vl_idct.c revision 9af3c243d958dd5b9802dda321ab980c83cb8cb8
1/**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "vl_idct.h"
29#include "vl_vertex_buffers.h"
30#include "util/u_draw.h"
31#include <assert.h>
32#include <pipe/p_context.h>
33#include <pipe/p_screen.h>
34#include <util/u_inlines.h>
35#include <util/u_sampler.h>
36#include <util/u_format.h>
37#include <tgsi/tgsi_ureg.h>
38#include "vl_types.h"
39
40#define BLOCK_WIDTH 8
41#define BLOCK_HEIGHT 8
42
43#define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
44
45#define STAGE1_SCALE 4.0f
46#define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE)
47
48#define NR_RENDER_TARGETS 1
49
50struct vertex_shader_consts
51{
52   struct vertex4f norm;
53};
54
55enum VS_INPUT
56{
57   VS_I_RECT,
58   VS_I_VPOS,
59
60   NUM_VS_INPUTS
61};
62
63enum VS_OUTPUT
64{
65   VS_O_VPOS,
66   VS_O_BLOCK,
67   VS_O_TEX,
68   VS_O_START
69};
70
71static const float const_matrix[8][8] = {
72   {  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.3535530f,  0.353553f,  0.3535530f },
73   {  0.4903930f,  0.4157350f,  0.2777850f,  0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
74   {  0.4619400f,  0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f,  0.191342f,  0.4619400f },
75   {  0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f,  0.2777850f,  0.4903930f,  0.097545f, -0.4157350f },
76   {  0.3535530f, -0.3535530f, -0.3535530f,  0.3535540f,  0.3535530f, -0.3535540f, -0.353553f,  0.3535530f },
77   {  0.2777850f, -0.4903930f,  0.0975452f,  0.4157350f, -0.4157350f, -0.0975451f,  0.490393f, -0.2777850f },
78   {  0.1913420f, -0.4619400f,  0.4619400f, -0.1913420f, -0.1913410f,  0.4619400f, -0.461940f,  0.1913420f },
79   {  0.0975451f, -0.2777850f,  0.4157350f, -0.4903930f,  0.4903930f, -0.4157350f,  0.277786f, -0.0975458f }
80};
81
82static void *
83create_vert_shader(struct vl_idct *idct, bool calc_src_cords)
84{
85   struct ureg_program *shader;
86   struct ureg_src scale;
87   struct ureg_src vrect, vpos;
88   struct ureg_dst t_vpos;
89   struct ureg_dst o_vpos, o_block, o_tex, o_start;
90
91   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
92   if (!shader)
93      return NULL;
94
95   t_vpos = ureg_DECL_temporary(shader);
96
97   vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
98   vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
99
100   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
101
102   /*
103    * scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
104    *
105    * t_vpos = vpos + vrect
106    * o_vpos.xy = t_vpos * scale
107    * o_vpos.zw = vpos
108    *
109    * o_block = vrect
110    * o_tex = t_pos
111    * o_start = vpos * scale
112    *
113    */
114   scale = ureg_imm2f(shader,
115      (float)BLOCK_WIDTH / idct->destination->width0,
116      (float)BLOCK_HEIGHT / idct->destination->height0);
117
118   ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
119   ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), scale);
120   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
121   ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
122
123   if(calc_src_cords) {
124      o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
125      o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
126      o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
127
128      ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
129      ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
130      ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, scale);
131   }
132
133   ureg_release_temporary(shader, t_vpos);
134
135   ureg_END(shader);
136
137   return ureg_create_shader_and_destroy(shader, idct->pipe);
138}
139
140static void
141fetch_four(struct ureg_program *shader, struct ureg_dst m[2],
142           struct ureg_src tc, struct ureg_src sampler,
143           struct ureg_src start, struct ureg_src block,
144           bool right_side, bool transposed, float size)
145{
146   struct ureg_dst t_tc;
147   unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
148   unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
