vl_idct.c revision bfb4fb057d92869f98dc627d53d3e1b7d031d93f
1/**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "vl_idct.h"
29#include "vl_vertex_buffers.h"
30#include "util/u_draw.h"
31#include <assert.h>
32#include <pipe/p_context.h>
33#include <pipe/p_screen.h>
34#include <util/u_inlines.h>
35#include <util/u_sampler.h>
36#include <util/u_format.h>
37#include <tgsi/tgsi_ureg.h>
38#include "vl_types.h"
39
40#define BLOCK_WIDTH 8
41#define BLOCK_HEIGHT 8
42
43#define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
44
45#define STAGE1_SCALE 4.0f
46#define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE)
47
48#define NR_RENDER_TARGETS 1
49
50enum VS_INPUT
51{
52   VS_I_RECT,
53   VS_I_VPOS,
54
55   NUM_VS_INPUTS
56};
57
58enum VS_OUTPUT
59{
60   VS_O_VPOS,
61   VS_O_BLOCK,
62   VS_O_TEX,
63   VS_O_START
64};
65
66static const float const_matrix[8][8] = {
67   {  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.353553f,  0.3535530f },
68   {  0.4903930f,  0.4157350f,  0.2777850f,  0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
69   {  0.4619400f,  0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f,  0.191342f,  0.4619400f },
70   {  0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f,  0.2777850f,  0.4903930f,  0.097545f, -0.4157350f },
71   {  0.3535530f, -0.3535530f, -0.3535530f,  0.3535540f,  0.3535530f, -0.3535540f, -0.353553f,  0.3535530f },
72   {  0.2777850f, -0.4903930f,  0.0975452f,  0.4157350f, -0.4157350f, -0.0975451f,  0.490393f, -0.2777850f },
73   {  0.1913420f, -0.4619400f,  0.4619400f, -0.1913420f, -0.1913410f,  0.4619400f, -0.461940f,  0.1913420f },
74   {  0.0975451f, -0.2777850f,  0.4157350f, -0.4903930f,  0.4903930f, -0.4157350f,  0.277786f, -0.0975458f }
75};
76
77static void *
78create_vert_shader(struct vl_idct *idct)
79{
80   struct ureg_program *shader;
81   struct ureg_src scale;
82   struct ureg_src vrect, vpos;
83   struct ureg_dst t_vpos;
84   struct ureg_dst o_vpos, o_block, o_tex, o_start;
85
86   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
87   if (!shader)
88      return NULL;
89
90   t_vpos = ureg_DECL_temporary(shader);
91
92   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
93   vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
94
95   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
96   o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
97   o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
98   o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
99
100   /*
101    * scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
102    *
103    * t_vpos = vpos + vrect
104    * o_vpos.xy = t_vpos * scale
105    * o_vpos.zw = vpos
106    *
107    * o_block = vrect
108    * o_tex = t_pos
109    * o_start = vpos * scale
110    *
111    */
112   scale = ureg_imm2f(shader,
113      (float)BLOCK_WIDTH / idct->destination->width0,
114      (float)BLOCK_HEIGHT / idct->destination->height0);
115
116   ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
117   ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), scale);
118   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
119   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
120
121   ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
122   ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
123   ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, scale);
124
125   ureg_release_temporary(shader, t_vpos);
126
127   ureg_END(shader);
128
129   return ureg_create_shader_and_destroy(shader, idct->pipe);
130}
131
132static void
133fetch_four(struct ureg_program *shader, struct ureg_dst m[2],
134           struct ureg_src tc, struct ureg_src sampler,
135           struct ureg_src start, struct ureg_src block,
136           bool right_side, bool transposed, float size)
137{
138   struct ureg_dst t_tc;
139   unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
140   unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
141
142   t_tc = ureg_DECL_temporary(shader);
143   m[0] = ureg_DECL_temporary(shader);
144   m[1] = ureg_DECL_temporary(shader);
145
146   /*
147    * t_tc.x = right_side ? start.x : tc.x
148    * t_tc.y = right_side ? tc.y : start.y
149    * m[0..1] = tex(t_tc++, sampler)
150    */
151   if(!right_side) {
152      ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_X));
153      ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_Y));
154   } else {
155      ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_Y));
