Searched defs:m_isVertexCase (Results 1 - 3 of 3) sorted by relevance
/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 244 bool m_isVertexCase; member in class:deqp::gls::ShaderRenderCase
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderPrecisionTests.cpp | 223 bool m_isVertexCase; member in class:deqp::gles3::Functional::ShaderFloatPrecisionCase 243 , m_isVertexCase (isVertexCase) 267 m_program = createFloatPrecisionEvalProgram(m_context.getRenderContext(), m_precision, m_op.c_str(), m_isVertexCase); 475 bool m_isVertexCase; member in class:deqp::gles3::Functional::ShaderIntPrecisionCase 496 , m_isVertexCase (isVertexCase) 520 m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_INT, m_precision, m_op.c_str(), m_isVertexCase); 674 bool m_isVertexCase; member in class:deqp::gles3::Functional::ShaderUintPrecisionCase 695 , m_isVertexCase (isVertexCase) 719 m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_UINT, m_precision, m_op.c_str(), m_isVertexCase);
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H A D | es3fShaderTextureFunctionTests.cpp | 634 bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT, 809 bool isVtxCase = m_isVertexCase; 1044 const bool m_isVertexCase; member in class:deqp::gles3::Functional::TextureSizeCase 1054 , m_isVertexCase (isVertexCase) 1335 if (m_isVertexCase) 1345 if (m_isVertexCase) 1361 if (m_isVertexCase) 1364 if (!m_isVertexCase) 1373 if (!m_isVertexCase)
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