149
150   t_tc = ureg_DECL_temporary(shader);
151   m[0] = ureg_DECL_temporary(shader);
152   m[1] = ureg_DECL_temporary(shader);
153
154   /*
155    * t_tc.x = right_side ? start.x : tc.x
156    * t_tc.y = right_side ? tc.y : start.y
157    * m[0..1] = tex(t_tc++, sampler)
158    */
159   if(!right_side) {
160      ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_X));
161      ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_Y));
162   } else {
163      ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_Y));
164      ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_X));
165   }
166
167#if NR_RENDER_TARGETS == 8
168   ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(block, TGSI_SWIZZLE_X));
169#else
170   ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_imm1f(shader, 0.0f));
171#endif
172
173   ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
174   ureg_ADD(shader, ureg_writemask(t_tc, wm_start), ureg_src(t_tc), ureg_imm1f(shader, 1.0f / size));
175   ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
176
177   ureg_release_temporary(shader, t_tc);
178}
179
180static void
181matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2])
182{
183   struct ureg_dst tmp[2];
184   unsigned i;
185
186   for(i = 0; i < 2; ++i) {
187      tmp[i] = ureg_DECL_temporary(shader);
188   }
189
190   /*
191    * tmp[0..1] = dot4(m[0][0..1], m[1][0..1])
192    * dst = tmp[0] + tmp[1]
193    */
194   ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
195   ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(l[1]), ureg_src(r[1]));
196   ureg_ADD(shader, dst,
197      ureg_scalar(ureg_src(tmp[0]), TGSI_SWIZZLE_X),
198      ureg_scalar(ureg_src(tmp[1]), TGSI_SWIZZLE_X));
199
200   for(i = 0; i < 2; ++i) {
201      ureg_release_temporary(shader, tmp[i]);
202   }
203}
204
205static void *
206create_transpose_frag_shader(struct vl_idct *idct)
207{
208   struct pipe_resource *transpose = idct->textures.individual.transpose;
209   struct pipe_resource *intermediate = idct->textures.individual.intermediate;
210
211   struct ureg_program *shader;
212
213   struct ureg_src block, tex, sampler[2];
214   struct ureg_src start[2];
215
216   struct ureg_dst m[2][2];
217   struct ureg_dst tmp, fragment;
218
219   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
220   if (!shader)
221      return NULL;
222
223   block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
224   tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_CONSTANT);
225
226   sampler[0] = ureg_DECL_sampler(shader, 0);
227   sampler[1] = ureg_DECL_sampler(shader, 1);
228
229   start[0] = ureg_imm1f(shader, 0.0f);
230   start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
231
232   fetch_four(shader, m[0], block, sampler[0], start[0], block, false, false, transpose->width0);
233   fetch_four(shader, m[1], tex, sampler[1], start[1], block, true, false, intermediate->height0);
234
235   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
236
237   tmp = ureg_DECL_temporary(shader);
238   matrix_mul(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), m[0], m[1]);
239   ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, STAGE2_SCALE));
240
241   ureg_release_temporary(shader, tmp);
242   ureg_release_temporary(shader, m[0][0]);
243   ureg_release_temporary(shader, m[0][1]);
244   ureg_release_temporary(shader, m[1][0]);
245   ureg_release_temporary(shader, m[1][1]);
246
247   ureg_END(shader);
248
249   return ureg_create_shader_and_destroy(shader, idct->pipe);
250}
251
252static void *
253create_matrix_frag_shader(struct vl_idct *idct)
254{
255   struct pipe_resource *matrix = idct->textures.individual.matrix;
256   struct pipe_resource *source = idct->textures.individual.source;
257
258   struct ureg_program *shader;
259
260   struct ureg_src tex, block, sampler[2];
261   struct ureg_src start[2];
262
263   struct ureg_dst l[4][2], r[2];
264   struct ureg_dst t_tc, tmp, fragment[NR_RENDER_TARGETS];
265
266   unsigned i, j;
267
268   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
269   if (!shader)
