/frameworks/base/core/java/com/android/internal/view/ |
H A D | WindowManagerPolicyThread.java | 22 * Static storage of the thread running the window manager policy, to 29 public static void set(Thread thread, Looper looper) { argument 30 mThread = thread;
|
/frameworks/base/libs/hwui/ |
H A D | DeferredLayerUpdater.cpp | 27 DeferredLayerUpdater::DeferredLayerUpdater(renderthread::RenderThread& thread, Layer* layer) argument 34 , mRenderThread(thread) {
|
H A D | RenderState.cpp | 24 RenderState::RenderState(renderthread::RenderThread& thread) argument 25 : mRenderThread(thread) 165 LOG_ALWAYS_FATAL_IF(!pthread_equal(mThreadId, curr), "Wrong thread!");
|
/frameworks/base/libs/hwui/renderthread/ |
H A D | DrawFrameTask.cpp | 46 void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context) { argument 47 mRenderThread = thread;
|
H A D | EglManager.cpp | 67 EglManager::EglManager(RenderThread& thread) argument 68 : mRenderThread(thread)
|
H A D | CanvasContext.cpp | 40 CanvasContext::CanvasContext(RenderThread& thread, bool translucent, argument 42 : mRenderThread(thread) 43 , mEglManager(thread.eglManager()) 187 // as we will just end up fighting the UI thread. 270 void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) { argument 273 if (thread.eglManager().hasEglContext()) { 274 thread.eglManager().requireGlContext(); 278 thread.renderState().invokeFunctor(functor, mode, NULL); 344 void CanvasContext::trimMemory(RenderThread& thread, int level) { argument 346 if (!thread 372 setTextureAtlas(RenderThread& thread, const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) argument [all...] |
H A D | RenderProxy.cpp | 55 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent, argument 57 return new CanvasContext(*args->thread, args->translucent, 67 args->thread = &mRenderThread; 94 CREATE_BRIDGE2(setFrameInterval, RenderThread* thread, nsecs_t frameIntervalNanos) { argument 95 args->thread->timeLord().setFrameInterval(args->frameIntervalNanos); 101 args->thread = &mRenderThread; 218 // the render thread. 222 CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) { argument 223 CanvasContext::invokeFunctor(*args->thread, args->functor); 229 RenderThread& thread local 255 CREATE_BRIDGE2(createTextureLayer, RenderThread* thread, CanvasContext* context) argument 326 CREATE_BRIDGE2(timMemory, RenderThread* thread, int level) argument 334 RenderThread& thread = RenderThread::getInstance(); local 397 CREATE_BRIDGE4(setTextureAtlas, RenderThread* thread, GraphicBuffer* buffer, int64_t* map, size_t size) argument 428 RenderThread& thread = RenderThread::getInstance(); local [all...] |
/frameworks/base/libs/hwui/thread/ |
H A D | TaskManager.cpp | 67 sp<WorkerThread> thread; local 71 thread = mThreads[i]; 76 return thread->addTask(wrapper);
|
/frameworks/av/media/libstagefright/foundation/ |
H A D | ALooper.cpp | 130 sp<LooperThread> thread; local 136 thread = mThread; 142 if (thread == NULL && !runningLocally) { 146 if (thread != NULL) { 147 thread->requestExit(); 152 if (!runningLocally && !thread->isCurrentThread()) { 153 // If not running locally and this thread _is_ the looper thread, 155 thread->requestExitAndWait();
|
/frameworks/base/core/java/android/content/ |
H A D | AbstractThreadedSyncAdapter.java | 30 * An abstract implementation of a SyncAdapter that spawns a thread to invoke a sync operation. 33 * When a startSync() is received and there is no sync operation in progress then a thread 34 * will be started to run the operation and {@link #onPerformSync} will be invoked on that thread. 35 * If a cancelSync() is received that matches an existing sync operation then the thread 36 * that is running that sync operation will be interrupted, which will indicate to the thread 125 * at the same time, each in their own thread. This must be consistent with the setting 221 * The thread that invokes {@link AbstractThreadedSyncAdapter#onPerformSync}. It also acquires 223 * this thread in order to cancel the sync. 310 * thread than the sync thread an 335 onSyncCanceled(Thread thread) argument [all...] |