156      ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_X));
157   }
158
159#if NR_RENDER_TARGETS == 8
160   ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(block, TGSI_SWIZZLE_X));
161#else
162   ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_imm1f(shader, 0.0f));
163#endif
164
165   ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
166   ureg_ADD(shader, ureg_writemask(t_tc, wm_start), ureg_src(t_tc), ureg_imm1f(shader, 1.0f / size));
167   ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
168
169   ureg_release_temporary(shader, t_tc);
170}
171
172static void
173matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2])
174{
175   struct ureg_dst tmp[2];
176   unsigned i;
177
178   for(i = 0; i < 2; ++i) {
179      tmp[i] = ureg_DECL_temporary(shader);
180   }
181
182   /*
183    * tmp[0..1] = dot4(m[0][0..1], m[1][0..1])
184    * dst = tmp[0] + tmp[1]
185    */
186   ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
187   ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(l[1]), ureg_src(r[1]));
188   ureg_ADD(shader, dst,
189      ureg_scalar(ureg_src(tmp[0]), TGSI_SWIZZLE_X),
190      ureg_scalar(ureg_src(tmp[1]), TGSI_SWIZZLE_X));
191
192   for(i = 0; i < 2; ++i) {
193      ureg_release_temporary(shader, tmp[i]);
194   }
195}
196
197static void *
198create_transpose_frag_shader(struct vl_idct *idct)
199{
200   struct pipe_resource *transpose = idct->textures.individual.transpose;
201   struct pipe_resource *intermediate = idct->textures.individual.intermediate;
202
203   struct ureg_program *shader;
204
205   struct ureg_src block, tex, sampler[2];
206   struct ureg_src start[2];
207
208   struct ureg_dst l[2], r[2];
209   struct ureg_dst tmp, fragment;
210
211   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
212   if (!shader)
213      return NULL;
214
215   block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
216   tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_CONSTANT);
217
218   sampler[0] = ureg_DECL_sampler(shader, 0);
219   sampler[1] = ureg_DECL_sampler(shader, 1);
220
221   start[0] = ureg_imm1f(shader, 0.0f);
222   start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
223
224   fetch_four(shader, l, block, sampler[0], start[0], block, false, false, transpose->width0);
225   fetch_four(shader, r, tex, sampler[1], start[1], block, true, false, intermediate->height0);
226
227   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
228
229   tmp = ureg_DECL_temporary(shader);
230   matrix_mul(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), l, r);
231   ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, STAGE2_SCALE));
232
233   ureg_release_temporary(shader, tmp);
234   ureg_release_temporary(shader, l[0]);
235   ureg_release_temporary(shader, l[1]);
236   ureg_release_temporary(shader, r[0]);
237   ureg_release_temporary(shader, r[1]);
238
239   ureg_END(shader);
240
241   return ureg_create_shader_and_destroy(shader, idct->pipe);
242}
243
244static void *
245create_matrix_frag_shader(struct vl_idct *idct)
246{
247   struct pipe_resource *matrix = idct->textures.individual.matrix;
248   struct pipe_resource *source = idct->textures.individual.source;
249
250   struct ureg_program *shader;
251
252   struct ureg_src tex, block, sampler[2];
253   struct ureg_src start[2];
254
255   struct ureg_dst l[4][2], r[2];
256   struct ureg_dst t_tc, tmp, fragment[NR_RENDER_TARGETS];
257
258   unsigned i, j;
259
260   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
261   if (!shader)
262      return NULL;
263
264   t_tc = ureg_DECL_temporary(shader);
265   tmp = ureg_DECL_temporary(shader);
266
267   tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
268   block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
269
270   sampler[0] = ureg_DECL_sampler(shader, 1);
271   sampler[1] = ureg_DECL_sampler(shader, 0);
272
273   start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
274   start[1] = ureg_imm1f(shader, 0.0f);
275
276   for (i = 0; i < NR_RENDER_TARGETS; ++i)
277       fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
278
279   ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), tex);
280   for (i = 0; i < 4; ++i) {
281      fetch_four(shader, l[i], ureg_src(t_tc), sampler[0], start[0], block, false, false, source->width0);
282      ureg_MUL(shader, l[i][0], ureg_src(l[i][0]), ureg_imm1f(shader, STAGE1_SCALE));
283      ureg_MUL(shader, l[i][1], ureg_src(l[i][1]), ureg_imm1f(shader, STAGE1_SCALE));
284      if(i != 3)
