vl_idct.c revision ac1fd50163119a887487d748fab507b23e215c2b
1/**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "vl_idct.h"
29#include "util/u_draw.h"
30#include <assert.h>
31#include <pipe/p_context.h>
32#include <pipe/p_screen.h>
33#include <util/u_inlines.h>
34#include <util/u_sampler.h>
35#include <util/u_format.h>
36#include <tgsi/tgsi_ureg.h>
37#include "vl_types.h"
38
39#define BLOCK_WIDTH 8
40#define BLOCK_HEIGHT 8
41
42#define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
43
44struct vertex_shader_consts
45{
46   struct vertex4f norm;
47};
48
49enum VS_INPUT
50{
51   VS_I_RECT,
52   VS_I_VPOS,
53
54   NUM_VS_INPUTS
55};
56
57enum VS_OUTPUT
58{
59   VS_O_VPOS,
60   VS_O_BLOCK,
61   VS_O_TEX,
62   VS_O_START,
63   VS_O_STEP
64};
65
66static const float const_matrix[8][8] = {
67   {  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.353553f,  0.3535530f },
68   {  0.4903930f,  0.4157350f,  0.2777850f,  0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
69   {  0.4619400f,  0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f,  0.191342f,  0.4619400f },
70   {  0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f,  0.2777850f,  0.4903930f,  0.097545f, -0.4157350f },
71   {  0.3535530f, -0.3535530f, -0.3535530f,  0.3535540f,  0.3535530f, -0.3535540f, -0.353553f,  0.3535530f },
72   {  0.2777850f, -0.4903930f,  0.0975452f,  0.4157350f, -0.4157350f, -0.0975451f,  0.490393f, -0.2777850f },
73   {  0.1913420f, -0.4619400f,  0.4619400f, -0.1913420f, -0.1913410f,  0.4619400f, -0.461940f,  0.1913420f },
74   {  0.0975451f, -0.2777850f,  0.4157350f, -0.4903930f,  0.4903930f, -0.4157350f,  0.277786f, -0.0975458f }
75};
76
77/* vertices for a quad covering a block */
78static const struct vertex2f const_quad[4] = {
79   {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
80};
81
82static void *
83create_vert_shader(struct vl_idct *idct)
84{
85   struct ureg_program *shader;
86   struct ureg_src norm, bs;
87   struct ureg_src vrect, vpos;
88   struct ureg_dst scale, t_vpos;
89   struct ureg_dst o_vpos, o_block, o_tex, o_start, o_step;
90
91   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
92   if (!shader)
93      return NULL;
94
95   norm = ureg_DECL_constant(shader, 0);
96   bs = ureg_imm2f(shader, BLOCK_WIDTH, BLOCK_HEIGHT);
97
98   scale = ureg_DECL_temporary(shader);
99   t_vpos = ureg_DECL_temporary(shader);
100
101   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
102   vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
103
104   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
105   o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
106   o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
107   o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
108   o_step = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP);
109
110   /*
111    * scale = norm * mbs;
112    *
113    * t_vpos = vpos + vrect
114    * o_vpos.xy = t_vpos * scale
115    * o_vpos.zw = vpos
116    *
117    * o_block = vrect
118    * o_tex = t_pos
119    * o_start = vpos * scale
120    * o_step = norm
121    *
122    */
123   ureg_MUL(shader, ureg_writemask(scale, TGSI_WRITEMASK_XY), norm, bs);
124
125   ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
126   ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), ureg_src(scale));
127   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
128   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
129
130   ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
131   ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
132   ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, ureg_src(scale));
133   ureg_MOV(shader, ureg_writemask(o_step, TGSI_WRITEMASK_XY), norm);
134
135   ureg_release_temporary(shader, t_vpos);
136   ureg_release_temporary(shader, scale);
137
138   ureg_END(shader);
139
140   return ureg_create_shader_and_destroy(shader, idct->pipe);
141}
142
143static void
144matrix_mul(struct ureg_program *shader, struct ureg_dst dst,
145           struct ureg_src tc[2], struct ureg_src sampler[2],
146           struct ureg_src start[2], struct ureg_src step[2],
147           float scale[2])
148{
149   struct ureg_dst t_tc[2], m[2][2], tmp[2];
150   unsigned i, j;
151
152   for(i = 0; i < 2; ++i) {
153      t_tc[i] = ureg_DECL_temporary(shader);
154      for(j = 0; j < 2; ++j)
155         m[i][j] = ureg_DECL_temporary(shader);
156      tmp[i] = ureg_DECL_temporary(shader);
157   }
158
159   /*
160    * m[0..1][0] = ?
