vl_idct.c revision 95febb69cc333dad75c0f2da19dd85f444281ad2
1/**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "vl_idct.h"
29#include "util/u_draw.h"
30#include <assert.h>
31#include <pipe/p_context.h>
32#include <pipe/p_screen.h>
33#include <util/u_inlines.h>
34#include <util/u_sampler.h>
35#include <util/u_format.h>
36#include <tgsi/tgsi_ureg.h>
37#include "vl_types.h"
38
39#define BLOCK_WIDTH 8
40#define BLOCK_HEIGHT 8
41#define SCALE_FACTOR_16_TO_12 (32768.0f / 2048.0f)
42#define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
43
44struct vertex_shader_consts
45{
46   struct vertex4f norm;
47};
48
49enum VS_INPUT
50{
51   VS_I_RECT,
52   VS_I_VPOS,
53
54   NUM_VS_INPUTS
55};
56
57enum VS_OUTPUT
58{
59   VS_O_VPOS,
60   VS_O_BLOCK,
61   VS_O_TEX,
62   VS_O_START,
63   VS_O_STEP
64};
65
66
67static const float const_matrix[8][8] = {
68   {  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.353553f,  0.3535530f },
69   {  0.4903930f,  0.4157350f,  0.2777850f,  0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
70   {  0.4619400f,  0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f,  0.191342f,  0.4619400f },
71   {  0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f,  0.2777850f,  0.4903930f,  0.097545f, -0.4157350f },
72   {  0.3535530f, -0.3535530f, -0.3535530f,  0.3535540f,  0.3535530f, -0.3535540f, -0.353553f,  0.3535530f },
73   {  0.2777850f, -0.4903930f,  0.0975452f,  0.4157350f, -0.4157350f, -0.0975451f,  0.490393f, -0.2777850f },
74   {  0.1913420f, -0.4619400f,  0.4619400f, -0.1913420f, -0.1913410f,  0.4619400f, -0.461940f,  0.1913420f },
75   {  0.0975451f, -0.2777850f,  0.4157350f, -0.4903930f,  0.4903930f, -0.4157350f,  0.277786f, -0.0975458f }
76};
77
78static const float const_transpose[8][8] = {
79   {  0.3535530f,  0.4903930f,  0.4619400f,  0.4157350f,  0.3535530f,  0.2777850f,  0.191342f,  0.0975451f },
80   {  0.3535530f,  0.4157350f,  0.1913420f, -0.0975452f, -0.3535530f, -0.4903930f, -0.461940f, -0.2777850f },
81   {  0.3535530f,  0.2777850f, -0.1913420f, -0.4903930f, -0.3535530f,  0.0975452f,  0.461940f,  0.4157350f },
82   {  0.3535530f,  0.0975451f, -0.4619400f, -0.2777850f,  0.3535540f,  0.4157350f, -0.191342f, -0.4903930f },
83   {  0.3535530f, -0.0975452f, -0.4619400f,  0.2777850f,  0.3535530f, -0.4157350f, -0.191341f,  0.4903930f },
84   {  0.3535530f, -0.2777850f, -0.1913420f,  0.4903930f, -0.3535540f, -0.0975451f,  0.461940f, -0.4157350f },
85   {  0.3535530f, -0.4157350f,  0.1913420f,  0.0975450f, -0.3535530f,  0.4903930f, -0.461940f,  0.2777860f },
86   {  0.3535530f, -0.4903930f,  0.4619400f, -0.4157350f,  0.3535530f, -0.2777850f,  0.191342f, -0.0975458f }
87};
88
89/* vertices for a quad covering a block */
90static const struct vertex2f const_quad[4] = {
91   {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
92};
93
94static void *
95create_vert_shader(struct vl_idct *idct)
96{
97   struct ureg_program *shader;
98   struct ureg_src norm, bs;
99   struct ureg_src vrect, vpos;
100   struct ureg_dst scale, t_vpos;
101   struct ureg_dst o_vpos, o_block, o_tex, o_start, o_step;
102
103   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
104   if (!shader)
105      return NULL;
106
107   norm = ureg_DECL_constant(shader, 0);
108   bs = ureg_imm2f(shader, BLOCK_WIDTH, BLOCK_HEIGHT);
109
110   scale = ureg_DECL_temporary(shader);
111   t_vpos = ureg_DECL_temporary(shader);
112
113   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
114   vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
115
116   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
117   o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
118   o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
119   o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
120   o_step = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP);
121
122   /*
123    * scale = norm * mbs;
124    *
125    * t_vpos = vpos + vrect
126    * o_vpos.xy = t_vpos * scale
127    * o_vpos.zw = vpos
128    *
129    * o_block = vrect
130    * o_tex = t_pos
131    * o_start = vpos * scale
132    * o_step = norm
