vl_idct.c revision c9e10c666adc64f6c5dfb04422560508f115aa54
1/**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "vl_idct.h"
29#include "util/u_draw.h"
30#include <assert.h>
31#include <pipe/p_context.h>
32#include <pipe/p_screen.h>
33#include <util/u_inlines.h>
34#include <util/u_sampler.h>
35#include <util/u_format.h>
36#include <tgsi/tgsi_ureg.h>
37#include "vl_types.h"
38
39#define BLOCK_WIDTH 8
40#define BLOCK_HEIGHT 8
41
42#define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
43
44#define STAGE1_SCALE 4.0f
45#define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE)
46
47struct vertex_shader_consts
48{
49   struct vertex4f norm;
50};
51
52enum VS_INPUT
53{
54   VS_I_RECT,
55   VS_I_VPOS,
56
57   NUM_VS_INPUTS
58};
59
60enum VS_OUTPUT
61{
62   VS_O_VPOS,
63   VS_O_BLOCK,
64   VS_O_TEX,
65   VS_O_START,
66   VS_O_STEP
67};
68
69static const float const_matrix[8][8] = {
70   {  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.353553f,  0.3535530f },
71   {  0.4903930f,  0.4157350f,  0.2777850f,  0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
72   {  0.4619400f,  0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f,  0.191342f,  0.4619400f },
73   {  0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f,  0.2777850f,  0.4903930f,  0.097545f, -0.4157350f },
74   {  0.3535530f, -0.3535530f, -0.3535530f,  0.3535540f,  0.3535530f, -0.3535540f, -0.353553f,  0.3535530f },
75   {  0.2777850f, -0.4903930f,  0.0975452f,  0.4157350f, -0.4157350f, -0.0975451f,  0.490393f, -0.2777850f },
76   {  0.1913420f, -0.4619400f,  0.4619400f, -0.1913420f, -0.1913410f,  0.4619400f, -0.461940f,  0.1913420f },
77   {  0.0975451f, -0.2777850f,  0.4157350f, -0.4903930f,  0.4903930f, -0.4157350f,  0.277786f, -0.0975458f }
78};
79
80/* vertices for a quad covering a block */
81static const struct vertex2f const_quad[4] = {
82   {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
83};
84
85static void *
86create_vert_shader(struct vl_idct *idct)
87{
88   struct ureg_program *shader;
89   struct ureg_src norm, bs;
90   struct ureg_src vrect, vpos;
91   struct ureg_dst scale, t_vpos;
92   struct ureg_dst o_vpos, o_block, o_tex, o_start, o_step;
93
94   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
95   if (!shader)
96      return NULL;
97
98   norm = ureg_DECL_constant(shader, 0);
99   bs = ureg_imm2f(shader, BLOCK_WIDTH, BLOCK_HEIGHT);
100
101   scale = ureg_DECL_temporary(shader);
102   t_vpos = ureg_DECL_temporary(shader);
103
104   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
105   vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
106
107   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
108   o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
109   o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
110   o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
111   o_step = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP);
112
113   /*
114    * scale = norm * mbs;
115    *
116    * t_vpos = vpos + vrect
117    * o_vpos.xy = t_vpos * scale
118    * o_vpos.zw = vpos
119    *
120    * o_block = vrect
121    * o_tex = t_pos
122    * o_start = vpos * scale
123    * o_step = norm
124    *
125    */
126   ureg_MUL(shader, ureg_writemask(scale, TGSI_WRITEMASK_XY), norm, bs);
127
128   ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
129   ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), ureg_src(scale));
130   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
131   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
132
133   ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
134   ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
135   ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, ureg_src(scale));
136   ureg_MOV(shader, ureg_writemask(o_step, TGSI_WRITEMASK_XY), norm);
137
138   ureg_release_temporary(shader, t_vpos);
139   ureg_release_temporary(shader, scale);
140
141   ureg_END(shader);
142
143   return ureg_create_shader_and_destroy(shader, idct->pipe);
144}
145
146static void
147matrix_mul(struct ureg_program *shader, struct ureg_dst dst,
148           struct ureg_src tc[2], struct ureg_src sampler[2],
149           struct ureg_src start[2], struct ureg_src step[2],
150           bool fetch4[2], float scale)
151{
152   struct ureg_dst t_tc[2], m[2][2], tmp[2];
153   unsigned side, i, j;
154
155   for(i = 0; i < 2; ++i) {
156      t_tc[i] = ureg_DECL_temporary(shader);
157      for(j = 0; j < 2; ++j)
158         m[i][j] = ureg_DECL_temporary(shader);
159      tmp[i] = ureg_DECL_temporary(shader);
160   }
161
162   /*
163    * m[0..1][0] = ?
