Searched refs:Color (Results 76 - 100 of 585) sorted by relevance

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/external/chromium_org/third_party/WebKit/Source/core/rendering/
H A DRenderThemeChromiumDefault.h41 virtual Color systemColor(CSSValueID) const OVERRIDE;
46 virtual Color activeListBoxSelectionBackgroundColor() const;
47 virtual Color activeListBoxSelectionForegroundColor() const;
48 virtual Color inactiveListBoxSelectionBackgroundColor() const;
49 virtual Color inactiveListBoxSelectionForegroundColor() const;
51 virtual Color platformActiveSelectionBackgroundColor() const OVERRIDE;
52 virtual Color platformInactiveSelectionBackgroundColor() const OVERRIDE;
53 virtual Color platformActiveSelectionForegroundColor() const OVERRIDE;
54 virtual Color platformInactiveSelectionForegroundColor() const OVERRIDE;
H A DRenderThemeChromiumAndroid.h44 virtual Color platformTapHighlightColor() const OVERRIDE
49 virtual Color platformActiveSelectionBackgroundColor() const OVERRIDE
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
H A DFEDropShadow.h24 #include "platform/graphics/Color.h"
32 static PassRefPtr<FEDropShadow> create(Filter*, float, float, float, float, const Color&, float);
46 Color shadowColor() const { return m_shadowColor; }
47 void setShadowColor(const Color& shadowColor) { m_shadowColor = shadowColor; }
58 FEDropShadow(Filter*, float, float, float, float, const Color&, float);
66 Color m_shadowColor;
/external/javassist/sample/duplicate/
H A DViewer.java10 private static final Color[] colorList = {
11 Color.orange, Color.pink, Color.green, Color.blue };
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
H A Dnv10_state_raster.c40 PUSH_DATAb(push, ctx->Color.AlphaEnabled);
43 PUSH_DATA (push, nvgl_comparison_op(ctx->Color.AlphaFunc));
44 PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.AlphaRef));
53 PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.BlendColor[3]) << 24 |
54 FLOAT_TO_UBYTE(ctx->Color.BlendColor[0]) << 16 |
55 FLOAT_TO_UBYTE(ctx->Color.BlendColor[1]) << 8 |
56 FLOAT_TO_UBYTE(ctx->Color.BlendColor[2]) << 0);
65 PUSH_DATAb(push, ctx->Color.BlendEnabled);
68 PUSH_DATA (push, nvgl_blend_eqn(ctx->Color.Blend[0].EquationRGB));
77 PUSH_DATA (push, nvgl_blend_func(ctx->Color
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H A Dnv04_state_raster.c134 if (ctx->Color.DitherFlag)
156 if (ctx->Color.AlphaEnabled)
159 nv04->ctrl[0] |= get_comparison_op(ctx->Color.AlphaFunc) << 8 |
160 FLOAT_TO_UBYTE(ctx->Color.AlphaRef);
162 /* Color mask. */
163 if (ctx->Color.ColorMask[0][RCOMP])
165 if (ctx->Color.ColorMask[0][GCOMP])
167 if (ctx->Color.ColorMask[0][BCOMP])
169 if (ctx->Color.ColorMask[0][ACOMP])
205 nv04->blend |= get_blend_func(ctx->Color
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/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnv10_state_raster.c40 PUSH_DATAb(push, ctx->Color.AlphaEnabled);
43 PUSH_DATA (push, nvgl_comparison_op(ctx->Color.AlphaFunc));
44 PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.AlphaRef));
53 PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.BlendColor[3]) << 24 |
54 FLOAT_TO_UBYTE(ctx->Color.BlendColor[0]) << 16 |
55 FLOAT_TO_UBYTE(ctx->Color.BlendColor[1]) << 8 |
56 FLOAT_TO_UBYTE(ctx->Color.BlendColor[2]) << 0);
65 PUSH_DATAb(push, ctx->Color.BlendEnabled);
68 PUSH_DATA (push, nvgl_blend_eqn(ctx->Color.Blend[0].EquationRGB));
77 PUSH_DATA (push, nvgl_blend_func(ctx->Color
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H A Dnv04_state_raster.c134 if (ctx->Color.DitherFlag)
156 if (ctx->Color.AlphaEnabled)
159 nv04->ctrl[0] |= get_comparison_op(ctx->Color.AlphaFunc) << 8 |
160 FLOAT_TO_UBYTE(ctx->Color.AlphaRef);
