History log of /external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
95594bae47d8b3302be188e6f0be2d69c5507bb3 03-Mar-2012 Christian König <deathsimple@vodafone.de> vl: fix shader in/out numbering

Fix all the other wrong numberings.

Signed-off-by: Christian König <deathsimple@vodafone.de>
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
70a7695b4d1bd3f609eb9f98dd6872f1a5b89762 25-Jan-2012 Christian König <deathsimple@vodafone.de> vl: prefix size defines with VL_

Signed-off-by: Christian König <deathsimple@vodafone.de>
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
dc4c821f0817a3db716f965692fb701079f66340 10-Jan-2012 Marek Olšák <maraeo@gmail.com> Squash-merge branch 'gallium-clip-state'

Conflicts:
src/gallium/auxiliary/tgsi/tgsi_strings.c
src/mesa/state_tracker/st_atom_clip.c

commit d919791f2742e913173d6b335128e7d4c63c0840
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Fri Jan 6 17:59:22 2012 +0100

d3d1x: adapt to new clip state

commit cfec82bca3fefcdefafca3f4555285ec1d1ae421
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Fri Jan 6 14:16:51 2012 +0100

gallium/docs: update for clip state changes

commit c02bfeb81ad9f62041a2285ea6373bbbd602912a
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Fri Jan 6 14:21:43 2012 +0100

tgsi: add TGSI_PROPERTY_PROHIBIT_UCPS

commit d4e0a785a6a23ad2f6819fd72e236acb9750028d
Author: Brian Paul <brianp@vmware.com>
Date: Thu Jan 5 08:30:00 2012 -0700

tgsi: consolidate TGSI string arrays in new tgsi_strings.h

There was some duplication between the tgsi_dump.c and tgsi_text.c
files. Also use some static assertions to help catch errors when
adding new TGSI values.

v2: put strings in tgsi_strings.c file instead of the .h file.

Reviewed-by: Dave Airlie <airlied@redhat.com>

commit c28584ce0d8c62bd92c8f140729d344f88a0b3cd
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Fri Jan 6 12:48:09 2012 +0100

gallium: extend user_clip_plane_enable to apply to clip distances

commit f1d5016c07f786229ed057effbe55fbfd160b019
Author: Marek Olšák <maraeo@gmail.com>
Date: Fri Jan 6 02:39:09 2012 +0100

nvfx: adapt to new clip state

commit 6f6fa1c26bd19f797c1996731708e3569c9bfe24
Author: Marek Olšák <maraeo@gmail.com>
Date: Fri Jan 6 01:41:39 2012 +0100

st/mesa: fix DrawPixels with GL_DEPTH_CLAMP

commit c86ad730aa1c017788ae88a55f54071bf222be12
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Tue Jan 3 23:51:30 2012 +0100

nv50: adapt to new clip state

commit 3a8ae6ac243bae5970729dc4057fe02d992543dc
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Tue Jan 3 23:32:36 2012 +0100

nvc0: adapt to new clip state

commit 6243a8246997f8d2fcc69ab741a2c2dea080ff11
Author: Marek Olšák <maraeo@gmail.com>
Date: Thu Dec 29 01:32:51 2011 +0100

draw: initalize pt.user.planes in draw_init

This fixes a crash in glean/fpexceptions.

commit e3056524b19b56d473f4faff84ffa0eb41497408
Author: Marek Olšák <maraeo@gmail.com>
Date: Mon Dec 26 06:26:55 2011 +0100

svga: adapt to new clip state

commit c5bfa8b37d6d489271df457229081d6bbb51b4b7
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 14:11:51 2011 +0100

r600g: adapt to new clip state

commit f11890905362f62627c4a28a8255b76eb7de7df2
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 14:10:26 2011 +0100

r300g: adapt to new clip state

commit e37465327c79a01112f15f6278d9accc5bf3103f
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 12:39:16 2011 +0100

draw: adapt to new clip state

This adds a regression in the LLVM clipping path. Can anybody see anything
wrong with the code? It works for every other case, just glean/fpexceptions
crashes when doing the "Infinite clip plane test".

commit b474d2b18c72d965eefae4e427c269cba5ce6ba2
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 13:14:59 2011 +0100

u_blitter: don't save/set/restore clip state

commit 9dd240ea91f523a677af45e8d0adb9e661e28602
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 13:11:56 2011 +0100

gallium: don't cso_save/set/restore clip state

The enable bits are in the rasterizer state.

