Searched defs:fy0 (Results 1 - 10 of 10) sorted by relevance

/external/deqp/framework/common/
H A DtcuBilinearImageCompare.cpp77 const deUint32 fy0 = (1u<<NUM_SUBPIXEL_BITS) - fy1; local
79 const deUint32 sum = fx0*fy0*p00 + fx1*fy0*p10 + fx0*fy1*p01 + fx1*fy1*p11;
/external/deqp/modules/gles2/functional/
H A Des2fBufferTestUtil.cpp327 float fy0 = 2.0f * sy0 - 1.0f; local
332 positions[baseNdx+0] = tcu::Vec2(fx0, fy0);
334 positions[baseNdx+2] = tcu::Vec2(fx1, fy0);
H A Des2fVertexTextureTests.cpp241 float fy0 = (float)(y+0) / gridSizeFloat; local
244 Vec2 quadVertices[4] = { Vec2(fx0, fy0), Vec2(fx1, fy0), Vec2(fx0, fy1), Vec2(fx1, fy1) };
/external/deqp/modules/glshared/
H A DglsBufferTestUtil.cpp487 float fy0 = 2.0f * sy0 - 1.0f; local
492 positions[baseNdx+0] = tcu::Vec2(fx0, fy0);
494 positions[baseNdx+2] = tcu::Vec2(fx1, fy0);
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
H A Ds_aaline.c290 const GLfloat fy0 = sy - info->qy0; local
298 GLfloat cross0 = (info->ex0 * fy0 - info->ey0 * fx0);
H A Ds_tritemp.h173 const GLfixed fy0 = FloatToFixed(v0->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask; local
176 if (fy0 <= fy1) {
180 vMin_fy = fy0; vMid_fy = fy1; vMax_fy = fy2;
182 else if (fy2 <= fy0) {
185 vMin_fy = fy2; vMid_fy = fy0; vMax_fy = fy1;
190 vMin_fy = fy0; vMid_fy = fy2; vMax_fy = fy1;
195 if (fy0 <= fy2) {
198 vMin_fy = fy1; vMid_fy = fy0; vMax_fy = fy2;
204 vMin_fy = fy2; vMid_fy = fy1; vMax_fy = fy0;
210 vMin_fy = fy1; vMid_fy = fy2; vMax_fy = fy0;
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fInstancedRenderingTests.cpp360 float fy0 = -1.0f + (float)(y+0) / (float)QUAD_GRID_SIZE * 2.0f; local
363 // Vertices of a quad's lower-left triangle: (fx0, fy0), (fx1, fy0) and (fx0, fy1)
365 m_gridVertexPositions.push_back(fy0);
367 m_gridVertexPositions.push_back(fy0);
371 // Vertices of a quad's upper-right triangle: (fx1, fy1), (fx0, fy1) and (fx1, fy0)
377 m_gridVertexPositions.push_back(fy0);
H A Des3fVertexTextureTests.cpp291 float fy0 = (float)(y+0) / gridSizeFloat; local
294 Vec2 quadVertices[4] = { Vec2(fx0, fy0), Vec2(fx1, fy0), Vec2(fx0, fy1), Vec2(fx1, fy1) };
/external/mesa3d/src/mesa/swrast/
H A Ds_aaline.c290 const GLfloat fy0 = sy - info->qy0; local
298 GLfloat cross0 = (info->ex0 * fy0 - info->ey0 * fx0);
H A Ds_tritemp.h173 const GLfixed fy0 = FloatToFixed(v0->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask; local
176 if (fy0 <= fy1) {
180 vMin_fy = fy0; vMid_fy = fy1; vMax_fy = fy2;
182 else if (fy2 <= fy0) {
185 vMin_fy = fy2; vMid_fy = fy0; vMax_fy = fy1;
190 vMin_fy = fy0; vMid_fy = fy2; vMax_fy = fy1;
195 if (fy0 <= fy2) {
198 vMin_fy = fy1; vMid_fy = fy0; vMax_fy = fy2;
204 vMin_fy = fy2; vMid_fy = fy1; vMax_fy = fy0;
210 vMin_fy = fy1; vMid_fy = fy2; vMax_fy = fy0;
[all...]

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