133    *
134    */
135   ureg_MUL(shader, ureg_writemask(scale, TGSI_WRITEMASK_XY), norm, bs);
136
137   ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
138   ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), ureg_src(scale));
139   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
140   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
141
142   ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
143   ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
144   ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, ureg_src(scale));
145   ureg_MOV(shader, ureg_writemask(o_step, TGSI_WRITEMASK_XY), norm);
146
147   ureg_release_temporary(shader, t_vpos);
148   ureg_release_temporary(shader, scale);
149
150   ureg_END(shader);
151
152   return ureg_create_shader_and_destroy(shader, idct->pipe);
153}
154
155static void
156matrix_mul(struct ureg_program *shader, struct ureg_dst dst,
157           struct ureg_src tc[2], struct ureg_src sampler[2],
158           struct ureg_src start[2], struct ureg_src step[2],
159           float scale[2])
160{
161   struct ureg_dst t_tc[2], m[2][2], tmp[2];
162   unsigned i, j;
163
164   for(i = 0; i < 2; ++i) {
165      t_tc[i] = ureg_DECL_temporary(shader);
166      for(j = 0; j < 2; ++j)
167         m[i][j] = ureg_DECL_temporary(shader);
168      tmp[i] = ureg_DECL_temporary(shader);
169   }
170
171   /*
172    * m[0..1][0] = ?
173    * tmp[0..1] = dot4(m[0..1][0], m[0..1][1])
174    * fragment = tmp[0] + tmp[1]
175    */
176   ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), start[0]);
177   ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_Y), tc[0]);
178
179   ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), tc[1]);
180   ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), start[1]);
181
182   for(i = 0; i < 2; ++i) {
183      for(j = 0; j < 4; ++j) {
184         /* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
185         ureg_TEX(shader, tmp[0], TGSI_TEXTURE_2D, ureg_src(t_tc[0]), sampler[0]);
186         ureg_MOV(shader, ureg_writemask(m[i][0], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[0]), TGSI_SWIZZLE_X));
187
188         ureg_TEX(shader, tmp[1], TGSI_TEXTURE_2D, ureg_src(t_tc[1]), sampler[1]);
189         ureg_MOV(shader, ureg_writemask(m[i][1], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[1]), TGSI_SWIZZLE_X));
190
191         ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), ureg_src(t_tc[0]), step[0]);
192         ureg_ADD(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), ureg_src(t_tc[1]), step[1]);
193      }
194
195      if(scale[0] != 1.0f)
196         ureg_MUL(shader, m[i][0], ureg_src(m[i][0]), ureg_scalar(ureg_imm1f(shader, scale[0]), TGSI_SWIZZLE_X));
197
198      if(scale[1] != 1.0f)
199         ureg_MUL(shader, m[i][1], ureg_src(m[i][1]), ureg_scalar(ureg_imm1f(shader, scale[1]), TGSI_SWIZZLE_X));
200   }
201
202   ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(m[0][0]), ureg_src(m[0][1]));
203   ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(m[1][0]), ureg_src(m[1][1]));
204   ureg_ADD(shader, ureg_writemask(dst, TGSI_WRITEMASK_X), ureg_src(tmp[0]), ureg_src(tmp[1]));
205
206   for(i = 0; i < 2; ++i) {
207      ureg_release_temporary(shader, t_tc[i]);
208      for(j = 0; j < 2; ++j)
209         ureg_release_temporary(shader, m[i][j]);
210      ureg_release_temporary(shader, tmp[i]);
211   }
212}
213
214static void *
215create_transpose_frag_shader(struct vl_idct *idct)
216{
217   struct ureg_program *shader;
218   struct ureg_src tc[2], sampler[2];
219   struct ureg_src start[2], step[2];
220   struct ureg_dst tmp, fragment;
221   float scale[2];
222
223   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
224   if (!shader)
225      return NULL;
226
227   tmp = ureg_DECL_temporary(shader);
228
229   tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
230   tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
231
232   start[0] = ureg_imm1f(shader, 0.0f);
233   start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
234