270      return NULL;
271
272   t_tc = ureg_DECL_temporary(shader);
273   tmp = ureg_DECL_temporary(shader);
274
275   tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
276   block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
277
278   sampler[0] = ureg_DECL_sampler(shader, 1);
279   sampler[1] = ureg_DECL_sampler(shader, 0);
280
281   start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
282   start[1] = ureg_imm1f(shader, 0.0f);
283
284   for (i = 0; i < NR_RENDER_TARGETS; ++i)
285       fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
286
287   ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), tex);
288   for (i = 0; i < 4; ++i) {
289      fetch_four(shader, l[i], ureg_src(t_tc), sampler[0], start[0], block, false, false, source->width0);
290      ureg_MUL(shader, l[i][0], ureg_src(l[i][0]), ureg_imm1f(shader, STAGE1_SCALE));
291      ureg_MUL(shader, l[i][1], ureg_src(l[i][1]), ureg_imm1f(shader, STAGE1_SCALE));
292      if(i != 3)
293         ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
294            ureg_src(t_tc), ureg_imm1f(shader, 1.0f / source->height0));
295   }
296
297   for (i = 0; i < NR_RENDER_TARGETS; ++i) {
298
299#if NR_RENDER_TARGETS == 8
300      ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i));
301      fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], block, true, true, matrix->width0);
302#elif NR_RENDER_TARGETS == 1
303      fetch_four(shader, r, block, sampler[1], start[1], block, true, true, matrix->width0);
304#else
305#error invalid number of render targets
306#endif
307
308      for (j = 0; j < 4; ++j) {
309         matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r);
310      }
311      ureg_release_temporary(shader, r[0]);
312      ureg_release_temporary(shader, r[1]);
313   }
314
315   ureg_release_temporary(shader, t_tc);
316   ureg_release_temporary(shader, tmp);
317
318   for (i = 0; i < 4; ++i) {
319      ureg_release_temporary(shader, l[i][0]);
320      ureg_release_temporary(shader, l[i][1]);
321   }
322
323   ureg_END(shader);
324
325   return ureg_create_shader_and_destroy(shader, idct->pipe);
326}
327
328static void *
329create_empty_block_frag_shader(struct vl_idct *idct)
330{
331   struct ureg_program *shader;
332   struct ureg_dst fragment;
333
334   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
335   if (!shader)
336      return NULL;
337
338   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
339
340   ureg_MOV(shader, fragment, ureg_imm1f(shader, 0.0f));
341
342   ureg_END(shader);
343
344   return ureg_create_shader_and_destroy(shader, idct->pipe);
345}
346
347static bool
348init_shaders(struct vl_idct *idct)
349{
350   idct->matrix_vs = create_vert_shader(idct, true);
351   idct->matrix_fs = create_matrix_frag_shader(idct);
352
353   idct->transpose_vs = create_vert_shader(idct, true);
354   idct->transpose_fs = create_transpose_frag_shader(idct);
355
356   idct->eb_vs = create_vert_shader(idct, false);
357   idct->eb_fs = create_empty_block_frag_shader(idct);
358
359   return
360      idct->transpose_vs != NULL && idct->transpose_fs != NULL &&
361      idct->matrix_vs != NULL && idct->matrix_fs != NULL &&
362      idct->eb_vs != NULL && idct->eb_fs != NULL;
363}
364
365static void
366cleanup_shaders(struct vl_idct *idct)
367{
368   idct->pipe->delete_vs_state(idct->pipe, idct->transpose_vs);
369   idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
370
371   idct->pipe->delete_vs_state(idct->pipe, idct->matrix_vs);
372   idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
373
374   idct->pipe->delete_vs_state(idct->pipe, idct->eb_vs);
375   idct->pipe->delete_fs_state(idct->pipe, idct->eb_fs);
376}
377
378static bool
379init_buffers(struct vl_idct *idct)
380{
381   struct pipe_resource template;
382   struct pipe_sampler_view sampler_view;
383   struct pipe_vertex_element vertex_elems[2];
384   unsigned i;
385
386   memset(&template, 0, sizeof(struct pipe_resource));
387   template.last_level = 0;
388   template.depth0 = 1;
389   template.bind = PIPE_BIND_SAMPLER_VIEW;
390   template.flags = 0;
