vl_idct.c revision 37a548c9d1db6bbf8712277f678d850f34d0e445
1/**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "vl_idct.h"
29#include "vl_vertex_buffers.h"
30#include "util/u_draw.h"
31#include <assert.h>
32#include <pipe/p_context.h>
33#include <pipe/p_screen.h>
34#include <util/u_inlines.h>
35#include <util/u_sampler.h>
36#include <util/u_format.h>
37#include <tgsi/tgsi_ureg.h>
38#include "vl_types.h"
39
40#define BLOCK_WIDTH 8
41#define BLOCK_HEIGHT 8
42
43#define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
44
45#define NR_RENDER_TARGETS 4
46
47enum VS_OUTPUT
48{
49   VS_O_VPOS,
50   VS_O_L_ADDR0,
51   VS_O_L_ADDR1,
52   VS_O_R_ADDR0,
53   VS_O_R_ADDR1
54};
55
56static const float const_matrix[8][8] = {
57   {  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.353553f,  0.3535530f },
58   {  0.4903930f,  0.4157350f,  0.2777850f,  0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
59   {  0.4619400f,  0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f,  0.191342f,  0.4619400f },
60   {  0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f,  0.2777850f,  0.4903930f,  0.097545f, -0.4157350f },
61   {  0.3535530f, -0.3535530f, -0.3535530f,  0.3535540f,  0.3535530f, -0.3535540f, -0.353553f,  0.3535530f },
62   {  0.2777850f, -0.4903930f,  0.0975452f,  0.4157350f, -0.4157350f, -0.0975451f,  0.490393f, -0.2777850f },
63   {  0.1913420f, -0.4619400f,  0.4619400f, -0.1913420f, -0.1913410f,  0.4619400f, -0.461940f,  0.1913420f },
64   {  0.0975451f, -0.2777850f,  0.4157350f, -0.4903930f,  0.4903930f, -0.4157350f,  0.277786f, -0.0975458f }
65};
66
67static void
68calc_addr(struct ureg_program *shader, struct ureg_dst addr[2],
69          struct ureg_src tc, struct ureg_src start, bool right_side,
70          bool transposed, float size)
71{
72   unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
73   unsigned sw_start = right_side ? TGSI_SWIZZLE_Y : TGSI_SWIZZLE_X;
74
75   unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
76   unsigned sw_tc = right_side ? TGSI_SWIZZLE_X : TGSI_SWIZZLE_Y;
77
78   /*
79    * addr[0..1].(start) = right_side ? start.x : tc.x
80    * addr[0..1].(tc) = right_side ? tc.y : start.y
81    * addr[0..1].z = tc.z
82    * addr[1].(start) += 1.0f / scale
83    */
84   ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start));
85   ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc));
86   ureg_MOV(shader, ureg_writemask(addr[0], TGSI_WRITEMASK_Z), tc);
87
88   ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size));
89   ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc));
90   ureg_MOV(shader, ureg_writemask(addr[1], TGSI_WRITEMASK_Z), tc);
91}
92
93static void *
94create_vert_shader(struct vl_idct *idct, bool matrix_stage, int color_swizzle)
95{
96   struct ureg_program *shader;
97   struct ureg_src vrect, vpos, vblock, eb[4];
98   struct ureg_src scale, blocks_xy, t_eb;
99   struct ureg_dst t_tex, t_start;
100   struct ureg_dst o_vpos, o_l_addr[2], o_r_addr[2];
101   unsigned label;
102
103   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
104   if (!shader)
105      return NULL;
106
107   t_tex = ureg_DECL_temporary(shader);
108   t_start = ureg_DECL_temporary(shader);
109
110   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
111   vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
112   vblock = ureg_swizzle(vrect, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_W, TGSI_SWIZZLE_X, TGSI_SWIZZLE_X);
113
114   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
115
116   eb[0] = ureg_DECL_vs_input(shader, VS_I_EB_0_0);
117   eb[1] = ureg_DECL_vs_input(shader, VS_I_EB_1_0);
118   eb[2] = ureg_DECL_vs_input(shader, VS_I_EB_0_1);
119   eb[3] = ureg_DECL_vs_input(shader, VS_I_EB_1_1);
120
121   o_l_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0);
122   o_l_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1);
123
124   o_r_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0);
125   o_r_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1);
126
127   /*
128    * scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
129    * blocks_xy = (blocks_x, blocks_y)
130    *
131    * ar = vblock.y * blocks.x + vblock.x
132    * if eb[ar].(color_swizzle)
133    *    o_vpos.xy = -1
134    * else
135    *    t_tex = vpos * blocks_xy + vblock
136    *    t_start = t_tex * scale
137    *    t_tex = t_tex + vrect
138    *    o_vpos.xy = t_tex * scale
139    *
140    *    o_l_addr = calc_addr(...)