285         ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
286            ureg_src(t_tc), ureg_imm1f(shader, 1.0f / source->height0));
287   }
288
289   for (i = 0; i < NR_RENDER_TARGETS; ++i) {
290
291#if NR_RENDER_TARGETS == 8
292      ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i));
293      fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], block, true, true, matrix->width0);
294#elif NR_RENDER_TARGETS == 1
295      fetch_four(shader, r, block, sampler[1], start[1], block, true, true, matrix->width0);
296#else
297#error invalid number of render targets
298#endif
299
300      for (j = 0; j < 4; ++j) {
301         matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r);
302      }
303      ureg_release_temporary(shader, r[0]);
304      ureg_release_temporary(shader, r[1]);
305   }
306
307   ureg_release_temporary(shader, t_tc);
308   ureg_release_temporary(shader, tmp);
309
310   for (i = 0; i < 4; ++i) {
311      ureg_release_temporary(shader, l[i][0]);
312      ureg_release_temporary(shader, l[i][1]);
313   }
314
315   ureg_END(shader);
316
317   return ureg_create_shader_and_destroy(shader, idct->pipe);
318}
319
320static bool
321init_shaders(struct vl_idct *idct)
322{
323   idct->vs = create_vert_shader(idct);
324   idct->matrix_fs = create_matrix_frag_shader(idct);
325   idct->transpose_fs = create_transpose_frag_shader(idct);
326
327   return
328      idct->vs != NULL &&
329      idct->transpose_fs != NULL &&
330      idct->matrix_fs != NULL;
331}
332
333static void
334cleanup_shaders(struct vl_idct *idct)
335{
336   idct->pipe->delete_vs_state(idct->pipe, idct->vs);
337   idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
338   idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
339}
340
341static bool
342init_buffers(struct vl_idct *idct)
343{
344   struct pipe_resource template;
345   struct pipe_sampler_view sampler_view;
346   struct pipe_vertex_element vertex_elems[2];
347   unsigned i;
348
349   memset(&template, 0, sizeof(struct pipe_resource));
350   template.last_level = 0;
351   template.depth0 = 1;
352   template.bind = PIPE_BIND_SAMPLER_VIEW;
353   template.flags = 0;
354
355   template.target = PIPE_TEXTURE_2D;
356   template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
357   template.width0 = idct->destination->width0 / 4;
358   template.height0 = idct->destination->height0;
359   template.depth0 = 1;
360   template.usage = PIPE_USAGE_STREAM;
361   idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
362
363   template.target = PIPE_TEXTURE_3D;
364   template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
365   template.width0 = idct->destination->width0 / NR_RENDER_TARGETS;
366   template.height0 = idct->destination->height0 / 4;
367   template.depth0 = NR_RENDER_TARGETS;
368   template.usage = PIPE_USAGE_STATIC;
369   idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
370
371   for (i = 0; i < 4; ++i) {
372      if(idct->textures.all[i] == NULL)
373         return false; /* a texture failed to allocate */
374
375      u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format);
376      idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view);
377   }
378
379   idct->vertex_bufs.individual.quad = vl_vb_upload_quads(idct->pipe, idct->max_blocks, &vertex_elems[VS_I_RECT]);
380
381   if(idct->vertex_bufs.individual.quad.buffer == NULL)
382      return false;
383
384   /* Pos element */
385   vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R32G32_FLOAT;
386
387   idct->vertex_bufs.individual.pos = vl_vb_create_buffer(idct->pipe, idct->max_blocks, &vertex_elems[VS_I_VPOS], 1, 1);
388
389   if(idct->vertex_bufs.individual.pos.buffer == NULL)
390      return false;
391
392   idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
393
394   return true;
395}
396
397static void
398cleanup_buffers(struct vl_idct *idct)
399{
400   unsigned i;
401
402   assert(idct);
403
404   for (i = 0; i < 4; ++i) {
405      pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL);
406      pipe_resource_reference(&idct->textures.all[i], NULL);
407   }
408
409   idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
410   pipe_resource_reference(&idct->vertex_bufs.individual.quad.buffer, NULL);
411   pipe_resource_reference(&idct->vertex_bufs.individual.pos.buffer, NULL);
412}
413
414static void
415init_state(struct vl_idct *idct)
416{
417   struct pipe_sampler_state sampler;
418   struct pipe_rasterizer_state rs_state;
419   unsigned i;
420