391
392   template.target = PIPE_TEXTURE_2D;
393   template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
394   template.width0 = idct->destination->width0 / 4;
395   template.height0 = idct->destination->height0;
396   template.depth0 = 1;
397   template.usage = PIPE_USAGE_STREAM;
398   idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
399
400   template.target = PIPE_TEXTURE_3D;
401   template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
402   template.width0 = idct->destination->width0 / NR_RENDER_TARGETS;
403   template.height0 = idct->destination->height0 / 4;
404   template.depth0 = NR_RENDER_TARGETS;
405   template.usage = PIPE_USAGE_STATIC;
406   idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
407
408   for (i = 0; i < 4; ++i) {
409      if(idct->textures.all[i] == NULL)
410         return false; /* a texture failed to allocate */
411
412      u_sampler_view_default_template(&sampler_view, idct->textures.all[i], idct->textures.all[i]->format);
413      idct->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, idct->textures.all[i], &sampler_view);
414   }
415
416   idct->vertex_bufs.individual.quad = vl_vb_upload_quads(idct->pipe, idct->max_blocks);
417
418   if(idct->vertex_bufs.individual.quad.buffer == NULL)
419      return false;
420
421   idct->vertex_bufs.individual.pos.stride = sizeof(struct vertex2f);
422   idct->vertex_bufs.individual.pos.max_index = 4 * idct->max_blocks - 1;
423   idct->vertex_bufs.individual.pos.buffer_offset = 0;
424   idct->vertex_bufs.individual.pos.buffer = pipe_buffer_create
425   (
426      idct->pipe->screen,
427      PIPE_BIND_VERTEX_BUFFER,
428      sizeof(struct vertex2f) * 4 * idct->max_blocks
429   );
430
431   if(idct->vertex_bufs.individual.pos.buffer == NULL)
432      return false;
433
434   /* Rect element */
435   vertex_elems[0].src_offset = 0;
436   vertex_elems[0].instance_divisor = 0;
437   vertex_elems[0].vertex_buffer_index = 0;
438   vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
439
440   /* Pos element */
441   vertex_elems[1].src_offset = 0;
442   vertex_elems[1].instance_divisor = 0;
443   vertex_elems[1].vertex_buffer_index = 1;
444   vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
445
446   idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
447
448   return true;
449}
450
451static void
452cleanup_buffers(struct vl_idct *idct)
453{
454   unsigned i;
455
456   assert(idct);
457
458   for (i = 0; i < 4; ++i) {
459      pipe_sampler_view_reference(&idct->sampler_views.all[i], NULL);
460      pipe_resource_reference(&idct->textures.all[i], NULL);
461   }
462
463   idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
464   pipe_resource_reference(&idct->vertex_bufs.individual.quad.buffer, NULL);
465   pipe_resource_reference(&idct->vertex_bufs.individual.pos.buffer, NULL);
466}
467
468static void
469init_state(struct vl_idct *idct)
470{
471   struct pipe_sampler_state sampler;
472   struct pipe_rasterizer_state rs_state;
473   unsigned i;
474
475   idct->viewport[0].scale[0] = idct->textures.individual.intermediate->width0;
476   idct->viewport[0].scale[1] = idct->textures.individual.intermediate->height0;
477
478   idct->viewport[1].scale[0] = idct->destination->width0;
479   idct->viewport[1].scale[1] = idct->destination->height0;
480
481   idct->fb_state[0].width = idct->textures.individual.intermediate->width0;
482   idct->fb_state[0].height = idct->textures.individual.intermediate->height0;
483
484   idct->fb_state[0].nr_cbufs = NR_RENDER_TARGETS;
485   for(i = 0; i < NR_RENDER_TARGETS; ++i) {
486      idct->fb_state[0].cbufs[i] = idct->pipe->screen->get_tex_surface(
487         idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, i,
488         PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
489   }
490
491   idct->fb_state[1].width = idct->destination->width0;
492   idct->fb_state[1].height = idct->destination->height0;
493
494   idct->fb_state[1].nr_cbufs = 1;
495   idct->fb_state[1].cbufs[0] = idct->pipe->screen->get_tex_surface(
496      idct->pipe->screen, idct->destination, 0, 0, 0,