164    * tmp[0..1] = dot4(m[0..1][0], m[0..1][1])
165    * fragment = tmp[0] + tmp[1]
166    */
167   ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), start[0]);
168   ureg_MOV(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_Y), tc[0]);
169
170   ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), tc[1]);
171   ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), start[1]);
172
173   for(side = 0; side < 2; ++side) {
174      for(i = 0; i < 2; ++i) {
175         if(fetch4[side]) {
176            ureg_TEX(shader, m[i][side], TGSI_TEXTURE_2D, ureg_src(t_tc[side]), sampler[side]);
177            ureg_ADD(shader, ureg_writemask(t_tc[side], TGSI_WRITEMASK_X), ureg_src(t_tc[side]), step[side]);
178
179         } else for(j = 0; j < 4; ++j) {
180            /* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
181            ureg_TEX(shader, tmp[side], TGSI_TEXTURE_2D, ureg_src(t_tc[side]), sampler[side]);
182            ureg_MOV(shader, ureg_writemask(m[i][side], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[side]), TGSI_SWIZZLE_X));
183
184            ureg_ADD(shader, ureg_writemask(t_tc[side], TGSI_WRITEMASK_X << side), ureg_src(t_tc[side]), step[side]);
185         }
186      }
187   }
188
189   ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(m[0][0]), ureg_src(m[0][1]));
190   ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(m[1][0]), ureg_src(m[1][1]));
191   ureg_ADD(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(tmp[0]), ureg_src(tmp[1]));
192   ureg_MUL(shader, dst, ureg_src(tmp[0]), ureg_imm1f(shader, scale));
193
194   for(i = 0; i < 2; ++i) {
195      ureg_release_temporary(shader, t_tc[i]);
196      for(j = 0; j < 2; ++j)
197         ureg_release_temporary(shader, m[i][j]);
198      ureg_release_temporary(shader, tmp[i]);
199   }
200}
201
202static void *
203create_transpose_frag_shader(struct vl_idct *idct)
204{
205   struct ureg_program *shader;
206   struct ureg_src tc[2], sampler[2];
207   struct ureg_src start[2], step[2];
208   struct ureg_dst fragment;
209   bool fetch4[2];
210
211   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
212   if (!shader)
213      return NULL;
214
215   tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
216   tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
217
218   start[0] = ureg_imm1f(shader, 0.0f);
219   start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
220
221   step[0] = ureg_imm1f(shader, 4.0f / BLOCK_HEIGHT);
222   step[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
223
224   sampler[0] = ureg_DECL_sampler(shader, 0);
225   sampler[1] = ureg_DECL_sampler(shader, 1);
226
227   fetch4[0] = true;
228   fetch4[1] = false;
229
230   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
231
232   matrix_mul(shader, fragment, tc, sampler, start, step, fetch4, STAGE1_SCALE);
233
234   ureg_END(shader);
235
236   return ureg_create_shader_and_destroy(shader, idct->pipe);
237}
238
239static void *
240create_matrix_frag_shader(struct vl_idct *idct)
241{
242   struct ureg_program *shader;
243   struct ureg_src tc[2], sampler[2];
244   struct ureg_src start[2], step[2];
245   struct ureg_dst fragment;
246   bool fetch4[2];
247
248   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
249   if (!shader)
250      return NULL;
251
252   tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
253   tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
254
255   start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
256   start[1] = ureg_imm1f(shader, 0.0f);
257
258   step[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
259   step[1] = ureg_imm1f(shader, 1.0f / BLOCK_WIDTH);
260
261   sampler[0] = ureg_DECL_sampler(shader, 1);
262   sampler[1] = ureg_DECL_sampler(shader, 0);
263
264   fetch4[0] = false;
265   fetch4[1] = false;
266
267   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
268
269   matrix_mul(shader, fragment, tc, sampler, start, step, fetch4, STAGE2_SCALE);
270
271   ureg_END(shader);
272
273   return ureg_create_shader_and_destroy(shader, idct->pipe);
274}
275
276static void *
277create_empty_block_frag_shader(struct vl_idct *idct)
278{
279   struct ureg_program *shader;
280   struct ureg_dst fragment;
281
282   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
283   if (!shader)
284      return NULL;
285
286   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
287
288   ureg_MOV(shader, fragment, ureg_imm1f(shader, 0.0f));
289
290   ureg_END(shader);
291
292   return ureg_create_shader_and_destroy(shader, idct->pipe);
293}
294
295static void
296xfer_buffers_map(struct vl_idct *idct)
297{
298   struct pipe_box rect =
299   {
300      0, 0, 0,
301      idct->destination->width0,
302      idct->destination->height0,
303      1
304   };
305
306   idct->tex_transfer = idct->pipe->get_transfer
307   (
308      idct->pipe, idct->textures.individual.source,
309      u_subresource(0, 0),