235   step[0] = ureg_imm1f(shader, 1.0f / BLOCK_HEIGHT);
236   step[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
237
238   sampler[0] = ureg_DECL_sampler(shader, 0);
239   sampler[1] = ureg_DECL_sampler(shader, 2);
240
241   scale[0] = 1.0f;
242   scale[1] = SCALE_FACTOR_16_TO_12;
243
244   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
245
246   //matrix_mul(shader, fragment, tc, sampler, start, step, scale);
247   //ureg_MOV(shader, fragment, ureg_imm1f(shader, 0.0f));
248
249   ureg_TEX(shader, tmp, TGSI_TEXTURE_2D, tc[1], sampler[1]);
250   ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, SCALE_FACTOR_16_TO_9));
251
252   ureg_END(shader);
253
254   return ureg_create_shader_and_destroy(shader, idct->pipe);
255}
256
257static void *
258create_matrix_frag_shader(struct vl_idct *idct)
259{
260   struct ureg_program *shader;
261   struct ureg_src tc[2], sampler[2];
262   struct ureg_src start[2], step[2];
263   struct ureg_dst fragment;
264   float scale[2];
265
266   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
267   if (!shader)
268      return NULL;
269
270   tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
271   tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
272
273   start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
274   start[1] = ureg_imm1f(shader, 0.0f);
275
276   step[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
277   step[1] = ureg_imm1f(shader, 1.0f / BLOCK_WIDTH);
278
279   sampler[0] = ureg_DECL_sampler(shader, 3);
280   sampler[1] = ureg_DECL_sampler(shader, 1);
281
282   scale[0] = 1.0f;
283   scale[1] = 1.0f;
284
285   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
286
287   //matrix_mul(shader, tmp, tc, sampler, start, step, scale);
288
289   ureg_TEX(shader, fragment, TGSI_TEXTURE_2D, tc[0], sampler[0]);
290
291   ureg_END(shader);
292
293   return ureg_create_shader_and_destroy(shader, idct->pipe);
294}
295
296static void *
297create_empty_block_frag_shader(struct vl_idct *idct)
298{
299   struct ureg_program *shader;
300   struct ureg_dst fragment;
301
302   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
303   if (!shader)
304      return NULL;
305
306   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
307
308   ureg_MOV(shader, fragment, ureg_imm1f(shader, 0.0f));
309
310   ureg_END(shader);
311
312   return ureg_create_shader_and_destroy(shader, idct->pipe);
313}
314
315static void
316xfer_buffers_map(struct vl_idct *idct)
317{
318   struct pipe_box rect =
319   {
320      0, 0, 0,
321      idct->destination->width0,
322      idct->destination->height0,
323      1
324   };
325
326   idct->tex_transfer = idct->pipe->get_transfer
327   (
328      idct->pipe, idct->textures.individual.source,
329      u_subresource(0, 0),
330      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
331      &rect
332   );
333
334   idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer);
335
336   idct->vectors = pipe_buffer_map
337   (
338      idct->pipe,
339      idct->vertex_bufs.individual.pos.buffer,
340      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
341      &idct->vec_transfer
342   );
343}
344
345static void
346xfer_buffers_unmap(struct vl_idct *idct)
347{
348   pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.pos.buffer, idct->vec_transfer);
349
350   idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer);
351   idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer);
352}
353
354static bool
355init_shaders(struct vl_idct *idct)
356{
357   assert(idct);
358
359   assert(idct->vs = create_vert_shader(idct));
360   assert(idct->transpose_fs = create_transpose_frag_shader(idct));
361   assert(idct->matrix_fs = create_matrix_frag_shader(idct));
362   assert(idct->eb_fs = create_empty_block_frag_shader(idct));
363
364   return true;
365}
366
367static void
368cleanup_shaders(struct vl_idct *idct)
369{
370   assert(idct);
371
372   idct->pipe->delete_vs_state(idct->pipe, idct->vs);
373   idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
374   idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