141    *    o_r_addr = calc_addr(...)
142    * endif
143    * o_vpos.zw = vpos
144    *
145    */
146
147   scale = ureg_imm2f(shader,
148      (float)BLOCK_WIDTH / idct->buffer_width,
149      (float)BLOCK_HEIGHT / idct->buffer_height);
150
151   blocks_xy = ureg_imm2f(shader, idct->blocks_x, idct->blocks_y);
152
153   if (idct->blocks_x > 1 || idct->blocks_y > 1) {
154      struct ureg_dst ar = ureg_DECL_address(shader);
155
156      ureg_MAD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_X),
157               ureg_scalar(vblock, TGSI_SWIZZLE_Y), blocks_xy, vblock);
158
159      ureg_ARL(shader, ureg_writemask(ar, TGSI_WRITEMASK_X), ureg_src(t_tex));
160      t_eb = ureg_src_indirect(eb[0], ureg_src(ar));
161   } else {
162      t_eb = eb[0];
163   }
164
165   ureg_IF(shader, ureg_scalar(t_eb, color_swizzle), &label);
166
167      ureg_MOV(shader, o_vpos, ureg_imm1f(shader, -1.0f));
168
169   ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
170   ureg_ELSE(shader, &label);
171
172      ureg_MAD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, blocks_xy, vblock);
173      ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale);
174
175      ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), vrect);
176
177      ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale);
178      ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_Z),
179         ureg_scalar(vrect, TGSI_SWIZZLE_X),
180         ureg_imm1f(shader, BLOCK_WIDTH / NR_RENDER_TARGETS));
181
182      ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex));
183
184      if(matrix_stage) {
185         calc_addr(shader, o_l_addr, ureg_src(t_tex), ureg_src(t_start), false, false, idct->buffer_width / 4);
186         calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, BLOCK_WIDTH / 4);
187      } else {
188         calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, BLOCK_WIDTH / 4);
189         calc_addr(shader, o_r_addr, ureg_src(t_tex), ureg_src(t_start), true, false, idct->buffer_height / 4);
190      }
191
192   ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
193   ureg_ENDIF(shader);
194
195   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
196
197   ureg_release_temporary(shader, t_tex);
198   ureg_release_temporary(shader, t_start);
199
200   ureg_END(shader);
201
202   return ureg_create_shader_and_destroy(shader, idct->pipe);
203}
204
205static void
206increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2],
207               struct ureg_src saddr[2], bool right_side, bool transposed,
208               int pos, float size)
209{
210   unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
211   unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
212
213   /*
214    * daddr[0..1].(start) = saddr[0..1].(start)
215    * daddr[0..1].(tc) = saddr[0..1].(tc)
216    */
217
218   ureg_MOV(shader, ureg_writemask(daddr[0], wm_start), saddr[0]);
219   ureg_ADD(shader, ureg_writemask(daddr[0], wm_tc), saddr[0], ureg_imm1f(shader, pos / size));
220   ureg_MOV(shader, ureg_writemask(daddr[1], wm_start), saddr[1]);
221   ureg_ADD(shader, ureg_writemask(daddr[1], wm_tc), saddr[1], ureg_imm1f(shader, pos / size));
222}
223
224static void
225fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src addr[2], struct ureg_src sampler)
226{
227   ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, addr[0], sampler);
228   ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, addr[1], sampler);
229}
230
231static void
232matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2])
233{
234   struct ureg_dst tmp;
235
236   tmp = ureg_DECL_temporary(shader);
237
238   /*
239    * tmp.xy = dot4(m[0][0..1], m[1][0..1])
240    * dst = tmp.x + tmp.y
241    */
242   ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
243   ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(l[1]), ureg_src(r[1]));
244   ureg_ADD(shader, dst,
245      ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X),
246      ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
247
