Searched defs:tObj (Results 1 - 25 of 28) sorted by relevance

12

/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
H A Dintel_tex_validate.c23 struct gl_texture_object *tObj = &intelObj->base; local
27 intelObj->_MaxLevel = tObj->BaseLevel;
29 intelObj->_MaxLevel = tObj->_MaxLevel;
39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; local
40 struct intel_texture_object *intelObj = intel_texture_object(tObj);
48 if (tObj->Target == GL_TEXTURE_BUFFER)
58 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
63 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
70 intelObj->mt->first_level != tObj
[all...]
H A Di830_texstate.c122 struct gl_texture_object *tObj = tUnit->_Current; local
123 struct intel_texture_object *intelObj = intel_texture_object(tObj);
146 firstImage = tObj->Image[0][tObj->BaseLevel];
148 intel_miptree_get_image_offset(intelObj->mt, tObj->BaseLevel, 0, 0,
179 if (tObj->Target == GL_TEXTURE_CUBE_MAP)
265 maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel);
290 if (tObj->Target == GL_TEXTURE_3D)
H A Di915_texstate.c140 struct gl_texture_object *tObj = tUnit->_Current; local
141 struct intel_texture_object *intelObj = intel_texture_object(tObj);
164 firstImage = tObj->Image[0][tObj->BaseLevel];
171 tObj->DepthMode);
188 maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel);
266 tObj->Target != GL_TEXTURE_3D) {
267 if (tObj->Target == GL_TEXTURE_1D)
294 if (tObj
[all...]
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
H A Dintel_tex_validate.c23 struct gl_texture_object *tObj = &intelObj->base; local
27 intelObj->_MaxLevel = tObj->BaseLevel;
29 intelObj->_MaxLevel = tObj->_MaxLevel;
39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; local
40 struct intel_texture_object *intelObj = intel_texture_object(tObj);
48 if (tObj->Target == GL_TEXTURE_BUFFER)
58 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
63 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
70 intelObj->mt->first_level != tObj
[all...]
H A Dgen7_wm_surface_state.c238 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; local
241 intel_buffer_object(tObj->BufferObject);
243 gl_format format = tObj->_BufferObjectFormat;
298 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; local
299 struct intel_texture_object *intelObj = intel_texture_object(tObj);
301 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
306 if (tObj->Target == GL_TEXTURE_BUFFER) {
326 surf->ss0.surface_type = translate_tex_target(tObj->Target);
329 tObj
[all...]
H A Dbrw_wm_surface_state.c720 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; local
723 intel_buffer_object(tObj->BufferObject);
725 gl_format format = tObj->_BufferObjectFormat;
773 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; local
774 struct intel_texture_object *intelObj = intel_texture_object(tObj);
776 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
781 if (tObj->Target == GL_TEXTURE_BUFFER) {
791 surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
796 tObj
[all...]
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
H A Dintel_tex_validate.c23 struct gl_texture_object *tObj = &intelObj->base; local
27 intelObj->_MaxLevel = tObj->BaseLevel;
29 intelObj->_MaxLevel = tObj->_MaxLevel;
39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; local
40 struct intel_texture_object *intelObj = intel_texture_object(tObj);
48 if (tObj->Target == GL_TEXTURE_BUFFER)
58 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
63 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
70 intelObj->mt->first_level != tObj
[all...]
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Dintel_tex_validate.c23 struct gl_texture_object *tObj = &intelObj->base; local
27 intelObj->_MaxLevel = tObj->BaseLevel;
29 intelObj->_MaxLevel = tObj->_MaxLevel;
39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; local
40 struct intel_texture_object *intelObj = intel_texture_object(tObj);
48 if (tObj->Target == GL_TEXTURE_BUFFER)
58 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
63 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
70 intelObj->mt->first_level != tObj
[all...]
H A Di830_texstate.c122 struct gl_texture_object *tObj = tUnit->_Current; local
123 struct intel_texture_object *intelObj = intel_texture_object(tObj);
146 firstImage = tObj->Image[0][tObj->BaseLevel];
148 intel_miptree_get_image_offset(intelObj->mt, tObj->BaseLevel, 0, 0,
179 if (tObj->Target == GL_TEXTURE_CUBE_MAP)
265 maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel);
290 if (tObj->Target == GL_TEXTURE_3D)
H A Di915_texstate.c140 struct gl_texture_object *tObj = tUnit->_Current; local
141 struct intel_texture_object *intelObj = intel_texture_object(tObj);
164 firstImage = tObj->Image[0][tObj->BaseLevel];
171 tObj->DepthMode);
188 maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel);
266 tObj->Target != GL_TEXTURE_3D) {
267 if (tObj->Target == GL_TEXTURE_1D)
294 if (tObj
[all...]
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dintel_tex_validate.c23 struct gl_texture_object *tObj = &intelObj->base; local
27 intelObj->_MaxLevel = tObj->BaseLevel;
29 intelObj->_MaxLevel = tObj->_MaxLevel;
39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; local
40 struct intel_texture_object *intelObj = intel_texture_object(tObj);
48 if (tObj->Target == GL_TEXTURE_BUFFER)
58 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
63 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
70 intelObj->mt->first_level != tObj
[all...]
H A Dgen7_wm_surface_state.c238 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; local