375   idct->pipe->delete_fs_state(idct->pipe, idct->eb_fs);
376}
377
378static bool
379init_buffers(struct vl_idct *idct)
380{
381   struct pipe_resource template;
382   struct pipe_sampler_view sampler_view;
383   struct pipe_vertex_element vertex_elems[2];
384
385   idct->max_blocks =
386      align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH *
387      align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT *
388      idct->destination->depth0;
389
390   unsigned i;
391
392   memset(&template, 0, sizeof(struct pipe_resource));
393   template.target = PIPE_TEXTURE_2D;
394   template.format = PIPE_FORMAT_R32_FLOAT;
395   template.last_level = 0;
396   template.width0 = 8;
397   template.height0 = 8;
398   template.depth0 = 1;
399   template.usage = PIPE_USAGE_IMMUTABLE;
400   template.bind = PIPE_BIND_SAMPLER_VIEW;
401   template.flags = 0;
402
403   idct->textures.individual.matrix = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
404   idct->textures.individual.transpose = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
405
406   template.format = idct->destination->format;
407   template.width0 = idct->destination->width0;
408   template.height0 = idct->destination->height0;
409   template.depth0 = idct->destination->depth0;
410   template.usage = PIPE_USAGE_DYNAMIC;
411   idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
412
413   template.usage = PIPE_USAGE_STATIC;
414   idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
415
416   for (i = 0; i < 4; ++i) {
417      u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format);
418      idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view);
419   }
420
421   idct->vertex_bufs.individual.quad.stride = sizeof(struct vertex2f);
422   idct->vertex_bufs.individual.quad.max_index = 4 * idct->max_blocks - 1;
423   idct->vertex_bufs.individual.quad.buffer_offset = 0;
424   idct->vertex_bufs.individual.quad.buffer = pipe_buffer_create
425   (
426      idct->pipe->screen,
427      PIPE_BIND_VERTEX_BUFFER,
428      sizeof(struct vertex2f) * 4 * idct->max_blocks
429   );
430
431   idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f);
432   idct->vertex_bufs.individual.pos.max_index = 4 * idct->max_blocks - 1;
433   idct->vertex_bufs.individual.pos.buffer_offset = 0;
434   idct->vertex_bufs.individual.pos.buffer = pipe_buffer_create
435   (
436      idct->pipe->screen,
437      PIPE_BIND_VERTEX_BUFFER,
438      sizeof(struct vertex2f) * 4 * idct->max_blocks
439   );
440
441   /* Rect element */
442   vertex_elems[0].src_offset = 0;
443   vertex_elems[0].instance_divisor = 0;
444   vertex_elems[0].vertex_buffer_index = 0;
445   vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
446
447   /* Pos element */
448   vertex_elems[1].src_offset = 0;
449   vertex_elems[1].instance_divisor = 0;
450   vertex_elems[1].vertex_buffer_index = 1;
451   vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
452
453   idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
454
455   idct->vs_const_buf = pipe_buffer_create
456   (
457      idct->pipe->screen,
458      PIPE_BIND_CONSTANT_BUFFER,
459      sizeof(struct vertex_shader_consts)
460   );
461
462   return true;
463}
464
465static void
466cleanup_buffers(struct vl_idct *idct)
467{
468   unsigned i;
469
470   assert(idct);
471
472   pipe_resource_reference(&idct->vs_const_buf, NULL);
473
474   for (i = 0; i < 4; ++i) {
475      pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL);
476      pipe_resource_reference(&idct->textures.all[i], NULL);
477   }
478
479   idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
480   pipe_resource_reference(&idct->vertex_bufs.individual.quad.buffer, NULL);
481   pipe_resource_reference(&idct->vertex_bufs.individual.pos.buffer, NULL);
482}
483
484static void
485init_constants(struct vl_idct *idct)
486{
487   struct pipe_transfer *buf_transfer;
488   struct vertex_shader_consts *vs_consts;
489   struct vertex2f *v;
490
491   unsigned i;
492
493   v = pipe_buffer_map
494   (
495      idct->pipe,
496      idct->vertex_bufs.individual.quad.buffer,