421   idct->viewport[0].scale[0] = idct->textures.individual.intermediate->width0;
422   idct->viewport[0].scale[1] = idct->textures.individual.intermediate->height0;
423
424   idct->viewport[1].scale[0] = idct->destination->width0;
425   idct->viewport[1].scale[1] = idct->destination->height0;
426
427   idct->fb_state[0].width = idct->textures.individual.intermediate->width0;
428   idct->fb_state[0].height = idct->textures.individual.intermediate->height0;
429
430   idct->fb_state[0].nr_cbufs = NR_RENDER_TARGETS;
431   for(i = 0; i < NR_RENDER_TARGETS; ++i) {
432      idct->fb_state[0].cbufs[i] = idct->pipe->screen->get_tex_surface(
433         idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, i,
434         PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
435   }
436
437   idct->fb_state[1].width = idct->destination->width0;
438   idct->fb_state[1].height = idct->destination->height0;
439
440   idct->fb_state[1].nr_cbufs = 1;
441   idct->fb_state[1].cbufs[0] = idct->pipe->screen->get_tex_surface(
442      idct->pipe->screen, idct->destination, 0, 0, 0,
443      PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
444
445   for(i = 0; i < 2; ++i) {
446      idct->viewport[i].scale[2] = 1;
447      idct->viewport[i].scale[3] = 1;
448      idct->viewport[i].translate[0] = 0;
449      idct->viewport[i].translate[1] = 0;
450      idct->viewport[i].translate[2] = 0;
451      idct->viewport[i].translate[3] = 0;
452
453      idct->fb_state[i].zsbuf = NULL;
454   }
455
456   for (i = 0; i < 4; ++i) {
457      memset(&sampler, 0, sizeof(sampler));
458      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
459      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
460      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
461      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
462      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
463      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
464      sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
465      sampler.compare_func = PIPE_FUNC_ALWAYS;
466      sampler.normalized_coords = 1;
467      /*sampler.shadow_ambient = ; */
468      /*sampler.lod_bias = ; */
469      sampler.min_lod = 0;
470      /*sampler.max_lod = ; */
471      /*sampler.border_color[0] = ; */
472      /*sampler.max_anisotropy = ; */
473      idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
474   }
475
476   memset(&rs_state, 0, sizeof(rs_state));
477   /*rs_state.sprite_coord_enable */
478   rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
479   rs_state.point_quad_rasterization = true;
480   rs_state.point_size = BLOCK_WIDTH;
481   rs_state.gl_rasterization_rules = false;
482   idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state);
483}
484
485static void
486cleanup_state(struct vl_idct *idct)
487{
488   unsigned i;
489
490   for(i = 0; i < NR_RENDER_TARGETS; ++i) {
491      idct->pipe->screen->tex_surface_destroy(idct->fb_state[0].cbufs[i]);
492   }
493
494   idct->pipe->screen->tex_surface_destroy(idct->fb_state[1].cbufs[0]);
495
496   for (i = 0; i < 4; ++i)
497      idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
498
499   idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state);
500}
501
502struct pipe_resource *
503vl_idct_upload_matrix(struct pipe_context *pipe)
504{
505   struct pipe_resource template, *matrix;
506   struct pipe_transfer *buf_transfer;
507   unsigned i, j, pitch;
508   float *f;
509
510   struct pipe_box rect =
511   {
512      0, 0, 0,
513      BLOCK_WIDTH,
514      BLOCK_HEIGHT,
515      1
516   };
517
518   memset(&template, 0, sizeof(struct pipe_resource));
519   template.target = PIPE_TEXTURE_2D;
520   template.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
521   template.last_level = 0;
522   template.width0 = 2;
523   template.height0 = 8;
524   template.depth0 = 1;
525   template.usage = PIPE_USAGE_IMMUTABLE;
526   template.bind = PIPE_BIND_SAMPLER_VIEW;
527   template.flags = 0;
528
529   matrix = pipe->screen->resource_create(pipe->screen, &template);
530
531   /* matrix */
532   buf_transfer = pipe->get_transfer
533   (
534      pipe, matrix,
535      u_subresource(0, 0),
536      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
537      &rect
538   );
539   pitch = buf_transfer->stride / sizeof(float);
540
541   f = pipe->transfer_map(pipe, buf_transfer);
542   for(i = 0; i < BLOCK_HEIGHT; ++i)
543      for(j = 0; j < BLOCK_WIDTH; ++j)
544         f[i * pitch + j] = const_matrix[j][i]; // transpose