commit a4f7031179f5f4ad524b34b394214b984ac950f6
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 12:58:55 2011 +0100

gallium: default depth_clip to 1

depth_clip = !depth_clamp

commit fe21147a00ab90e549d63fe12ee4625c9c2ffcc3
Author: Marek Olšák <maraeo@gmail.com>
Date: Mon Dec 26 06:14:19 2011 +0100

trace,util: update state logging to new clip state

Also dump the other missing flags.

commit 2a3b96e84ac872dcc5bc1de049fe76bb58d64b23
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 10:43:43 2011 +0100

st/mesa: adapt to new clip state

commit b7b656a42fca19d7c85267f42649a206a85a2c72
Author: Marek Olšák <maraeo@gmail.com>
Date: Sat Dec 17 15:45:19 2011 +0100

gallium: move state enable bits from clip_state to rasterizer_state
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
7cd1c62b6be88072e3d937b67c499592490927f1 02-Jan-2012 Marek Olšák <maraeo@gmail.com> gallium: remove deprecated PIPE_TRANSFER_DISCARD

PIPE_TRANSFER_DISCARD_RANGE is defined the same.
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
bce506ffc09c44552c3d1053c6a0450b8f010292 22-Dec-2011 Christian König <deathsimple@vodafone.de> vl: seperate shader buffers from components

Buffers for shader based decoding can now be
released without its component still being around.

Signed-off-by: Christian König <deathsimple@vodafone.de>
Acked-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
19bcd21ed151cf1716f2f87dff0f712231aa2ce7 27-Aug-2011 Kai Wasserbäch <kai@dev.carbon-project.org> vl: Fix include style

As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.

[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
2d960d3f4e8fcf7819bb94ba4913ec0a2a723daa 15-Jul-2011 Marek Olšák <maraeo@gmail.com> g3dvl: remove unused vertex shader inputs

See also comments in the code.
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
3cf22a0c6e215535266e7a7fac5ddd2404d4345d 14-Jul-2011 Vinson Lee <vlee@vmware.com> g3dvl: Remove non-constant expression array initializers.

The array initializer must be a constant expression in MSVC.
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
7c48575402e8c384db2fab24e4dd0fc72bef0451 13-Jul-2011 Christian König <deathsimple@vodafone.de> [g3dvl] keep a pointer in idct buffer to idct object

So we always know to which idct object a buffer belongs
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
df5e0b9435c869f88234a69db9bfe97342b027d4 11-Jul-2011 Christian König <deathsimple@vodafone.de> [g3dvl] fix a whole bunch of memory leaks
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
ae56a1dd67040dc5d53f4a1622f775462f0fec05 26-May-2011 Christian König <deathsimple@vodafone.de> [g3dvl] implement mismatch control inside idct shaders
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
b4837a53d365bd1bd5f50b3fb40910eeaac869a5 22-May-2011 Christian König <deathsimple@vodafone.de> [g3dvl] fix resource type for idct

Only the intermediate resource are 3D textures
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
3e976ef31a27ca9a23372f4364955f0f0a5c4ef4 16-May-2011 Christian König <deathsimple@vodafone.de> [g3dvl] store the idct matrix as hex values

Give the dct matrix a higher precision.
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
3db6514357a7c634045ae7bc7bba7d7dbf9d58c5 15-May-2011 Christian König <deathsimple@vodafone.de> [g3dvl] enable gl_rasterization_rules for idct
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
7f04fe5338d0846ec9a6003033da5357d2785c8b 25-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] merge idct stage 2 and mc ycbcr stage into a single draw
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
3511780a43077d1359bd491eadb4ab9b3b86795a 19-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0fd4f8cf6