/frameworks/volley/src/com/android/volley/ |
H A D | VolleyLog.java | 76 * calling thread ID and method name. 101 * A simple event log with records containing a name, thread ID, and timestamp. 111 public final long thread; field in class:VolleyLog.MarkerLog.Marker 114 public Marker(String name, long thread, long time) { argument 116 this.thread = thread; 150 d("(+%-4d) [%2d] %s", (thisTime - prevTime), marker.thread, marker.name);
|
/frameworks/av/services/audioflinger/ |
H A D | PatchPanel.cpp | 232 sp<ThreadBase> thread = local 234 newPatch->mPlaybackThread = (MixerThread *)thread.get(); 235 if (thread == 0) { 236 ALOGW("createAudioPatch() cannot get playback thread"); 288 sp<ThreadBase> thread = audioflinger->checkRecordThread_l( local 290 if (thread == 0) { 296 status = thread->sendCreateAudioPatchConfigEvent(patch, &halHandle); 307 sp<ThreadBase> thread = audioflinger->checkRecordThread_l( local 309 if (thread == 0) { 331 status = thread 358 sp<ThreadBase> thread = local 590 sp<ThreadBase> thread = audioflinger->checkRecordThread_l( local 604 sp<ThreadBase> thread = audioflinger->checkRecordThread_l( local 627 sp<ThreadBase> thread = local [all...] |
H A D | Effects.h | 44 EffectModule(ThreadBase *thread, 92 void setThread(const wp<ThreadBase>& thread) { mThread = thread; } argument 93 const wp<ThreadBase>& thread() { return mThread; } function in class:EffectModule 141 wp<ThreadBase> mThread; // parent thread 237 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread). 246 EffectChain(ThreadBase *thread, int sessionId); 358 void clearInputBuffer_l(sp<ThreadBase> thread); 360 void setThread(const sp<ThreadBase>& thread); 362 wp<ThreadBase> mThread; // parent mixer thread [all...] |
H A D | PlaybackTracks.h | 25 Track( PlaybackThread *thread, 109 // FIXME parameters not needed, could get them from the thread 157 bool mFlushHwPending; // track requests for thread flush 167 static sp<TimedTrack> create(PlaybackThread *thread, 210 TimedTrack(PlaybackThread *thread, 261 OutputTrack(PlaybackThread *thread, 277 const wp<ThreadBase>& thread() const { return mThread; } function in class:OutputTrack
|
/frameworks/base/core/java/android/app/ |
H A D | Service.java | 45 * thread of their hosting process. This means that, if your service is going 47 * networking) operations, it should spawn its own thread in which to do that 51 * as a standard implementation of Service that has its own thread where it 80 * <li> A Service is <b>not</b> a thread. It is not a means itself to do work off 81 * of the main thread (to avoid Application Not Responding errors). 103 * main thread. It is up to the Service to implement these with the appropriate 104 * behavior, such as creating a secondary thread in which it does its work.</p> 231 * to schedule work to be done asynchronously or in another thread, then you 374 * and spawns a thread to do its networking. If its process is killed 435 * service's main thread 698 attach( Context context, ActivityThread thread, String className, IBinder token, Application application, Object activityManager) argument [all...] |
/frameworks/base/services/tests/servicestests/src/com/android/server/location/ |
H A D | LocationBasedCountryDetectorTest.java | 211 // Wait for query thread ending 234 // There is no way to stop the thread, let's test it could be stopped, after get country 236 // Wait for query thread ending 313 // Wait for query thread ending 336 // Wait for query thread ending 358 private void waitForThreadEnding(Thread thread) { argument 360 thread.join(5000); 375 Thread thread = detector.getQueryThread(); 376 assertTrue(thread != null); 377 return thread; [all...] |