248   ureg_release_temporary(shader, tmp);
249}
250
251static void *
252create_matrix_frag_shader(struct vl_idct *idct)
253{
254   struct ureg_program *shader;
255
256   struct ureg_src l_addr[2], r_addr[2];
257
258   struct ureg_dst l[4][2], r[2];
259   struct ureg_dst fragment[NR_RENDER_TARGETS];
260
261   unsigned i, j;
262
263   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
264   if (!shader)
265      return NULL;
266
267   l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
268   l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
269
270   r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR);
271   r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR);
272
273   for (i = 0; i < NR_RENDER_TARGETS; ++i)
274       fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
275
276   for (i = 0; i < 4; ++i) {
277      l[i][0] = ureg_DECL_temporary(shader);
278      l[i][1] = ureg_DECL_temporary(shader);
279   }
280
281   r[0] = ureg_DECL_temporary(shader);
282   r[1] = ureg_DECL_temporary(shader);
283
284   for (i = 1; i < 4; ++i) {
285      increment_addr(shader, l[i], l_addr, false, false, i, idct->buffer_height);
286   }
287
288   for (i = 0; i < 4; ++i) {
289      struct ureg_src s_addr[2];
290      s_addr[0] = i == 0 ? l_addr[0] : ureg_src(l[i][0]);
291      s_addr[1] = i == 0 ? l_addr[1] : ureg_src(l[i][1]);
292      fetch_four(shader, l[i], s_addr, ureg_DECL_sampler(shader, 1));
293   }
294
295   for (i = 0; i < NR_RENDER_TARGETS; ++i) {
296      if(i > 0)
297         increment_addr(shader, r, r_addr, true, true, i, BLOCK_HEIGHT);
298
299      struct ureg_src s_addr[2] = { ureg_src(r[0]), ureg_src(r[1]) };
300      s_addr[0] = i == 0 ? r_addr[0] : ureg_src(r[0]);
301      s_addr[1] = i == 0 ? r_addr[1] : ureg_src(r[1]);
302      fetch_four(shader, r, s_addr, ureg_DECL_sampler(shader, 0));
303
304      for (j = 0; j < 4; ++j) {
305         matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r);
306      }
307   }
308
309   for (i = 0; i < 4; ++i) {
310      ureg_release_temporary(shader, l[i][0]);
311      ureg_release_temporary(shader, l[i][1]);
312   }
313   ureg_release_temporary(shader, r[0]);
314   ureg_release_temporary(shader, r[1]);
315
316   ureg_END(shader);
317
318   return ureg_create_shader_and_destroy(shader, idct->pipe);
319}
320
321static void *
322create_transpose_frag_shader(struct vl_idct *idct)
323{
324   struct ureg_program *shader;
325
326   struct ureg_src l_addr[2], r_addr[2];
327
328   struct ureg_dst l[2], r[2];
329   struct ureg_dst fragment;
330
331   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
332   if (!shader)
333      return NULL;
334
335   l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
336   l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
337
338   r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR);
339   r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR);
340
341   l[0] = ureg_DECL_temporary(shader);
342   l[1] = ureg_DECL_temporary(shader);
343   r[0] = ureg_DECL_temporary(shader);
344   r[1] = ureg_DECL_temporary(shader);
345
346   fetch_four(shader, l, l_addr, ureg_DECL_sampler(shader, 0));
347   fetch_four(shader, r, r_addr, ureg_DECL_sampler(shader, 1));
348
349   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
350
351   matrix_mul(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), l, r);
352
353   ureg_release_temporary(shader, l[0]);
354   ureg_release_temporary(shader, l[1]);
355   ureg_release_temporary(shader, r[0]);
356   ureg_release_temporary(shader, r[1]);
357
358   ureg_END(shader);
359
360   return ureg_create_shader_and_destroy(shader, idct->pipe);
361}
362
363static bool
364init_shaders(struct vl_idct *idct, int color_swizzle)
365{
366   idct->matrix_vs = create_vert_shader(idct, true, color_swizzle);
367   idct->matrix_fs = create_matrix_frag_shader(idct);
368
369   idct->transpose_vs = create_vert_shader(idct, false, color_swizzle);
370   idct->transpose_fs = create_transpose_frag_shader(idct);
371
372   return
373      idct->matrix_vs != NULL &&