497      PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
498
499   for(i = 0; i < 2; ++i) {
500      idct->viewport[i].scale[2] = 1;
501      idct->viewport[i].scale[3] = 1;
502      idct->viewport[i].translate[0] = 0;
503      idct->viewport[i].translate[1] = 0;
504      idct->viewport[i].translate[2] = 0;
505      idct->viewport[i].translate[3] = 0;
506
507      idct->fb_state[i].zsbuf = NULL;
508   }
509
510   for (i = 0; i < 4; ++i) {
511      memset(&sampler, 0, sizeof(sampler));
512      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
513      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
514      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
515      sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
516      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
517      sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
518      sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
519      sampler.compare_func = PIPE_FUNC_ALWAYS;
520      sampler.normalized_coords = 1;
521      /*sampler.shadow_ambient = ; */
522      /*sampler.lod_bias = ; */
523      sampler.min_lod = 0;
524      /*sampler.max_lod = ; */
525      /*sampler.border_color[0] = ; */
526      /*sampler.max_anisotropy = ; */
527      idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
528   }
529
530   memset(&rs_state, 0, sizeof(rs_state));
531   /*rs_state.sprite_coord_enable */
532   rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
533   rs_state.point_quad_rasterization = true;
534   rs_state.point_size = BLOCK_WIDTH;
535   rs_state.gl_rasterization_rules = false;
536   idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state);
537}
538
539static void
540cleanup_state(struct vl_idct *idct)
541{
542   unsigned i;
543
544   for(i = 0; i < NR_RENDER_TARGETS; ++i) {
545      idct->pipe->screen->tex_surface_destroy(idct->fb_state[0].cbufs[i]);
546   }
547
548   idct->pipe->screen->tex_surface_destroy(idct->fb_state[1].cbufs[0]);
549
550   for (i = 0; i < 4; ++i)
551      idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
552
553   idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state);
554}
555
556struct pipe_resource *
557vl_idct_upload_matrix(struct pipe_context *pipe)
558{
559   struct pipe_resource template, *matrix;
560   struct pipe_transfer *buf_transfer;
561   unsigned i, j, pitch;
562   float *f;
563
564   struct pipe_box rect =
565   {
566      0, 0, 0,
567      BLOCK_WIDTH,
568      BLOCK_HEIGHT,
569      1
570   };
571
572   memset(&template, 0, sizeof(struct pipe_resource));
573   template.target = PIPE_TEXTURE_2D;
574   template.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
575   template.last_level = 0;
576   template.width0 = 2;
577   template.height0 = 8;
578   template.depth0 = 1;
579   template.usage = PIPE_USAGE_IMMUTABLE;
580   template.bind = PIPE_BIND_SAMPLER_VIEW;
581   template.flags = 0;
582
583   matrix = pipe->screen->resource_create(pipe->screen, &template);
584
585   /* matrix */
586   buf_transfer = pipe->get_transfer
587   (
588      pipe, matrix,
589      u_subresource(0, 0),
590      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
591      &rect
592   );
593   pitch = buf_transfer->stride / sizeof(float);
594
595   f = pipe->transfer_map(pipe, buf_transfer);
596   for(i = 0; i < BLOCK_HEIGHT; ++i)
597      for(j = 0; j < BLOCK_WIDTH; ++j)
598         f[i * pitch + j] = const_matrix[j][i]; // transpose
599
600   pipe->transfer_unmap(pipe, buf_transfer);
601   pipe->transfer_destroy(pipe, buf_transfer);
602
603   return matrix;
604}
605
606static void
607xfer_buffers_map(struct vl_idct *idct)
608{
609   struct pipe_box rect =
610   {
611      0, 0, 0,
612      idct->textures.individual.source->width0,
613      idct->textures.individual.source->height0,
614      1
615   };
616
617   idct->tex_transfer = idct->pipe->get_transfer
618   (
619      idct->pipe, idct->textures.individual.source,
620      u_subresource(0, 0),
621      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
622      &rect
623   );
624