497      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
498      &buf_transfer
499   );
500
501   for ( i = 0; i < idct->max_blocks; ++i)
502     memcpy(v + i * 4, &const_quad, sizeof(const_quad));
503
504   pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.quad.buffer, buf_transfer);
505
506
507   v = pipe_buffer_map
508   (
509      idct->pipe,
510      idct->textures.individual.matrix,
511      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
512      &buf_transfer
513   );
514
515   memcpy(v, &const_matrix, sizeof(const_matrix));
516
517   pipe_buffer_unmap(idct->pipe, idct->textures.individual.matrix, buf_transfer);
518
519   v = pipe_buffer_map
520   (
521      idct->pipe,
522      idct->textures.individual.transpose,
523      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
524      &buf_transfer
525   );
526
527   memcpy(v, &const_transpose, sizeof(const_transpose));
528
529   pipe_buffer_unmap(idct->pipe, idct->textures.individual.transpose, buf_transfer);
530
531   vs_consts = pipe_buffer_map
532   (
533      idct->pipe, idct->vs_const_buf,
534      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
535      &buf_transfer
536   );
537
538   vs_consts->norm.x = 1.0f / idct->destination->width0;
539   vs_consts->norm.y = 1.0f / idct->destination->height0;
540
541   pipe_buffer_unmap(idct->pipe, idct->vs_const_buf, buf_transfer);
542}
543
544static void
545init_state(struct vl_idct *idct)
546{
547   struct pipe_sampler_state sampler;
548   unsigned i;
549
550   idct->num_blocks = 0;
551   idct->num_empty_blocks = 0;
552
553   idct->viewport.scale[0] = idct->destination->width0;
554   idct->viewport.scale[1] = idct->destination->height0;
555   idct->viewport.scale[2] = 1;
556   idct->viewport.scale[3] = 1;
557   idct->viewport.translate[0] = 0;
558   idct->viewport.translate[1] = 0;
559   idct->viewport.translate[2] = 0;
560   idct->viewport.translate[3] = 0;
561
562   idct->fb_state.width = idct->destination->width0;
563   idct->fb_state.height = idct->destination->height0;
564   idct->fb_state.nr_cbufs = 1;
565   idct->fb_state.zsbuf = NULL;
566
567   for (i = 0; i < 4; ++i) {
568      memset(&sampler, 0, sizeof(sampler));
569      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
570      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
571      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
572      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
573      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
574      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
575      sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
576      sampler.compare_func = PIPE_FUNC_ALWAYS;
577      sampler.normalized_coords = 1;
578      /*sampler.shadow_ambient = ; */
579      /*sampler.lod_bias = ; */
580      sampler.min_lod = 0;
581      /*sampler.max_lod = ; */
582      /*sampler.border_color[0] = ; */
583      /*sampler.max_anisotropy = ; */
584      idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
585   }
586}
587
588static void
589cleanup_state(struct vl_idct *idct)
590{
591   unsigned i;
592
593   for (i = 0; i < 4; ++i)
594      idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
595}
596
597bool
598vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst)
599{
600   assert(idct && pipe && dst);
601
602   idct->pipe = pipe;
603   pipe_resource_reference(&idct->destination, dst);
604
605   init_state(idct);
606
607   if(!init_shaders(idct))
608      return false;
609
610   if(!init_buffers(idct)) {
611      cleanup_shaders(idct);
612      return false;
613   }
614
615   idct->surfaces.intermediate = idct->pipe->screen->get_tex_surface(
616      idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, 0,
617      PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
618
619   idct->surfaces.destination = idct->pipe->screen->get_tex_surface(
620      idct->pipe->screen, idct->destination, 0, 0, 0,
621      PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
622
623   init_constants(idct);
624   xfer_buffers_map(idct);
625
626   return true;
627}
628
629void