161    * tmp[0..1] = dot4(m[0..1][0], m[0..1][1])
162    * fragment = tmp[0] + tmp[1]
163    */
164   ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), start[0]);
165   ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_Y), tc[0]);
166
167   ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), tc[1]);
168   ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), start[1]);
169
170   for(i = 0; i < 2; ++i) {
171      for(j = 0; j < 4; ++j) {
172         /* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
173         ureg_TEX(shader, tmp[0], TGSI_TEXTURE_2D, ureg_src(t_tc[0]), sampler[0]);
174         ureg_MOV(shader, ureg_writemask(m[i][0], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[0]), TGSI_SWIZZLE_X));
175
176         ureg_TEX(shader, tmp[1], TGSI_TEXTURE_2D, ureg_src(t_tc[1]), sampler[1]);
177         ureg_MOV(shader, ureg_writemask(m[i][1], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[1]), TGSI_SWIZZLE_X));
178
179         ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), ureg_src(t_tc[0]), step[0]);
180         ureg_ADD(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), ureg_src(t_tc[1]), step[1]);
181      }
182
183      if(scale[0] != 1.0f)
184         ureg_MUL(shader, m[i][0], ureg_src(m[i][0]), ureg_scalar(ureg_imm1f(shader, scale[0]), TGSI_SWIZZLE_X));
185
186      if(scale[1] != 1.0f)
187         ureg_MUL(shader, m[i][1], ureg_src(m[i][1]), ureg_scalar(ureg_imm1f(shader, scale[1]), TGSI_SWIZZLE_X));
188   }
189
190   ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(m[0][0]), ureg_src(m[0][1]));
191   ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(m[1][0]), ureg_src(m[1][1]));
192   ureg_ADD(shader, ureg_writemask(dst, TGSI_WRITEMASK_X), ureg_src(tmp[0]), ureg_src(tmp[1]));
193
194   for(i = 0; i < 2; ++i) {
195      ureg_release_temporary(shader, t_tc[i]);
196      for(j = 0; j < 2; ++j)
197         ureg_release_temporary(shader, m[i][j]);
198      ureg_release_temporary(shader, tmp[i]);
199   }
200}
201
202static void *
203create_transpose_frag_shader(struct vl_idct *idct)
204{
205   struct ureg_program *shader;
206   struct ureg_src tc[2], sampler[2];
207   struct ureg_src start[2], step[2];
208   struct ureg_dst fragment;
209   float scale[2];
210
211   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
212   if (!shader)
213      return NULL;
214
215   tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
216   tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
217
218   start[0] = ureg_imm1f(shader, 0.0f);
219   start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
220
221   step[0] = ureg_imm1f(shader, 1.0f / BLOCK_HEIGHT);
222   step[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
223
224   sampler[0] = ureg_DECL_sampler(shader, 0);
225   sampler[1] = ureg_DECL_sampler(shader, 2);
226
227   scale[0] = 1.0f;
228   scale[1] = SCALE_FACTOR_16_TO_9;
229
230   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
231
232   matrix_mul(shader, fragment, tc, sampler, start, step, scale);
233
234   ureg_END(shader);
235
236   return ureg_create_shader_and_destroy(shader, idct->pipe);
237}
238
239static void *
240create_matrix_frag_shader(struct vl_idct *idct)
241{
242   struct ureg_program *shader;
243   struct ureg_src tc[2], sampler[2];
244   struct ureg_src start[2], step[2];
245   struct ureg_dst fragment;
246   float scale[2];
247
248   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
249   if (!shader)
250      return NULL;
251
252   tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
253   tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
254
255   start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
256   start[1] = ureg_imm1f(shader, 0.0f);
257
258   step[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
259   step[1] = ureg_imm1f(shader, 1.0f / BLOCK_WIDTH);
260
261   sampler[0] = ureg_DECL_sampler(shader, 3);
262   sampler[1] = ureg_DECL_sampler(shader, 1);
263
264   scale[0] = 1.0f;
265   scale[1] = 1.0f;
266
267   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
268
269   matrix_mul(shader, fragment, tc, sampler, start, step, scale);
270
271   ureg_END(shader);
272
273   return ureg_create_shader_and_destroy(shader, idct->pipe);
274}
275
276static void *
277create_empty_block_frag_shader(struct vl_idct *idct)
278{
279   struct ureg_program *shader;
280   struct ureg_dst fragment;
281
282   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
283   if (!shader)
284      return NULL;
285
286   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
287
288   ureg_MOV(shader, fragment, ureg_imm1f(shader, 0.0f));
289
290   ureg_END(shader);
291
292   return ureg_create_shader_and_destroy(shader, idct->pipe);
293}
294
295static void
296xfer_buffers_map(struct vl_idct *idct)
297{
298   struct pipe_box rect =
299   {
300      0, 0, 0,
301      idct->destination->width0,
302      idct->destination->height0,
