Searched defs:depthOffset (Results 1 - 11 of 11) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A Dformatutils11.h34 GLuint depthOffset; member in struct:rx::d3d11::DXGIFormat
H A Dformatutils11.cpp133 unsigned int depthOffset; member in struct:rx::d3d11::DXGIDepthStencilInfo
142 unsigned int depthOffset, unsigned int stencilBits, unsigned int stencilOffset)
146 info.depthOffset = depthOffset;
183 depthOffset(0),
213 info.depthOffset = dsInfoIter->second.depthOffset;
220 info.depthOffset = 0;
141 InsertDXGIDepthStencilInfo(DepthStencilInfoMap *map, DXGI_FORMAT format, unsigned int depthBits, unsigned int depthOffset, unsigned int stencilBits, unsigned int stencilOffset) argument
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/server/
H A Dradeon_dri.h79 int depthOffset; /**< \brief shared depth buffer offset */ member in struct:__anon14499
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/server/
H A Dradeon_dri.h79 int depthOffset; /**< \brief shared depth buffer offset */ member in struct:__anon14511
/external/mesa3d/src/mesa/drivers/dri/r200/server/
H A Dradeon_dri.h79 int depthOffset; /**< \brief shared depth buffer offset */ member in struct:__anon27910
/external/mesa3d/src/mesa/drivers/dri/radeon/server/
H A Dradeon_dri.h79 int depthOffset; /**< \brief shared depth buffer offset */ member in struct:__anon27922
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
H A Dradeon_screen.h72 unsigned int depthOffset; member in struct:radeon_screen
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
H A Dradeon_screen.h72 unsigned int depthOffset; member in struct:radeon_screen
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dradeon_screen.h72 unsigned int depthOffset; member in struct:radeon_screen
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_screen.h72 unsigned int depthOffset; member in struct:radeon_screen
/external/deqp/framework/referencerenderer/
H A DrrRenderer.cpp1109 float depthOffset = 0.0f; local
1128 depthOffset = maximumDepthSlope * state.fragOps.polygonOffsetFactor + minimumResolvableDifference * state.fragOps.polygonOffsetUnits;
1149 buffers.fragmentDepthBuffer[sampleNdx] = de::clamp(buffers.fragmentDepthBuffer[sampleNdx] + depthOffset, 0.0f, 1.0f);

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