310      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
311      &rect
312   );
313
314   idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer);
315
316   idct->vectors = pipe_buffer_map
317   (
318      idct->pipe,
319      idct->vertex_bufs.individual.pos.buffer,
320      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
321      &idct->vec_transfer
322   );
323}
324
325static void
326xfer_buffers_unmap(struct vl_idct *idct)
327{
328   pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.pos.buffer, idct->vec_transfer);
329
330   idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer);
331   idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer);
332}
333
334static bool
335init_shaders(struct vl_idct *idct)
336{
337   idct->vs = create_vert_shader(idct);
338   idct->transpose_fs = create_transpose_frag_shader(idct);
339   idct->matrix_fs = create_matrix_frag_shader(idct);
340   idct->eb_fs = create_empty_block_frag_shader(idct);
341
342   return
343      idct->vs != NULL &&
344      idct->transpose_fs != NULL &&
345      idct->matrix_fs != NULL &&
346      idct->eb_fs != NULL;
347}
348
349static void
350cleanup_shaders(struct vl_idct *idct)
351{
352   idct->pipe->delete_vs_state(idct->pipe, idct->vs);
353   idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
354   idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
355   idct->pipe->delete_fs_state(idct->pipe, idct->eb_fs);
356}
357
358static bool
359init_buffers(struct vl_idct *idct)
360{
361   struct pipe_resource template;
362   struct pipe_sampler_view sampler_view;
363   struct pipe_vertex_element vertex_elems[2];
364   unsigned i;
365
366   idct->max_blocks =
367      align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH *
368      align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT *
369      idct->destination->depth0;
370
371   memset(&template, 0, sizeof(struct pipe_resource));
372   template.target = PIPE_TEXTURE_2D;
373   template.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
374   template.last_level = 0;
375   template.width0 = 2;
376   template.height0 = 8;
377   template.depth0 = 1;
378   template.usage = PIPE_USAGE_IMMUTABLE;
379   template.bind = PIPE_BIND_SAMPLER_VIEW;
380   template.flags = 0;
381
382   idct->textures.individual.transpose = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
383
384   template.width0 = 8;
385   idct->textures.individual.matrix = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
386
387   template.format = idct->destination->format;
388   template.width0 = idct->destination->width0;
389   template.height0 = idct->destination->height0;
390   template.depth0 = idct->destination->depth0;
391   template.usage = PIPE_USAGE_DYNAMIC;
392   idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
393
394   template.usage = PIPE_USAGE_STATIC;
395   idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
396
397   for (i = 0; i < 4; ++i) {
398      if(idct->textures.all[i] == NULL)
399         return false; /* a texture failed to allocate */
400
401      u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format);
402      idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view);
403   }
404
405   idct->vertex_bufs.individual.quad.stride = sizeof(struct vertex2f);
406   idct->vertex_bufs.individual.quad.max_index = 4 * idct->max_blocks - 1;
407   idct->vertex_bufs.individual.quad.buffer_offset = 0;
408   idct->vertex_bufs.individual.quad.buffer = pipe_buffer_create
409   (
410      idct->pipe->screen,
411      PIPE_BIND_VERTEX_BUFFER,
412      sizeof(struct vertex2f) * 4 * idct->max_blocks
413   );
414
415   if(idct->vertex_bufs.individual.quad.buffer == NULL)
416      return false;
417
418   idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f);
419   idct->vertex_bufs.individual.pos.max_index = 4 * idct->max_blocks - 1;
420   idct->vertex_bufs.individual.pos.buffer_offset = 0;
421   idct->vertex_bufs.individual.pos.buffer = pipe_buffer_create
422   (
423      idct->pipe->screen,
424      PIPE_BIND_VERTEX_BUFFER,
425      sizeof(struct vertex2f) * 4 * idct->max_blocks
426   );
427
428   if(idct->vertex_bufs.individual.pos.buffer == NULL)
429      return false;
430
431   /* Rect element */
432   vertex_elems[0].src_offset = 0;
433   vertex_elems[0].instance_divisor = 0;
434   vertex_elems[0].vertex_buffer_index = 0;
435   vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
436
437   /* Pos element */
438   vertex_elems[1].src_offset = 0;
439   vertex_elems[1].instance_divisor = 0;
440   vertex_elems[1].vertex_buffer_index = 1;
441   vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
442
443   idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
444
445   idct->vs_const_buf = pipe_buffer_create
446   (
447      idct->pipe->screen,
448      PIPE_BIND_CONSTANT_BUFFER,
449      sizeof(struct vertex_shader_consts)
450   );
451
452   if(idct->vs_const_buf == NULL)
453      return false;
454