374      idct->matrix_fs != NULL &&
375      idct->transpose_vs != NULL &&
376      idct->transpose_fs != NULL;
377}
378
379static void
380cleanup_shaders(struct vl_idct *idct)
381{
382   idct->pipe->delete_vs_state(idct->pipe, idct->matrix_vs);
383   idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
384   idct->pipe->delete_vs_state(idct->pipe, idct->transpose_vs);
385   idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
386}
387
388static bool
389init_state(struct vl_idct *idct)
390{
391   struct pipe_sampler_state sampler;
392   struct pipe_rasterizer_state rs_state;
393   unsigned i;
394
395   assert(idct);
396
397   for (i = 0; i < 4; ++i) {
398      memset(&sampler, 0, sizeof(sampler));
399      sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
400      sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
401      sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
402      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
403      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
404      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
405      sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
406      sampler.compare_func = PIPE_FUNC_ALWAYS;
407      sampler.normalized_coords = 1;
408      /*sampler.shadow_ambient = ; */
409      /*sampler.lod_bias = ; */
410      sampler.min_lod = 0;
411      /*sampler.max_lod = ; */
412      /*sampler.border_color[0] = ; */
413      /*sampler.max_anisotropy = ; */
414      idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
415   }
416
417   memset(&rs_state, 0, sizeof(rs_state));
418   /*rs_state.sprite_coord_enable */
419   rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
420   rs_state.point_quad_rasterization = true;
421   rs_state.point_size = BLOCK_WIDTH;
422   rs_state.gl_rasterization_rules = false;
423   idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state);
424
425   return true;
426}
427
428static void
429cleanup_state(struct vl_idct *idct)
430{
431   unsigned i;
432
433   for (i = 0; i < 4; ++i)
434      idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
435
436   idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state);
437}
438
439static bool
440init_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer)
441{
442   struct pipe_resource template;
443   struct pipe_sampler_view sampler_view;
444   unsigned i;
445
446   assert(idct && buffer);
447
448   /* create textures */
449   memset(&template, 0, sizeof(struct pipe_resource));
450   template.last_level = 0;
451   template.bind = PIPE_BIND_SAMPLER_VIEW;
452   template.flags = 0;
453
454   template.target = PIPE_TEXTURE_2D;
455   template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
456   template.width0 = idct->buffer_width / 4;
457   template.height0 = idct->buffer_height;
458   template.depth0 = 1;
459   template.array_size = 1;
460   template.usage = PIPE_USAGE_STREAM;
461   buffer->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
462
463   template.target = PIPE_TEXTURE_3D;
464   template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
465   template.width0 = idct->buffer_width / NR_RENDER_TARGETS;
466   template.height0 = idct->buffer_height / 4;
467   template.depth0 = NR_RENDER_TARGETS;
468   template.usage = PIPE_USAGE_STATIC;
469   buffer->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
470
471   for (i = 0; i < 4; ++i) {
472      if(buffer->textures.all[i] == NULL)
473         return false; /* a texture failed to allocate */
474
475      u_sampler_view_default_template(&sampler_view, buffer->textures.all[i], buffer->textures.all[i]->format);
476      buffer->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, buffer->textures.all[i], &sampler_view);
477   }
478
479   return true;
480}
481
482static void
483cleanup_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer)
484{
485   unsigned i;
486
487   assert(idct && buffer);
488
489   for (i = 0; i < 4; ++i) {
490      pipe_sampler_view_reference(&buffer->sampler_views.all[i], NULL);
