp11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) macro
45 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID));
94 GL_CALL(gpu,
106 GL_CALL(gpu,
122 GL_CALL(gpu,
147 GL_CALL(gpu, UnmapBuffer(fBufferType));
178 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) srcSizeInBytes, src, usage));
187 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage));
188 GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes, src));
208 GL_CALL(gp
[all...]
H A DGrGLPath.cpp14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
114 GL_CALL(PathCommands(fPathID,
119 GL_CALL(PathParameterf(fPathID, GR_GL_PATH_STROKE_WIDTH, SkScalarToFloat(stroke.getWidth())));
120 GL_CALL(PathParameterf(fPathID, GR_GL_PATH_MITER_LIMIT, SkScalarToFloat(stroke.getMiter())));
122 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_JOIN_STYLE, join));
124 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_INITIAL_END_CAP, cap));
125 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_TERMINAL_END_CAP, cap));
H A DGrGLVertexArray.cpp12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); macro
85 GL_CALL(DeleteVertexArrays(1, &fID));
105 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID));
H A DGrGLProgram.cpp20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro
53 GL_CALL(DeleteProgram(fBuilderOutput.fProgramID));
84 GL_CALL(UseProgram(fBuilderOutput.fProgramID));
166 GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c));
205 GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c));
H A DGrGpuGL_program.cpp211 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro
263 GL_CALL(UseProgram(programID));
H A DGrGLShaderBuilder.cpp18 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro
670 GL_CALL(DeleteProgram(fOutput.fProgramID));
679 GL_CALL(LinkProgram(fOutput.fProgramID));
688 GL_CALL(GetProgramiv(fOutput.fProgramID, GR_GL_LINK_STATUS, &linked));
691 GL_CALL(GetProgramiv(fOutput.fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen));
697 GL_CALL(GetProgramInfoLog(fOutput.fProgramID,
704 GL_CALL(DeleteProgram(fOutput.fProgramID));
715 GL_CALL(DeleteShader(shadersToDelete[i]));
809 GL_CALL(BindFragDataLocation(programId, 0, declared_color_output_name()));
812 GL_CALL(BindFragDataLocationIndexe
[all...]
H A DGrGpuGL.cpp19 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro
160 GL_CALL(UseProgram(0));
233 GL_CALL(Disable(GR_GL_DEPTH_TEST));
234 GL_CALL(DepthMask(GR_GL_FALSE));
242 GL_CALL(Disable(GR_GL_POINT_SMOOTH));
243 GL_CALL(Disable(GR_GL_LINE_SMOOTH));
244 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
245 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
246 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
247 GL_CALL(Disabl
[all...]
/external/chromium_org/third_party/skia/src/gpu/gl/builders/
H A DGrGLShaderStringBuilder.cpp14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) macro
H A DGrGLVertexShaderBuilder.cpp14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) macro
66 GL_CALL(BindAttribLocation(programId,
70 GL_CALL(BindAttribLocation(programId,
75 GL_CALL(BindAttribLocation(programId,
80 GL_CALL(BindAttribLocation(programId,
105 GL_CALL(BindAttribLocation(programId, index, fInputs[i].c_str()));
H A DGrGLFragmentShaderBuilder.cpp14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) macro
214 GL_CALL(BindFragDataLocation(programId, 0, declared_color_output_name()));
217 GL_CALL(BindFragDataLocationIndexed(programId, 0, 1, dual_source_output_name()));
H A DGrGLProgramBuilder.cpp21 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro
240 GL_CALL(DeleteProgram(fProgramID));
246 GL_CALL(LinkProgram(fProgramID));
255 GL_CALL(GetProgramiv(fProgramID, GR_GL_LINK_STATUS, &linked));
258 GL_CALL(GetProgramiv(fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen));
264 GL_CALL(GetProgramInfoLog(fProgramID,
271 GL_CALL(DeleteProgram(fProgramID));
280 GL_CALL(DeleteShader(shadersToDelete[i]));
299 GL_CALL(BindUniformLocation(programId, i, fUniforms[i].fVariable.c_str()));

Completed in 278 milliseconds