303      1
304   };
305
306   idct->tex_transfer = idct->pipe->get_transfer
307   (
308#if 1
309      idct->pipe, idct->textures.individual.source,
310#else
311      idct->pipe, idct->destination,
312#endif
313      u_subresource(0, 0),
314      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
315      &rect
316   );
317
318   idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer);
319
320   idct->vectors = pipe_buffer_map
321   (
322      idct->pipe,
323      idct->vertex_bufs.individual.pos.buffer,
324      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
325      &idct->vec_transfer
326   );
327}
328
329static void
330xfer_buffers_unmap(struct vl_idct *idct)
331{
332   pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.pos.buffer, idct->vec_transfer);
333
334   idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer);
335   idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer);
336}
337
338static bool
339init_shaders(struct vl_idct *idct)
340{
341   assert(idct);
342
343   assert(idct->vs = create_vert_shader(idct));
344   assert(idct->transpose_fs = create_transpose_frag_shader(idct));
345   assert(idct->matrix_fs = create_matrix_frag_shader(idct));
346   assert(idct->eb_fs = create_empty_block_frag_shader(idct));
347
348   return true;
349}
350
351static void
352cleanup_shaders(struct vl_idct *idct)
353{
354   assert(idct);
355
356   idct->pipe->delete_vs_state(idct->pipe, idct->vs);
357   idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
358   idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
359   idct->pipe->delete_fs_state(idct->pipe, idct->eb_fs);
360}
361
362static bool
363init_buffers(struct vl_idct *idct)
364{
365   struct pipe_resource template;
366   struct pipe_sampler_view sampler_view;
367   struct pipe_vertex_element vertex_elems[2];
368
369   idct->max_blocks =
370      align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH *
371      align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT *
372      idct->destination->depth0;
373
374   unsigned i;
375
376   memset(&template, 0, sizeof(struct pipe_resource));
377   template.target = PIPE_TEXTURE_2D;
378   template.format = PIPE_FORMAT_R16_SNORM;
379   template.last_level = 0;
380   template.width0 = 8;
381   template.height0 = 8;
382   template.depth0 = 1;
383   template.usage = PIPE_USAGE_IMMUTABLE;
384   template.bind = PIPE_BIND_SAMPLER_VIEW;
385   template.flags = 0;
386
387   idct->textures.individual.matrix = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
388   idct->textures.individual.transpose = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
389
390   template.format = idct->destination->format;
391   template.width0 = idct->destination->width0;
392   template.height0 = idct->destination->height0;
393   template.depth0 = idct->destination->depth0;
394   template.usage = PIPE_USAGE_DYNAMIC;
395   idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
396
397   template.usage = PIPE_USAGE_STATIC;
398   idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
399
400   for (i = 0; i < 4; ++i) {
401      u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format);
402      idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view);
403   }
404
405   idct->vertex_bufs.individual.quad.stride = sizeof(struct vertex2f);
406   idct->vertex_bufs.individual.quad.max_index = 4 * idct->max_blocks - 1;
407   idct->vertex_bufs.individual.quad.buffer_offset = 0;
408   idct->vertex_bufs.individual.quad.buffer = pipe_buffer_create
409   (
410      idct->pipe->screen,
411      PIPE_BIND_VERTEX_BUFFER,
412      sizeof(struct vertex2f) * 4 * idct->max_blocks
413   );
414
415   idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f);
416   idct->vertex_bufs.individual.pos.max_index = 4 * idct->max_blocks - 1;
417   idct->vertex_bufs.individual.pos.buffer_offset = 0;
418   idct->vertex_bufs.individual.pos.buffer = pipe_buffer_create
419   (
420      idct->pipe->screen,
421      PIPE_BIND_VERTEX_BUFFER,
422      sizeof(struct vertex2f) * 4 * idct->max_blocks
423   );
424
425   /* Rect element */
426   vertex_elems[0].src_offset = 0;
427   vertex_elems[0].instance_divisor = 0;
428   vertex_elems[0].vertex_buffer_index = 0;
429   vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
430
431   /* Pos element */
432   vertex_elems[1].src_offset = 0;
433   vertex_elems[1].instance_divisor = 0;
434   vertex_elems[1].vertex_buffer_index = 1;
435   vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
436
437   idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
438
439   idct->vs_const_buf = pipe_buffer_create
440   (
441      idct->pipe->screen,
442      PIPE_BIND_CONSTANT_BUFFER,
443      sizeof(struct vertex_shader_consts)
444   );
445
446   return true;
447}
448
449static void
450cleanup_buffers(struct vl_idct *idct)
451{
452   unsigned i;
453
454   assert(idct);
455
456   pipe_resource_reference(&idct->vs_const_buf, NULL);