545
546   pipe->transfer_unmap(pipe, buf_transfer);
547   pipe->transfer_destroy(pipe, buf_transfer);
548
549   return matrix;
550}
551
552bool
553vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst, struct pipe_resource *matrix)
554{
555   assert(idct && pipe && dst);
556
557   idct->pipe = pipe;
558   pipe_resource_reference(&idct->textures.individual.matrix, matrix);
559   pipe_resource_reference(&idct->textures.individual.transpose, matrix);
560   pipe_resource_reference(&idct->destination, dst);
561
562   idct->max_blocks =
563      align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH *
564      align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT *
565      idct->destination->depth0;
566
567   if(!init_buffers(idct))
568      return false;
569
570   if(!init_shaders(idct)) {
571      cleanup_buffers(idct);
572      return false;
573   }
574
575   if(!vl_vb_init(&idct->blocks, idct->max_blocks, 2)) {
576      cleanup_shaders(idct);
577      cleanup_buffers(idct);
578      return false;
579   }
580
581   init_state(idct);
582
583   vl_idct_map_buffers(idct);
584
585   return true;
586}
587
588void
589vl_idct_cleanup(struct vl_idct *idct)
590{
591   vl_idct_unmap_buffers(idct);
592
593   vl_vb_cleanup(&idct->blocks);
594   cleanup_shaders(idct);
595   cleanup_buffers(idct);
596
597   cleanup_state(idct);
598
599   pipe_resource_reference(&idct->destination, NULL);
600}
601
602void
603vl_idct_map_buffers(struct vl_idct *idct)
604{
605   assert(idct);
606
607   struct pipe_box rect =
608   {
609      0, 0, 0,
610      idct->textures.individual.source->width0,
611      idct->textures.individual.source->height0,
612      1
613   };
614
615   idct->tex_transfer = idct->pipe->get_transfer
616   (
617      idct->pipe, idct->textures.individual.source,
618      u_subresource(0, 0),
619      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
620      &rect
621   );
622
623   idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer);
624}
625
626void
627vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
628{
629   struct vertex2f v;
630   unsigned tex_pitch;
631   short *texels;
632
633   unsigned i;
634
635   assert(idct);
636
637   tex_pitch = idct->tex_transfer->stride / sizeof(short);
638   texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
639
640   for (i = 0; i < BLOCK_HEIGHT; ++i)
641      memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * sizeof(short));
642
643   v.x = x;
644   v.y = y;
645   vl_vb_add_block(&idct->blocks, (float*)&v);
646}
647
648void
649vl_idct_unmap_buffers(struct vl_idct *idct)
650{
651   assert(idct);
652
653   idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer);
654   idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer);
655}
656
657void
658vl_idct_flush(struct vl_idct *idct)
659{
660   struct pipe_transfer *vec_transfer;
661   void *vectors;
662   unsigned num_verts;
663
664   assert(idct);
665
666   vectors = pipe_buffer_map
667   (
668      idct->pipe,
669      idct->vertex_bufs.individual.pos.buffer,
670      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
671      &vec_transfer
672   );
673
674   num_verts = vl_vb_upload(&idct->blocks, vectors);
675
676   pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.pos.buffer, vec_transfer);
677
678   if(num_verts > 0) {
679
680      idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
681      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
682      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
683      idct->pipe->bind_vs_state(idct->pipe, idct->vs);
684
685      /* first stage */
686      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state[0]);
687      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport[0]);
688      idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[0]);
689      idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
690      idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
691      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts);
692
693      /* second stage */
694      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state[1]);
695      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport[1]);
696      idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[1]);
697      idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
698      idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
699      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts);
700   }
701}
702