491      pipe_resource_reference(&buffer->textures.all[i], NULL);
492   }
493}
494
495struct pipe_resource *
496vl_idct_upload_matrix(struct pipe_context *pipe)
497{
498   struct pipe_resource template, *matrix;
499   struct pipe_transfer *buf_transfer;
500   unsigned i, j, pitch;
501   float *f;
502
503   struct pipe_box rect =
504   {
505      0, 0, 0,
506      BLOCK_WIDTH / 4,
507      BLOCK_HEIGHT,
508      1
509   };
510
511   memset(&template, 0, sizeof(struct pipe_resource));
512   template.target = PIPE_TEXTURE_2D;
513   template.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
514   template.last_level = 0;
515   template.width0 = 2;
516   template.height0 = 8;
517   template.depth0 = 1;
518   template.array_size = 1;
519   template.usage = PIPE_USAGE_IMMUTABLE;
520   template.bind = PIPE_BIND_SAMPLER_VIEW;
521   template.flags = 0;
522
523   matrix = pipe->screen->resource_create(pipe->screen, &template);
524
525   /* matrix */
526   buf_transfer = pipe->get_transfer
527   (
528      pipe, matrix,
529      0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
530      &rect
531   );
532   pitch = buf_transfer->stride / sizeof(float);
533
534   f = pipe->transfer_map(pipe, buf_transfer);
535   for(i = 0; i < BLOCK_HEIGHT; ++i)
536      for(j = 0; j < BLOCK_WIDTH; ++j)
537         // transpose and scale
538         f[i * pitch + j] = const_matrix[j][i] * sqrtf(SCALE_FACTOR_16_TO_9);
539
540   pipe->transfer_unmap(pipe, buf_transfer);
541   pipe->transfer_destroy(pipe, buf_transfer);
542
543   return matrix;
544}
545
546bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe,
547                  unsigned buffer_width, unsigned buffer_height,
548                  unsigned blocks_x, unsigned blocks_y,
549                  int color_swizzle, struct pipe_resource *matrix)
550{
551   assert(idct && pipe && matrix);
552
553   idct->pipe = pipe;
554   idct->buffer_width = buffer_width;
555   idct->buffer_height = buffer_height;
556   idct->blocks_x = blocks_x;
557   idct->blocks_y = blocks_y;
558   pipe_resource_reference(&idct->matrix, matrix);
559
560   if(!init_shaders(idct, color_swizzle))
561      return false;
562
563   if(!init_state(idct)) {
564      cleanup_shaders(idct);
565      return false;
566   }
567
568   return true;
569}
570
571void
572vl_idct_cleanup(struct vl_idct *idct)
573{
574   cleanup_shaders(idct);
575   cleanup_state(idct);
576
577   pipe_resource_reference(&idct->matrix, NULL);
578}
579
580bool
581vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer,
582                    struct pipe_resource *dst)
583{
584   struct pipe_surface template;
585
586   unsigned i;
587
588   assert(buffer);
589   assert(idct);
590   assert(dst);
591
592   pipe_resource_reference(&buffer->textures.individual.matrix, idct->matrix);
593   pipe_resource_reference(&buffer->textures.individual.transpose, idct->matrix);
594   pipe_resource_reference(&buffer->destination, dst);
595
596   if (!init_textures(idct, buffer))
597      return false;
598
599   /* init state */
600   buffer->viewport[0].scale[0] = buffer->textures.individual.intermediate->width0;
601   buffer->viewport[0].scale[1] = buffer->textures.individual.intermediate->height0;
602
603   buffer->viewport[1].scale[0] = buffer->destination->width0;
604   buffer->viewport[1].scale[1] = buffer->destination->height0;
605
606   buffer->fb_state[0].width = buffer->textures.individual.intermediate->width0;
607   buffer->fb_state[0].height = buffer->textures.individual.intermediate->height0;
608
609   buffer->fb_state[0].nr_cbufs = NR_RENDER_TARGETS;
610   for(i = 0; i < NR_RENDER_TARGETS; ++i) {
611      memset(&template, 0, sizeof(template));
612      template.format = buffer->textures.individual.intermediate->format;
613      template.u.tex.first_layer = i;
614      template.u.tex.last_layer = i;
615      template.usage = PIPE_BIND_RENDER_TARGET;
616      buffer->fb_state[0].cbufs[i] = idct->pipe->create_surface(
617         idct->pipe, buffer->textures.individual.intermediate,
618         &template);