457
458   for (i = 0; i < 4; ++i) {
459      pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL);
460      pipe_resource_reference(&idct->textures.all[i], NULL);
461   }
462
463   idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
464   pipe_resource_reference(&idct->vertex_bufs.individual.quad.buffer, NULL);
465   pipe_resource_reference(&idct->vertex_bufs.individual.pos.buffer, NULL);
466}
467
468static void
469init_constants(struct vl_idct *idct)
470{
471   struct pipe_transfer *buf_transfer;
472   struct vertex_shader_consts *vs_consts;
473   struct vertex2f *v;
474   short *s;
475
476   struct pipe_box rect =
477   {
478      0, 0, 0,
479      BLOCK_WIDTH,
480      BLOCK_HEIGHT,
481      1
482   };
483
484   unsigned i, j, pitch;
485
486   /* quad vectors */
487   v = pipe_buffer_map
488   (
489      idct->pipe,
490      idct->vertex_bufs.individual.quad.buffer,
491      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
492      &buf_transfer
493   );
494   for ( i = 0; i < idct->max_blocks; ++i)
495     memcpy(v + i * 4, &const_quad, sizeof(const_quad));
496   pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.quad.buffer, buf_transfer);
497
498   /* transposed matrix */
499   buf_transfer = idct->pipe->get_transfer
500   (
501      idct->pipe, idct->textures.individual.transpose,
502      u_subresource(0, 0),
503      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
504      &rect
505   );
506   pitch = buf_transfer->stride / util_format_get_blocksize(buf_transfer->resource->format);
507
508   s = idct->pipe->transfer_map(idct->pipe, buf_transfer);
509   for(i = 0; i < BLOCK_HEIGHT; ++i)
510      for(j = 0; j < BLOCK_WIDTH; ++j)
511         s[i * pitch + j] = const_matrix[j][i] * (1 << 15); // transpose
512
513   idct->pipe->transfer_unmap(idct->pipe, buf_transfer);
514   idct->pipe->transfer_destroy(idct->pipe, buf_transfer);
515
516   /* matrix */
517   buf_transfer = idct->pipe->get_transfer
518   (
519      idct->pipe, idct->textures.individual.matrix,
520      u_subresource(0, 0),
521      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
522      &rect
523   );
524   pitch = buf_transfer->stride / util_format_get_blocksize(buf_transfer->resource->format);
525
526   s = idct->pipe->transfer_map(idct->pipe, buf_transfer);
527   for(i = 0; i < BLOCK_HEIGHT; ++i)
528      for(j = 0; j < BLOCK_WIDTH; ++j)
529         s[i * pitch + j] = const_matrix[i][j] * (1 << 15);
530
531   idct->pipe->transfer_unmap(idct->pipe, buf_transfer);
532   idct->pipe->transfer_destroy(idct->pipe, buf_transfer);
533
534   /* normalisation constants */
535   vs_consts = pipe_buffer_map
536   (
537      idct->pipe, idct->vs_const_buf,
538      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
539      &buf_transfer
540   );
541
542   vs_consts->norm.x = 1.0f / idct->destination->width0;
543   vs_consts->norm.y = 1.0f / idct->destination->height0;
544
545   pipe_buffer_unmap(idct->pipe, idct->vs_const_buf, buf_transfer);
546}
547
548static void
549init_state(struct vl_idct *idct)
550{
551   struct pipe_sampler_state sampler;
552   unsigned i;
553
554   idct->num_blocks = 0;
555   idct->num_empty_blocks = 0;
556
557   idct->viewport.scale[0] = idct->destination->width0;
558   idct->viewport.scale[1] = idct->destination->height0;
559   idct->viewport.scale[2] = 1;
560   idct->viewport.scale[3] = 1;
561   idct->viewport.translate[0] = 0;
562   idct->viewport.translate[1] = 0;
563   idct->viewport.translate[2] = 0;
564   idct->viewport.translate[3] = 0;
565
566   idct->fb_state.width = idct->destination->width0;
567   idct->fb_state.height = idct->destination->height0;
568   idct->fb_state.nr_cbufs = 1;
569   idct->fb_state.zsbuf = NULL;
570
571   for (i = 0; i < 4; ++i) {
572      memset(&sampler, 0, sizeof(sampler));
573      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
574      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
575      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
576      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
577      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
578      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
579      sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
580      sampler.compare_func = PIPE_FUNC_ALWAYS;
581      sampler.normalized_coords = 1;
582      /*sampler.shadow_ambient = ; */
583      /*sampler.lod_bias = ; */
584      sampler.min_lod = 0;
585      /*sampler.max_lod = ; */
586      /*sampler.border_color[0] = ; */
587      /*sampler.max_anisotropy = ; */
588      idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
589   }
590}
591
592static void
593cleanup_state(struct vl_idct *idct)
594{
595   unsigned i;
596
597   for (i = 0; i < 4; ++i)
598      idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
599}
600
601bool
602vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst)
