Searched defs:m_isVertexCase (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp244 bool m_isVertexCase; member in class:deqp::gls::ShaderRenderCase
/external/deqp/modules/gles3/functional/
H A Des3fShaderPrecisionTests.cpp223 bool m_isVertexCase; member in class:deqp::gles3::Functional::ShaderFloatPrecisionCase
243 , m_isVertexCase (isVertexCase)
267 m_program = createFloatPrecisionEvalProgram(m_context.getRenderContext(), m_precision, m_op.c_str(), m_isVertexCase);
475 bool m_isVertexCase; member in class:deqp::gles3::Functional::ShaderIntPrecisionCase
496 , m_isVertexCase (isVertexCase)
520 m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_INT, m_precision, m_op.c_str(), m_isVertexCase);
674 bool m_isVertexCase; member in class:deqp::gles3::Functional::ShaderUintPrecisionCase
695 , m_isVertexCase (isVertexCase)
719 m_program = createIntUintPrecisionEvalProgram(m_context.getRenderContext(), glu::TYPE_UINT, m_precision, m_op.c_str(), m_isVertexCase);
H A Des3fShaderTextureFunctionTests.cpp634 bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT,
809 bool isVtxCase = m_isVertexCase;
1044 const bool m_isVertexCase; member in class:deqp::gles3::Functional::TextureSizeCase
1054 , m_isVertexCase (isVertexCase)
1335 if (m_isVertexCase)
1345 if (m_isVertexCase)
1361 if (m_isVertexCase)
1364 if (!m_isVertexCase)
1373 if (!m_isVertexCase)

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