625   idct->texels = idct->pipe->transfer_map(idct->pipe, idct->tex_transfer);
626}
627
628static void
629xfer_buffers_unmap(struct vl_idct *idct)
630{
631   idct->pipe->transfer_unmap(idct->pipe, idct->tex_transfer);
632   idct->pipe->transfer_destroy(idct->pipe, idct->tex_transfer);
633}
634
635bool
636vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resource *dst, struct pipe_resource *matrix)
637{
638   assert(idct && pipe && dst);
639
640   idct->pipe = pipe;
641   pipe_resource_reference(&idct->textures.individual.matrix, matrix);
642   pipe_resource_reference(&idct->textures.individual.transpose, matrix);
643   pipe_resource_reference(&idct->destination, dst);
644
645   idct->max_blocks =
646      align(idct->destination->width0, BLOCK_WIDTH) / BLOCK_WIDTH *
647      align(idct->destination->height0, BLOCK_HEIGHT) / BLOCK_HEIGHT *
648      idct->destination->depth0;
649
650   if(!init_buffers(idct))
651      return false;
652
653   if(!init_shaders(idct)) {
654      cleanup_buffers(idct);
655      return false;
656   }
657
658   if(!vl_vb_init(&idct->blocks, idct->max_blocks)) {
659      cleanup_shaders(idct);
660      cleanup_buffers(idct);
661      return false;
662   }
663
664   init_state(idct);
665
666   xfer_buffers_map(idct);
667
668   return true;
669}
670
671void
672vl_idct_cleanup(struct vl_idct *idct)
673{
674   vl_vb_cleanup(&idct->blocks);
675   cleanup_shaders(idct);
676   cleanup_buffers(idct);
677
678   cleanup_state(idct);
679
680   pipe_resource_reference(&idct->destination, NULL);
681}
682
683void
684vl_idct_add_block(struct vl_idct *idct, unsigned x, unsigned y, short *block)
685{
686   unsigned tex_pitch;
687   short *texels;
688
689   unsigned i;
690
691   assert(idct);
692
693   tex_pitch = idct->tex_transfer->stride / sizeof(short);
694   texels = idct->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
695
696   for (i = 0; i < BLOCK_HEIGHT; ++i)
697      memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * sizeof(short));
698
699   vl_vb_add_block(&idct->blocks, x, y);
700}
701
702void
703vl_idct_flush(struct vl_idct *idct)
704{
705   struct pipe_transfer *vec_transfer;
706   struct quadf *vectors;
707   unsigned num_blocks;
708
709   assert(idct);
710
711   vectors = pipe_buffer_map
712   (
713      idct->pipe,
714      idct->vertex_bufs.individual.pos.buffer,
715      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
716      &vec_transfer
717   );
718
719   num_blocks = vl_vb_upload(&idct->blocks, vectors);
720
721   pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.pos.buffer, vec_transfer);
722
723   xfer_buffers_unmap(idct);
724
725   if(num_blocks > 0) {
726
727      idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
728
729      /* first stage */
730      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state[0]);
731      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport[0]);
732
733      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
734      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
735      idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[0]);
736      idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
737      idct->pipe->bind_vs_state(idct->pipe, idct->matrix_vs);
738      idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
739
740      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_blocks * 4);
741
742      /* second stage */
743      idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state[1]);
744      idct->pipe->set_viewport_state(idct->pipe, &idct->viewport[1]);
745
746      idct->pipe->set_vertex_buffers(idct->pipe, 2, idct->vertex_bufs.all);
747      idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
748      idct->pipe->set_fragment_sampler_views(idct->pipe, 2, idct->sampler_views.stage[1]);
749      idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
750      idct->pipe->bind_vs_state(idct->pipe, idct->transpose_vs);
751      idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
752
753      util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_blocks * 4);
754   }
755
756   xfer_buffers_map(idct);
757}
758