/frameworks/base/tests/touchlag/ |
H A D | touchlag.cpp | 173 sp<EventThread> thread; member in class:TouchEvents 177 thread = new EventThread(); 178 thread->run("EventThread", PRIORITY_URGENT_DISPLAY); 182 *x = thread->x; 183 *y = thread->y; 184 return thread->down;
|
/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTextureClient_test.cpp | 538 MyThread* thread = new MyThread(mST); local 539 sp<Thread> threadBase(thread); 543 thread->run(); 548 thread->bufferDequeued(); 549 thread->requestExitAndWait();
|
/frameworks/base/core/java/com/android/internal/content/ |
H A D | PackageMonitor.java | 68 public void register(Context context, Looper thread, boolean externalStorage) { argument 69 register(context, thread, null, externalStorage); 72 public void register(Context context, Looper thread, UserHandle user, argument 78 if (thread == null) { 81 mRegisteredHandler = new Handler(thread);
|
/frameworks/base/services/core/java/com/android/server/ |
H A D | Watchdog.java | 54 // Set this to true to have the watchdog record kernel thread stacks when it fires 75 /* This handler will be used to post message back onto the main thread */ 113 // to do a context switch to check the thread. Note that we 208 // Initialize handler checkers for each common thread we want to check. Note 209 // that we are not currently checking the background thread, since it can 213 // The shared foreground thread is the main checker. It is where we 216 "foreground thread", DEFAULT_TIMEOUT); 218 // Add checker for main thread. We only do a quick check since there 219 // can be UI running on the thread. 221 "main thread", DEFAULT_TIMEOU 271 addThread(Handler thread) argument 275 addThread(Handler thread, long timeoutMillis) argument [all...] |
/frameworks/base/core/java/android/database/sqlite/ |
H A D | SQLiteConnectionPool.java | 50 * The connection pool is thread-safe (but the connections themselves are not). 141 * This flag indicates that the connection is needed by the UI thread. 657 // Park the thread until a connection is assigned or the pool is closed. 738 final Thread thread = Thread.currentThread(); 741 msg.append("' has been unable to grant a connection to thread "); 742 msg.append(thread.getId()).append(" (").append(thread.getName()).append(") "); 967 private ConnectionWaiter obtainConnectionWaiterLocked(Thread thread, long startTime, argument 976 waiter.mThread = thread; 1045 + " ms - thread [all...] |
/frameworks/base/services/core/jni/ |
H A D | com_android_server_tv_TvInputHal.cpp | 540 sp<BufferProducerThread> thread; local 546 ALOGE("capture thread not existing."); 549 thread = connection.mThread; 551 thread->onCaptured(seq, succeeded);
|
/frameworks/wilhelm/tests/sandbox/ |
H A D | playbq.c | 131 // This thread reads from a (slow) filesystem with unpredictable latency and writes to pipe 569 // create thread to read from file 570 pthread_t thread; local 571 int ok = pthread_create(&thread, (const pthread_attr_t *) NULL, file_reader_loop, NULL); 574 // give thread a head start so that the pipe is initially filled
|
H A D | playbq.cpp | 131 // This thread reads from a (slow) filesystem with unpredictable latency and writes to pipe 569 // create thread to read from file 570 pthread_t thread; local 571 int ok = pthread_create(&thread, (const pthread_attr_t *) NULL, file_reader_loop, NULL); 574 // give thread a head start so that the pipe is initially filled
|
/frameworks/base/services/core/java/com/android/server/am/ |
H A D | ProcessRecord.java | 61 IApplicationThread thread; // the actual proc... may be null only if field in class:ProcessRecord 239 pw.print(prefix); pw.print("thread="); pw.println(thread); 414 if (thread == null) { 436 thread = _thread; 440 thread = null; 483 if (deathRecipient != null && thread != null) { 484 thread.asBinder().unlinkToDeath(deathRecipient, 0);
|