Using a seperate vertex buffer for mc and ycbcr handling is still better.
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
0a2310b375068694d5700395aededc3fe68a0f3a 17-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] move blender state into idct code
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
ccc80d2c09ad35f867c0c0a85f7e1cadd73941bb 11-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] fully support different formats for source and intermediate textures
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
5ed848129cb57269e80caf2c1ca522ae41f4500b 10-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] cleanup headers and comments
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
fcf765620d803b376582afb618b1f643242b641b 10-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] make number of idct render targets configurable
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
31109e1be20d7c94521879c3221a9f77bacbdb8d 10-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] also use video buffer for idct intermediate
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
fcdf50f74befad8d89eb3f9cdfd88b82d1daa98c 07-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] add support for different decoding entry points
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
9d2e630cd02362bfa8f090640a55cf2dea9d64b3 07-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] move mapping/unmapping and uploading of blocks out of idct code
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
3a2b906805985e0a4258bcbaed4cdff758875514 04-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] rename ycbcr buffer to video buffer and add some more functionality
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
59774e5c7a2756c5c430fc74bc80ea75d54f594d 02-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] remove unused color_swizzle from idct code
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
794cde3f5ef59cf603be284fbc8de33d2cda7d2c 02-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] splitt vertex element state into y, cb, cr
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
020328ca32a3b6548b4c064c4fe115e386752daa 27-Mar-2011 Christian König <deathsimple@vodafone.de> [g3dvl] introduction of ycbcr buffers

Moves most of the buffer creation out of the idct code.
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
5a351e51291922aa295926215fdecccc0baeef51 27-Mar-2011 Christian König <deathsimple@vodafone.de> [g3dvl] no need for individual samplers for idct stage 1 & 2
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
8330bc29dda71c41c56b3c1989334823ae8779d4 27-Mar-2011 Christian König <deathsimple@vodafone.de> [g3dvl] cleanup and improve idct error handling
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
e87bd8c9578dee384ff03039aa792e1a8dae7f36 16-Mar-2011 Christian König <deathsimple@vodafone.de> [g3dvl] cleanup and documentation
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
0f07da0a1c87e1c7b53700c33d6b1f8f03c1fe11 09-Mar-2011 Christian König <deathsimple@vodafone.de> [g3dvl] move idct out of mc code

iDCT and MC now look good, but sp_video_context is a total mess
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
37a548c9d1db6bbf8712277f678d850f34d0e445 08-Mar-2011 Christian König <deathsimple@vodafone.de> [g3dvl] start to cleanup the mess

Move the vertex buffer out of the mc code
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
310eea52ca1e997295c84163066cc5d0fd4f8cf6 08-Mar-2011 Christian König <deathsimple@vodafone.de> [g3dvl] use a single vertex buffer for both idct and mc
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
4ea38176028a6ecfc6ed195f64429b6b34279359 05-Mar-2011 Christian König <deathsimple@vodafone.de> [g3dvl] use instanced drawing to reduce the vertex buffer payload
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
b922a0ce12916a91cfc3e56714913fcf63279ff2 24-Feb-2011 Christian König <deathsimple@vodafone.de> Merge remote branch 'origin/master' into pipe-video

Conflicts:
configure.ac
src/gallium/auxiliary/Makefile
src/gallium/auxiliary/SConscript
src/gallium/drivers/r600/r600_asm.c
src/gallium/drivers/r600/r600_asm.h
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600_state_inlines.h
src/gallium/drivers/r600/r600_texture.c
c8236aaf7056bd8645804e71596d2d6460e62d15 10-Jan-2011 Christian König <deathsimple@vodafone.de> [g3dvl] move to integer verticies
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
f853ea007816cdad4395b42388e12cd65bb8eb43 22-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] move code around for more optimal shader generation
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
f780626c35c7c3cac2e9aa7c2ec77ca587d6ab95 16-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] move scaling completely into matrix and use less temp registers
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
be4de05c1093db27b3fca12b782055ab8a1eba13 12-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] move idct texture addr generation into vertex shader
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
ebab090ed93270b40475151e60dbc7f2b72f1a61 12-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] seperate texture addr generation from fetching
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
772b25e1f366edc857e77b8c1ccdc5297d82cc41 11-Dec-2010 Christian König <deathsimple@vodafone.de> Merge remote branch 'origin/master' into pipe-video