241 intel_buffer_object(tObj->BufferObject);
243 gl_format format = tObj->_BufferObjectFormat;
298 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; local
299 struct intel_texture_object *intelObj = intel_texture_object(tObj);
301 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
306 if (tObj->Target == GL_TEXTURE_BUFFER) {
326 surf->ss0.surface_type = translate_tex_target(tObj->Target);
329 tObj
[all...]
H A Dbrw_wm_surface_state.c720 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; local
723 intel_buffer_object(tObj->BufferObject);
725 gl_format format = tObj->_BufferObjectFormat;
773 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; local
774 struct intel_texture_object *intelObj = intel_texture_object(tObj);
776 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
781 if (tObj->Target == GL_TEXTURE_BUFFER) {
791 surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
796 tObj
[all...]
/external/mesa3d/src/mesa/drivers/dri/intel/
H A Dintel_tex_validate.c23 struct gl_texture_object *tObj = &intelObj->base; local
27 intelObj->_MaxLevel = tObj->BaseLevel;
29 intelObj->_MaxLevel = tObj->_MaxLevel;
39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; local
40 struct intel_texture_object *intelObj = intel_texture_object(tObj);
48 if (tObj->Target == GL_TEXTURE_BUFFER)
58 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
63 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
70 intelObj->mt->first_level != tObj
[all...]
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
H A Dr200_tex.c67 struct gl_texture_object *tObj = &t->base; local
111 if (tObj->Target != GL_TEXTURE_1D) {
H A Dradeon_mipmap_tree.c248 * @param[in] tObj texture object whose LOD values to calculate
252 static void calculate_min_max_lod(struct gl_sampler_object *samp, struct gl_texture_object *tObj, argument
258 switch (tObj->Target) {
266 minLod = maxLod = tObj->BaseLevel;
268 minLod = tObj->BaseLevel + (GLint)(samp->MinLod);
269 minLod = MAX2(minLod, tObj->BaseLevel);
270 minLod = MIN2(minLod, tObj->MaxLevel);
271 maxLod = tObj->BaseLevel + (GLint)(samp->MaxLod + 0.5);
272 maxLod = MIN2(maxLod, tObj->MaxLevel);
273 maxLod = MIN2(maxLod, tObj
[all...]
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_tex.c67 struct gl_texture_object *tObj = &t->base; local
111 if (tObj->Target != GL_TEXTURE_1D) {
H A Dradeon_mipmap_tree.c248 * @param[in] tObj texture object whose LOD values to calculate
252 static void calculate_min_max_lod(struct gl_sampler_object *samp, struct gl_texture_object *tObj, argument
258 switch (tObj->Target) {
266 minLod = maxLod = tObj->BaseLevel;
268 minLod = tObj->BaseLevel + (GLint)(samp->MinLod);
269 minLod = MAX2(minLod, tObj->BaseLevel);
270 minLod = MIN2(minLod, tObj->MaxLevel);
271 maxLod = tObj->BaseLevel + (GLint)(samp->MaxLod + 0.5);
272 maxLod = MIN2(maxLod, tObj->MaxLevel);
273 maxLod = MIN2(maxLod, tObj
[all...]
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
H A Dradeon_mipmap_tree.c248 * @param[in] tObj texture object whose LOD values to calculate
252 static void calculate_min_max_lod(struct gl_sampler_object *samp, struct gl_texture_object *tObj, argument
258 switch (tObj->Target) {
266 minLod = maxLod = tObj->BaseLevel;
268 minLod = tObj->BaseLevel + (GLint)(samp->MinLod);
269 minLod = MAX2(minLod, tObj->BaseLevel);
270 minLod = MIN2(minLod, tObj->MaxLevel);
271 maxLod = tObj->BaseLevel + (GLint)(samp->MaxLod + 0.5);
272 maxLod = MIN2(maxLod, tObj->MaxLevel);
273 maxLod = MIN2(maxLod, tObj
[all...]
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
H A Ds_context.c479 struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current; local
480 /* Note: If tObj is NULL, the sample function will be a simple
485 _swrast_choose_texture_sample_func(ctx, tObj,
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_mipmap_tree.c248 * @param[in] tObj texture object whose LOD values to calculate
252 static void calculate_min_max_lod(struct gl_sampler_object *samp, struct gl_texture_object *tObj, argument
258 switch (tObj->Target) {
266 minLod = maxLod = tObj->BaseLevel;
268 minLod = tObj->BaseLevel + (GLint)(samp->MinLod);
269 minLod = MAX2(minLod, tObj->BaseLevel);
270 minLod = MIN2(minLod, tObj->MaxLevel);
271 maxLod = tObj->BaseLevel + (GLint)(samp->MaxLod + 0.5);
272 maxLod = MIN2(maxLod, tObj->MaxLevel);
273 maxLod = MIN2(maxLod, tObj
[all...]
/external/mesa3d/src/mesa/swrast/
H A Ds_context.c479 struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current; local
480 /* Note: If tObj is NULL, the sample function will be a simple
485 _swrast_choose_texture_sample_func(ctx, tObj,
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dteximage.c570 * \param tObj texture object.
576 set_tex_image(struct gl_texture_object *tObj, argument
582 ASSERT(tObj);
587 tObj->Image[face][level] = texImage;
590 texImage->TexObject = tObj;
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
H A Dst_cb_texture.c1174 struct gl_texture_object *tObj)
1177 struct st_texture_object *stObj = st_texture_object(tObj);
1184 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1172 st_finalize_texture(struct gl_context *ctx, struct pipe_context *pipe, struct gl_texture_object *tObj) argument
/external/mesa3d/src/mesa/main/
H A Dteximage.c570 * \param tObj texture object.
576 set_tex_image(struct gl_texture_object *tObj, argument
582 ASSERT(tObj);
587 tObj->Image[face][level] = texImage;
590 texImage->TexObject = tObj;

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