455   return true;
456}
457
458static void
459cleanup_buffers(struct vl_idct *idct)
460{
461   unsigned i;
462
463   assert(idct);
464
465   pipe_resource_reference(&idct->vs_const_buf, NULL);
466
467   for (i = 0; i < 4; ++i) {
468      pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL);
469      pipe_resource_reference(&idct->textures.all[i], NULL);
470   }
471
472   idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
473   pipe_resource_reference(&idct->vertex_bufs.individual.quad.buffer, NULL);
474   pipe_resource_reference(&idct->vertex_bufs.individual.pos.buffer, NULL);
475}
476
477static void
478init_constants(struct vl_idct *idct)
479{
480   struct pipe_transfer *buf_transfer;
481   struct vertex_shader_consts *vs_consts;
482   struct vertex2f *v;
483   float *f;
484
485   struct pipe_box rect =
486   {
487      0, 0, 0,
488      BLOCK_WIDTH,
489      BLOCK_HEIGHT,
490      1
491   };
492
493   unsigned i, j, pitch;
494
495   /* quad vectors */
496   v = pipe_buffer_map
497   (
498      idct->pipe,
499      idct->vertex_bufs.individual.quad.buffer,
500      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
501      &buf_transfer
502   );
503   for ( i = 0; i < idct->max_blocks; ++i)
504     memcpy(v + i * 4, &const_quad, sizeof(const_quad));
505   pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.quad.buffer, buf_transfer);
506
507   /* transposed matrix */
508   buf_transfer = idct->pipe->get_transfer
509   (
510      idct->pipe, idct->textures.individual.transpose,
511      u_subresource(0, 0),
512      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
513      &rect
514   );
515   pitch = buf_transfer->stride / util_format_get_blocksize(buf_transfer->resource->format);
516
517   f = idct->pipe->transfer_map(idct->pipe, buf_transfer);
518   for(i = 0; i < BLOCK_HEIGHT; ++i)
519      for(j = 0; j < BLOCK_WIDTH; ++j)
520         f[i * pitch * 4 + j] = const_matrix[j][i]; // transpose
521
522   idct->pipe->transfer_unmap(idct->pipe, buf_transfer);
523   idct->pipe->transfer_destroy(idct->pipe, buf_transfer);
524
525   /* matrix */
526   buf_transfer = idct->pipe->get_transfer
527   (
528      idct->pipe, idct->textures.individual.matrix,
529      u_subresource(0, 0),
530      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
531      &rect
532   );
533   pitch = buf_transfer->stride / util_format_get_blocksize(buf_transfer->resource->format);
534
535   f = idct->pipe->transfer_map(idct->pipe, buf_transfer);
536   for(i = 0; i < BLOCK_HEIGHT; ++i)
537      for(j = 0; j < BLOCK_WIDTH; ++j)
538         f[i * pitch * 4 + j * 4] = const_matrix[i][j];
539
540   idct->pipe->transfer_unmap(idct->pipe, buf_transfer);
541   idct->pipe->transfer_destroy(idct->pipe, buf_transfer);
542
543   /* normalisation constants */
544   vs_consts = pipe_buffer_map
545   (
546      idct->pipe, idct->vs_const_buf,
547      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
548      &buf_transfer
549   );
550
551   vs_consts->norm.x = 1.0f / idct->destination->width0;
552   vs_consts->norm.y = 1.0f / idct->destination->height0;
553
554   pipe_buffer_unmap(idct->pipe, idct->vs_const_buf, buf_transfer);
555}
556
557static void
558init_state(struct vl_idct *idct)
559{
560   struct pipe_sampler_state sampler;
561   unsigned i;
562
563   idct->num_blocks = 0;
564   idct->num_empty_blocks = 0;
565
566   idct->viewport.scale[0] = idct->destination->width0;
567   idct->viewport.scale[1] = idct->destination->height0;
568   idct->viewport.scale[2] = 1;
569   idct->viewport.scale[3] = 1;
570   idct->viewport.translate[0] = 0;
571   idct->viewport.translate[1] = 0;
572   idct->viewport.translate[2] = 0;
573   idct->viewport.translate[3] = 0;
574
575   idct->fb_state.width = idct->destination->width0;
576   idct->fb_state.height = idct->destination->height0;
577   idct->fb_state.nr_cbufs = 1;
578   idct->fb_state.zsbuf = NULL;
579
580   for (i = 0; i < 4; ++i) {
581      memset(&sampler, 0, sizeof(sampler));
582      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
583      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
584      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
585      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
586      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
587      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
588      sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
589      sampler.compare_func = PIPE_FUNC_ALWAYS;
590      sampler.normalized_coords = 1;
591      /*sampler.shadow_ambient = ; */
592      /*sampler.lod_bias = ; */
593      sampler.min_lod = 0;
594      /*sampler.max_lod = ; */
595      /*sampler.border_color[0] = ; */
596      /*sampler.max_anisotropy = ; */
597      idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
598   }
599}
600
601static void
602cleanup_state(struct vl_idct *idct)
603{
604   unsigned i;
605
606   for (i = 0; i < 4; ++i)