162 /* Color mask. */
163 if (ctx->Color.ColorMask[0][RCOMP])
165 if (ctx->Color.ColorMask[0][GCOMP])
167 if (ctx->Color.ColorMask[0][BCOMP])
169 if (ctx->Color.ColorMask[0][ACOMP])
205 nv04->blend |= get_blend_func(ctx->Color
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/external/chromium_org/third_party/WebKit/Source/core/paint/
H A DInlineFlowBoxPainter.h13 class Color;
30 void paintFillLayers(const PaintInfo&, const Color&, const FillLayer&, const LayoutRect&, CompositeOperator = CompositeSourceOver);
31 void paintFillLayer(const PaintInfo&, const Color&, const FillLayer&, const LayoutRect&, CompositeOperator);
H A DInlinePainter.h12 class Color;
28 const LayoutRect& nextLine, const Color);
/external/chromium_org/third_party/WebKit/Source/core/rendering/style/
H A DShadowData.h29 #include "platform/graphics/Color.h"
39 ShadowData(const FloatPoint& location, float blur, float spread, ShadowStyle style, const Color& color)
59 const Color& color() const { return m_color; }
66 Color m_color;
H A DStyleInheritedData.h30 #include "platform/graphics/Color.h"
57 Color color;
58 Color visitedLinkColor;
/external/clang/test/Index/
H A Dannotate-tokens.c11 enum Color { Red, Green, Blue }; enum
13 enum Color g(int i, ...) {
23 enum Color c;
132 // CHECK: Identifier: "Color" [23:8 - 23:13] TypeRef=enum Color:11:6
/external/chromium_org/third_party/WebKit/Source/core/css/
H A DRGBColor.h31 #include "platform/graphics/Color.h"
48 Color color() const { return Color(m_rgbColor); }
/external/chromium_org/third_party/WebKit/Source/platform/graphics/
H A DDrawLooperBuilder.h44 class Color;
72 void addShadow(const FloatSize& offset, float blur, const Color&,
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
H A Dbrw_cc.c146 if (ctx->Color.ColorLogicOpEnabled && ctx->Color.LogicOp != GL_COPY) {
148 cc->cc5.logicop_func = intel_translate_logic_op(ctx->Color.LogicOp);
149 } else if (ctx->Color.BlendEnabled) {
150 GLenum eqRGB = ctx->Color.Blend[0].EquationRGB;
151 GLenum eqA = ctx->Color.Blend[0].EquationA;
152 GLenum srcRGB = ctx->Color.Blend[0].SrcRGB;
153 GLenum dstRGB = ctx->Color.Blend[0].DstRGB;
154 GLenum srcA = ctx->Color.Blend[0].SrcA;
155 GLenum dstA = ctx->Color
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/external/clang/test/Sema/
H A Dattr-deprecated-message.c18 typedef enum {red, green, blue} Color __attribute__((deprecated("Please avoid Color"))); // expected-note {{'Color' has been explicitly marked deprecated here}} typedef in typeref:enum:__anon19071
21 Color c1; // expected-warning {{'Color' is deprecated: Please avoid Color}}
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_cc.c146 if (ctx->Color.ColorLogicOpEnabled && ctx->Color.LogicOp != GL_COPY) {
148 cc->cc5.logicop_func = intel_translate_logic_op(ctx->Color.LogicOp);
149 } else if (ctx->Color.BlendEnabled) {
150 GLenum eqRGB = ctx->Color.Blend[0].EquationRGB;
151 GLenum eqA = ctx->Color.Blend[0].EquationA;
152 GLenum srcRGB = ctx->Color.Blend[0].SrcRGB;
153 GLenum dstRGB = ctx->Color.Blend[0].DstRGB;
154 GLenum srcA = ctx->Color.Blend[0].SrcA;
155 GLenum dstA = ctx->Color
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/external/chromium_org/third_party/WebKit/Source/core/animation/animatable/
H A DAnimatableColor.h35 #include "platform/graphics/Color.h"
42 AnimatableColorImpl(Color);
43 Color toColor() const;
62 Color color() const { return m_color.toColor(); }
63 Color visitedLinkColor() const { return m_visitedLinkColor.toColor(); }
/external/eclipse-windowbuilder/propertysheet/src/org/eclipse/wb/core/controls/
H A DCFlatButton.java19 import org.eclipse.swt.graphics.Color;
