Searched defs:o_vpos (Results 1 - 12 of 12) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/vl/
H A Dvl_matrix_filter.c53 struct ureg_dst o_vpos, o_vtex; local
60 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
63 ureg_MOV(shader, o_vpos, i_vpos);
H A Dvl_median_filter.c51 struct ureg_dst o_vpos, o_vtex; local
58 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
61 ureg_MOV(shader, o_vpos, i_vpos);
H A Dvl_mc.c57 struct ureg_dst o_vpos; local
64 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
70 * o_vpos.xy = t_vpos
71 * o_vpos.zw = vpos
75 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
76 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
231 struct ureg_dst o_vpos, o_flags; local
250 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
261 * o_vpos.y = t_vtex.y + t_vpos.y
290 ureg_ADD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_
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H A Dvl_zscan.c100 struct ureg_dst o_vpos; local
121 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
127 * o_vpos.xy = (vpos + vrect) * scale
128 * o_vpos.zw = 1.0f
139 ureg_MUL(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(tmp), scale);
140 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
H A Dvl_compositor.c61 struct ureg_dst o_vpos, o_vtex, o_color; local
72 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
79 * o_vpos = vpos
83 ureg_MOV(shader, o_vpos, vpos);
H A Dvl_idct.c149 struct ureg_dst o_vpos, o_addr[2]; local
159 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
168 * o_vpos.xy = t_vpos * scale
178 ureg_MAD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), vpos, scale, scale);
179 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
265 struct ureg_dst o_vpos, o_l_addr[2], o_r_addr[2]; local
277 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
289 * o_vpos.xy = t_vpos * scale
290 * o_vpos.zw = vpos
304 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_X
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/external/mesa3d/src/gallium/auxiliary/vl/
H A Dvl_matrix_filter.c53 struct ureg_dst o_vpos, o_vtex; local
60 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
63 ureg_MOV(shader, o_vpos, i_vpos);
H A Dvl_median_filter.c51 struct ureg_dst o_vpos, o_vtex; local
58 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
61 ureg_MOV(shader, o_vpos, i_vpos);
H A Dvl_mc.c57 struct ureg_dst o_vpos; local
64 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
70 * o_vpos.xy = t_vpos
71 * o_vpos.zw = vpos
75 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
76 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
231 struct ureg_dst o_vpos, o_flags; local
250 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
261 * o_vpos.y = t_vtex.y + t_vpos.y
290 ureg_ADD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_
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H A Dvl_zscan.c100 struct ureg_dst o_vpos; local
121 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
127 * o_vpos.xy = (vpos + vrect) * scale
128 * o_vpos.zw = 1.0f
139 ureg_MUL(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(tmp), scale);
140 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
H A Dvl_compositor.c61 struct ureg_dst o_vpos, o_vtex, o_color; local
72 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
79 * o_vpos = vpos
83 ureg_MOV(shader, o_vpos, vpos);
H A Dvl_idct.c149 struct ureg_dst o_vpos, o_addr[2]; local
159 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
168 * o_vpos.xy = t_vpos * scale
178 ureg_MAD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), vpos, scale, scale);
179 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
265 struct ureg_dst o_vpos, o_l_addr[2], o_r_addr[2]; local
277 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
289 * o_vpos.xy = t_vpos * scale
290 * o_vpos.zw = vpos
304 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_X
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