607      idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
608}
609
610bool
611vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst)
612{
613   assert(idct && pipe && dst);
614
615   idct->pipe = pipe;
616   pipe_resource_reference(&idct->destination, dst);
617
618   init_state(idct);
619
620   if(!init_shaders(idct))
621      return false;
622
623   if(!init_buffers(idct)) {
624      cleanup_shaders(idct);
625      return false;
626   }
627
628   idct->surfaces.intermediate = idct->pipe->screen->get_tex_surface(
629      idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, 0,
630      PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
631
632   idct->surfaces.destination = idct->pipe->screen->get_tex_surface(
633      idct->pipe->screen, idct->destination, 0, 0, 0,
634      PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
635
636   init_constants(idct);
637   xfer_buffers_map(idct);
638
639   return true;
640}
641
642void
643vl_idct_cleanup(struct vl_idct *idct)
644{
645   idct->pipe->screen->tex_surface_destroy(idct->surfaces.destination);
646   idct->pipe->screen->tex_surface_destroy(idct->surfaces.intermediate);
647
648   cleanup_shaders(idct);
649   cleanup_buffers(idct);
650
651   cleanup_state(idct);
652
653   pipe_resource_reference(&idct->destination, NULL);
654}
655
656void
657vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
658{
659   struct vertex2f v, *v_dst;
660
661   unsigned tex_pitch;
662   short *texels;
663
664   unsigned i;
665
666   assert(idct);
667
668   if(block) {
669      tex_pitch = idct->tex_transfer->stride / util_format_get_blocksize(idct->tex_transfer->resource->format);
670      texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
671
672      for (i = 0; i < BLOCK_HEIGHT; ++i)
673         memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * 2);
674
675      /* non empty blocks fills the vector buffer from left to right */
676      v_dst = idct->vectors + idct->num_blocks * 4;
677
678      idct->num_blocks++;
679
680   } else {
681
682      /* while empty blocks fills the vector buffer from right to left */
683      v_dst = idct->vectors + (idct->max_blocks - idct->num_empty_blocks) * 4 - 4;
684
685      idct->num_empty_blocks++;
686   }
687
688   v.x = x;
689   v.y = y;
690
691   for (i = 0; i < 4; ++i) {
692      v_dst[i] = v;
693   }
694}
695
696void
697vl_idct_flush(struct vl_idct *idct)
698{
699   xfer_buffers_unmap(idct);
700
701   idct->pipe->set_constant_buffer(idct->pipe, PIPE_SHADER_VERTEX, 0, idct->vs_const_buf);
702
703   if(idct->num_blocks > 0) {
704
705      /* first stage */
706      idct->fb_state.cbufs[0] = idct->surfaces.intermediate;
707      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
708      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
709
710      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
711      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
712      idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[0]);
713      idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
714      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
715      idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
716
717      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
718
719      /* second stage */
720      idct->fb_state.cbufs[0] = idct->surfaces.destination;
721      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
722      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
723
724      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
725      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
726      idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[1]);
727      idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
728      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
729      idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
730
731      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
732   }
733
734   if(idct->num_empty_blocks > 0) {
735
736      /* empty block handling */
737      idct->fb_state.cbufs[0] = idct->surfaces.destination;
738      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
739      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport);
740
741      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
742      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
743      idct->pipe->set_fragment_sampler_views(idct->pipe, 4, idct->sampler_views.all);
744      idct->pipe->bind_fragment_sampler_states(idct->pipe, 4, idct->samplers.all);
745      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
746      idct->pipe->bind_fs_state(idct->pipe, idct->eb_fs);
747
748      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS,
749         (idct->max_blocks - idct->num_empty_blocks) * 4,
750         idct->num_empty_blocks * 4);
751   }
752
753   idct->num_blocks = 0;
754   idct->num_empty_blocks = 0;
755   xfer_buffers_map(idct);
756}
757