630vl_idct_cleanup(struct vl_idct *idct)
631{
632   idct->pipe->screen->tex_surface_destroy(idct->surfaces.destination);
633   idct->pipe->screen->tex_surface_destroy(idct->surfaces.intermediate);
634
635   cleanup_shaders(idct);
636   cleanup_buffers(idct);
637
638   cleanup_state(idct);
639
640   pipe_resource_reference(&idct->destination, NULL);
641}
642
643void
644vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
645{
646   struct vertex2f v, *v_dst;
647
648   unsigned tex_pitch;
649   short *texels;
650
651   unsigned i;
652
653   assert(idct);
654
655   if(block) {
656      tex_pitch = idct->tex_transfer->stride / util_format_get_blocksize(idct->tex_transfer->resource->format);
657      texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
658
659      for (i = 0; i < BLOCK_HEIGHT; ++i)
660         memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * 2);
661
662      /* non empty blocks fills the vector buffer from left to right */
663      v_dst = idct->vectors + idct->num_blocks * 4;
664
665      idct->num_blocks++;
666
667   } else {
668
669      /* while empty blocks fills the vector buffer from right to left */
670      v_dst = idct->vectors + (idct->max_blocks - idct->num_empty_blocks) * 4 - 4;
671
672      idct->num_empty_blocks++;
673   }
674
675   v.x = x;
676   v.y = y;
677
678   for (i = 0; i < 4; ++i) {
679      v_dst[i] = v;
680   }
681}
682
683void
684vl_idct_flush(struct vl_idct *idct)
685{
686   xfer_buffers_unmap(idct);
687
688   idct->pipe->set_constant_buffer(idct->pipe, PIPE_SHADER_VERTEX, 0, idct->vs_const_buf);
689
690   if(idct->num_blocks > 0) {
691
692      /* first stage */
693      idct->fb_state.cbufs[0] = idct->surfaces.intermediate;
694      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
695      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
696
697      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
698      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
699      idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
700      idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
701      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
702      idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
703
704      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
705
706      idct->pipe->flush(idct->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
707
708      /* second stage */
709      idct->fb_state.cbufs[0] = idct->surfaces.destination;
710      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
711      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
712
713      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
714      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
715      idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
716      idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
717      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
718      idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
719
720      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
721   }
722
723   if(idct->num_empty_blocks > 0) {
724
725      /* empty block handling */
726      idct->fb_state.cbufs[0] = idct->surfaces.destination;
727      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
728      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
729
730      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
731      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
732      idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
733      idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
734      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
735      idct->pipe->bind_fs_state(idct->pipe, idct->eb_fs);
736
737      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS,
738         (idct->max_blocks - idct->num_empty_blocks) * 4,
739         idct->num_empty_blocks * 4);
740   }
741
742   idct->pipe->flush(idct->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
743
744   idct->num_blocks = 0;
745   idct->num_empty_blocks = 0;
746   xfer_buffers_map(idct);
747}
748