Conflicts:
src/gallium/drivers/r600/r600_pipe.c
src/gallium/drivers/r600/r600_texture.c
ab130400cf91ab471e265e58193c95f04c7aeeda 10-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] move z-coord generation for multiple render targets into vertex shader
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
4a8420513d653cd2fccf93a51315120a1a5d0fcc 10-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] move idct stage 1 scaling into matrix
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
9c296be7d6fc4cabed97b9d10e24c226b2ee7d08 10-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] make render targets full configureable
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
7c4887f5ae642131d7895da5bffda77a6287c6d4 09-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] fix idct matrix upload
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
1482b9a7f39ec8875fcd4137c35b3cb9ac0c0934 08-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] remove shadow buffering of vertex buffers
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
0b749d6dcb537472771d6fe6e454aafc916ab3fe 08-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] split idct code into state and buffers
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
22b4acb2069a368e986805d3b43395172ebf9146 07-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] use buffer width instead of texture size or vs constants
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
bfb4fb057d92869f98dc627d53d3e1b7d031d93f 07-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] move vertex buffer handling into vl_vertex_buffer.c
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
6484898752d733a2442b433fbb78325f9021c698 05-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] move mapping/unmapping of buffers one layer up
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
57018734023b41ef84f5be560c12dce6ae5f1c58 05-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] move vertex handling into vl_vb object
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
8e0c05960daa7a38ab7834e6a9e7e0a7a973ac2d 05-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] cleanup empty block handling

doing empty block handling in the mc code is indeed faster
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
9af3c243d958dd5b9802dda321ab980c83cb8cb8 03-Dec-2010 Christian König <deathsimple@vodafone.de> move empty block handling back into mc for testing
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
29840040af128fe3f3542defd9448e1f66c23f03 01-Dec-2010 Christian König <deathsimple@vodafone.de> add rasterizer state
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
74c71f09f3d321963b738acfb0bfd30b1e1efaeb 30-Nov-2010 Christian König <deathsimple@vodafone.de> move to four component calculation for idct code
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
4abe7382882a451a7750ccc451b8568768d122cb 28-Nov-2010 Christian König <deathsimple@vodafone.de> use a shadow buffer for vertex data to optimize memory access
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
a984c67b316ac2ca9aaf6d38a3127cf3d61a249e 28-Nov-2010 Christian König <deathsimple@vodafone.de> make nr of render targets configureable for testing
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
336c7735ae97ddc0a177562375136297c2de3d19 28-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] join empty blocks to get larger slices
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
e742a1043dbd56fe11f0490cb74b7a738bab2238 27-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] use 8 zslices for idct
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
3fd53e6c2a05e65872de4292557d7839cbcf7395 27-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] some more bugfixing
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
12836fbcfad7f317b1f5aa5e46f9946894bf040c 27-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] idividual vs for each stage and a bunch of bugsfixes
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
027704db75a61300e733b0f5a9efbb491189dce5 27-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] give idct stage 1 & 2 its own sb_state and viewport
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
13e28cff7655adec0f89aed9c5ee74f8481133ab 26-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] use four component fetch also for idct source
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
cfe489b89723117e56674c2be7761c201f8d78ff 26-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] split matrix mul into seperate functions
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
7408a6ab89e0bc87209b50334604fae93277fdc6 26-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] use inline constants instead of vs_const for idct
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
3dd7bf7d39781f3ef4c0b53732945674c9924cdf 25-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] no need to keep the idct matrix multiple times
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
ed8b767a8e09cff4d98a44cdc07b08f1b322c4d3 25-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] also use four elemets on right side multiplikation
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
c9e10c666adc64f6c5dfb04422560508f115aa54 24-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] use four elements in matrix texture fetch
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
2c9db2484b7c1cec7a3a629f70a5aa840e16268e 24-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] no need for all samplers at all stages
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
5391ef86063d382ab011e887bdd0350f394f2352 24-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] remove flushing between stages
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
ed49905944243863913bc2598f734ca038c85b94 24-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] spread scaling between idct stages
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
5a8078486a013152d150a4524ebfab929eefe6c4 23-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] remove invalid use of assert
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
58d04f816c00c6829975d0e797cb76eca3943e7d 23-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] switch to r32 float for idct matrix
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
21efda86875096333dc0412c0edab1e188f551d8 23-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] add some error handling
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
ac1fd50163119a887487d748fab507b23e215c2b 21-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] first working version of idct code
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
95febb69cc333dad75c0f2da19dd85f444281ad2 20-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] move empty block handling into idct code
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
03c5a0ea5cd5b3e5931d6784749f87789a016b98 20-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] enable stage 1&2 buffers in idct code
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
e639e1b83ea65985cd84d12dc120d77cab80ba9e 16-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] next round of idct implementation
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c
508a4a056c3140dc1f90b93acd46c06c30f7094e 14-Nov-2010 Christian König <deathsimple@vodafone.de> [g3dvl] add skeleton and incomplete idct
/external/mesa3d/src/gallium/auxiliary/vl/vl_idct.c