37 private static final Color COLOR_FACE = DrawUtils.getShiftedColor(IColorConstants.button, 12);
38 private static final Color COLOR_FACE_SELECTED = IColorConstants.buttonDarker;
39 private static final Color COLOR_BORDER_GRADIENT1 = DrawUtils.getShiftedColor(
42 private static final Color COLOR_BORDER_GRADIENT1_SELECTED = DrawUtils.getShiftedColor(
45 private static final Color COLOR_BORDER_GRADIENT2 = DrawUtils.getShiftedColor(COLOR_FACE, -8);
46 private static final Color COLOR_BORDER_GRADIENT2_SELECTED = DrawUtils.getShiftedColor(
64 Color faceColor = isSelected ? COLOR_FACE_SELECTED : COLOR_FACE;
65 Color borderGradientColor1 =
67 Color borderGradientColor
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
H A Ds_alpha.c41 switch (ctx->Color.AlphaFunc) { \
99 if (ctx->Color.AlphaFunc == GL_ALWAYS) {
103 else if (ctx->Color.AlphaFunc == GL_NEVER) {
116 CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
122 CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);
127 const GLfloat ref = ctx->Color.AlphaRef;
138 CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
145 CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);
151 const GLfloat ref = ctx->Color.AlphaRef;
H A Ds_masking.c60 const GLuint srcMask = *((GLuint *) ctx->Color.ColorMask[buf]);
72 const GLushort rMask = ctx->Color.ColorMask[buf][RCOMP] ? 0xffff : 0x0;
73 const GLushort gMask = ctx->Color.ColorMask[buf][GCOMP] ? 0xffff : 0x0;
74 const GLushort bMask = ctx->Color.ColorMask[buf][BCOMP] ? 0xffff : 0x0;
75 const GLushort aMask = ctx->Color.ColorMask[buf][ACOMP] ? 0xffff : 0x0;
88 const GLuint rMask = ctx->Color.ColorMask[buf][RCOMP] ? ~0x0 : 0x0;
89 const GLuint gMask = ctx->Color.ColorMask[buf][GCOMP] ? ~0x0 : 0x0;
90 const GLuint bMask = ctx->Color.ColorMask[buf][BCOMP] ? ~0x0 : 0x0;
91 const GLuint aMask = ctx->Color.ColorMask[buf][ACOMP] ? ~0x0 : 0x0;
H A Ds_blend.c78 ASSERT(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD);
79 ASSERT(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD);
80 ASSERT(ctx->Color.Blend[0].SrcRGB == GL_ZERO);
81 ASSERT(ctx->Color.Blend[0].DstRGB == GL_ONE);
104 ASSERT(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD);
105 ASSERT(ctx->Color.Blend[0].EquationA == GL_FUNC_ADD);
106 ASSERT(ctx->Color.Blend[0].SrcRGB == GL_ONE);
107 ASSERT(ctx->Color.Blend[0].DstRGB == GL_ZERO);
128 ASSERT(ctx->Color.Blend[0].EquationRGB == GL_FUNC_ADD);
129 ASSERT(ctx->Color
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/external/mesa3d/src/mesa/swrast/
H A Ds_alpha.c41 switch (ctx->Color.AlphaFunc) { \
99 if (ctx->Color.AlphaFunc == GL_ALWAYS) {
103 else if (ctx->Color.AlphaFunc == GL_NEVER) {
116 CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
122 CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);
127 const GLfloat ref = ctx->Color.AlphaRef;
138 CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
145 CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);
151 const GLfloat ref = ctx->Color.AlphaRef;
H A Ds_masking.c60 const GLuint srcMask = *((GLuint *) ctx->Color.ColorMask[buf]);
72 const GLushort rMask = ctx->Color.ColorMask[buf][RCOMP] ? 0xffff : 0x0;
73 const GLushort gMask = ctx->Color.ColorMask[buf][GCOMP] ? 0xffff : 0x0;
74 const GLushort bMask = ctx->Color.ColorMask[buf][BCOMP] ? 0xffff : 0x0;
75 const GLushort aMask = ctx->Color.ColorMask[buf][ACOMP] ? 0xffff : 0x0;
88 const GLuint rMask = ctx->Color.ColorMask[buf][RCOMP] ? ~0x0 : 0x0;
89 const GLuint gMask = ctx->Color.ColorMask[buf][GCOMP] ? ~0x0 : 0x0;
90 const GLuint bMask = ctx->Color.ColorMask[buf][BCOMP] ? ~0x0 : 0x0;
91 const GLuint aMask = ctx->Color.ColorMask[buf][ACOMP] ? ~0x0 : 0x0;

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