603{
604   assert(idct && pipe && dst);
605
606   idct->pipe = pipe;
607   pipe_resource_reference(&idct->destination, dst);
608
609   init_state(idct);
610
611   if(!init_shaders(idct))
612      return false;
613
614   if(!init_buffers(idct)) {
615      cleanup_shaders(idct);
616      return false;
617   }
618
619   idct->surfaces.intermediate = idct->pipe->screen->get_tex_surface(
620      idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, 0,
621      PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
622
623   idct->surfaces.destination = idct->pipe->screen->get_tex_surface(
624      idct->pipe->screen, idct->destination, 0, 0, 0,
625      PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
626
627   init_constants(idct);
628   xfer_buffers_map(idct);
629
630   return true;
631}
632
633void
634vl_idct_cleanup(struct vl_idct *idct)
635{
636   idct->pipe->screen->tex_surface_destroy(idct->surfaces.destination);
637   idct->pipe->screen->tex_surface_destroy(idct->surfaces.intermediate);
638
639   cleanup_shaders(idct);
640   cleanup_buffers(idct);
641
642   cleanup_state(idct);
643
644   pipe_resource_reference(&idct->destination, NULL);
645}
646
647void
648vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
649{
650   struct vertex2f v, *v_dst;
651
652   unsigned tex_pitch;
653   short *texels;
654
655   unsigned i;
656
657   assert(idct);
658
659   if(block) {
660      tex_pitch = idct->tex_transfer->stride / util_format_get_blocksize(idct->tex_transfer->resource->format);
661      texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
662
663      for (i = 0; i < BLOCK_HEIGHT; ++i)
664         memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * 2);
665
666      /* non empty blocks fills the vector buffer from left to right */
667      v_dst = idct->vectors + idct->num_blocks * 4;
668
669      idct->num_blocks++;
670
671   } else {
672
673      /* while empty blocks fills the vector buffer from right to left */
674      v_dst = idct->vectors + (idct->max_blocks - idct->num_empty_blocks) * 4 - 4;
675
676      idct->num_empty_blocks++;
677   }
678
679   v.x = x;
680   v.y = y;
681
682   for (i = 0; i < 4; ++i) {
683      v_dst[i] = v;
684   }
685}
686
687void
688vl_idct_flush(struct vl_idct *idct)
689{
690   xfer_buffers_unmap(idct);
691
692   idct->pipe->set_constant_buffer(idct->pipe, PIPE_SHADER_VERTEX, 0, idct->vs_const_buf);
693
694   if(idct->num_blocks > 0) {
695
696      /* first stage */
697      idct->fb_state.cbufs[0] = idct->surfaces.intermediate;
698      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
699      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
700
701      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
702      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
703      idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
704      idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
705      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
706      idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
707
708      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
709
710      idct->pipe->flush(idct->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
711
712      /* second stage */
713      idct->fb_state.cbufs[0] = idct->surfaces.destination;
714      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
715      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
716
717      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
718      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
719      idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
720      idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
721      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
722      idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
723
724      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
725   }
726
727   if(idct->num_empty_blocks > 0) {
728
729      /* empty block handling */
730      idct->fb_state.cbufs[0] = idct->surfaces.destination;
731      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
732      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
733
734      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
735      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
736      idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
737      idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
738      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
739      idct->pipe->bind_fs_state(idct->pipe, idct->eb_fs);
740
741      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS,
742         (idct->max_blocks - idct->num_empty_blocks) * 4,
743         idct->num_empty_blocks * 4);
744   }
745
746   idct->pipe->flush(idct->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
747
748   idct->num_blocks = 0;
749   idct->num_empty_blocks = 0;
750   xfer_buffers_map(idct);
751}
752