619   }
620
621   buffer->fb_state[1].width = buffer->destination->width0;
622   buffer->fb_state[1].height = buffer->destination->height0;
623
624   buffer->fb_state[1].nr_cbufs = 1;
625
626   memset(&template, 0, sizeof(template));
627   template.format = buffer->destination->format;
628   template.usage = PIPE_BIND_RENDER_TARGET;
629   buffer->fb_state[1].cbufs[0] = idct->pipe->create_surface(
630      idct->pipe, buffer->destination, &template);
631
632   for(i = 0; i < 2; ++i) {
633      buffer->viewport[i].scale[2] = 1;
634      buffer->viewport[i].scale[3] = 1;
635      buffer->viewport[i].translate[0] = 0;
636      buffer->viewport[i].translate[1] = 0;
637      buffer->viewport[i].translate[2] = 0;
638      buffer->viewport[i].translate[3] = 0;
639
640      buffer->fb_state[i].zsbuf = NULL;
641   }
642
643   return true;
644}
645
646void
647vl_idct_cleanup_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer)
648{
649   unsigned i;
650
651   assert(buffer);
652
653   for(i = 0; i < NR_RENDER_TARGETS; ++i) {
654      idct->pipe->surface_destroy(idct->pipe, buffer->fb_state[0].cbufs[i]);
655   }
656
657   idct->pipe->surface_destroy(idct->pipe, buffer->fb_state[1].cbufs[0]);
658
659   cleanup_textures(idct, buffer);
660}
661
662void
663vl_idct_map_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
664{
665   assert(idct);
666
667   struct pipe_box rect =
668   {
669      0, 0, 0,
670      buffer->textures.individual.source->width0,
671      buffer->textures.individual.source->height0,
672      1
673   };
674
675   buffer->tex_transfer = idct->pipe->get_transfer
676   (
677      idct->pipe, buffer->textures.individual.source,
678      0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
679      &rect
680   );
681
682   buffer->texels = idct->pipe->transfer_map(idct->pipe, buffer->tex_transfer);
683}
684
685void
686vl_idct_add_block(struct vl_idct_buffer *buffer, unsigned x, unsigned y, short *block)
687{
688   //struct vertex2s v;
689   unsigned tex_pitch;
690   short *texels;
691
692   unsigned i;
693
694   assert(buffer);
695
696   tex_pitch = buffer->tex_transfer->stride / sizeof(short);
697   texels = buffer->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
698
699   for (i = 0; i < BLOCK_HEIGHT; ++i)
700      memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * sizeof(short));
701}
702
703void
704vl_idct_unmap_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
705{
706   assert(idct && buffer);
707
708   idct->pipe->transfer_unmap(idct->pipe, buffer->tex_transfer);
709   idct->pipe->transfer_destroy(idct->pipe, buffer->tex_transfer);
710}
711
712void
713vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer, unsigned num_instances)
714{
715   unsigned num_verts;
716
717   assert(idct);
718   assert(buffer);
719
720   if(num_instances > 0) {
721      num_verts = idct->blocks_x * idct->blocks_y * 4;
722
723      idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
724
725      /* first stage */
726      idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[0]);
727      idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[0]);
728      idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[0]);
729      idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
730      idct->pipe->bind_vs_state(idct->pipe, idct->matrix_vs);
731      idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
732      util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts, 0, num_instances);
733
734      /* second stage */
735      idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[1]);
736      idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[1]);
737      idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[1]);
738      idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
739      idct->pipe->bind_vs_state(idct->pipe, idct->transpose_vs);
740      idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
741      util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts, 0, num_instances);
742   }
743}
744