/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
H A D | draw_fs.c | 63 draw->fs.fragment_shader = dfs;
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/external/mesa3d/src/gallium/auxiliary/draw/ |
H A D | draw_fs.c | 63 draw->fs.fragment_shader = dfs;
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/external/chromium_org/cc/output/ |
H A D | program_binding.h | 29 const std::string& fragment_shader); 42 unsigned fragment_shader); 92 const FragmentShader& fragment_shader() const { return fragment_shader_; } function in class:cc::ProgramBinding
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H A D | program_binding.cc | 31 const std::string& fragment_shader) { 38 LoadShader(context, GL_FRAGMENT_SHADER, fragment_shader); 101 unsigned fragment_shader) { 107 context->AttachShader(program_object, fragment_shader); 29 Init(GLES2Interface* context, const std::string& vertex_shader, const std::string& fragment_shader) argument 99 CreateShaderProgram(GLES2Interface* context, unsigned vertex_shader, unsigned fragment_shader) argument
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H A D | gl_renderer.cc | 544 gl_->Uniform4f(program->fragment_shader().color_location(), 559 gl_->Uniform4f(program->fragment_shader().tex_transform_location(), 566 gl_->Uniform1f(program->fragment_shader().frequency_location(), 570 program->fragment_shader().alpha_location()); 601 gl_->Uniform4f(program->fragment_shader().color_location(), 1143 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0)); 1149 program->fragment_shader().mask_sampler_location(); 1151 program->fragment_shader().mask_tex_coord_scale_location(); 1153 program->fragment_shader().mask_tex_coord_offset_location(); 1155 shader_alpha_location = program->fragment_shader() [all...] |
/external/chromium_org/media/tools/player_x11/ |
H A D | gl_video_renderer.cc | 194 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); local 197 glShaderSource(fragment_shader, 1, &ps_source, &ps_size); 198 glCompileShader(fragment_shader); 200 glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &result); 204 glGetShaderInfoLog(fragment_shader, kErrorSize - 1, &len, log); 208 glAttachShader(program, fragment_shader); 209 glDeleteShader(fragment_shader);
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/external/chromium_org/gpu/command_buffer/tests/ |
H A D | gl_test_utils.h | 26 static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader);
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H A D | gl_test_utils.cc | 57 GLuint vertex_shader, GLuint fragment_shader) { 61 glAttachShader(program, fragment_shader); 84 GLuint fragment_shader = LoadShader( local 86 if (!vertex_shader || !fragment_shader) { 89 return SetupProgram(vertex_shader, fragment_shader); 56 SetupProgram( GLuint vertex_shader, GLuint fragment_shader) argument
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H A D | gl_bind_uniform_location_unittest.cc | 62 GLuint fragment_shader = GLTestHelper::LoadShader( local 72 glAttachShader(program, fragment_shader); 157 GLuint fragment_shader = GLTestHelper::LoadShader( local 170 glAttachShader(program, fragment_shader);
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H A D | gl_readback_unittest.cc | 190 GLuint fragment_shader = CompileShader(GL_FRAGMENT_SHADER, fs_source); local 191 ASSERT_NE(fragment_shader, GLuint(0)); 196 glAttachShader(program, fragment_shader); 197 glDeleteShader(fragment_shader);
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/external/chromium_org/third_party/webrtc/modules/video_render/ios/ |
H A D | open_gles20.mm | 203 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source); 204 if (!fragment_shader) { 211 glAttachShader(program, fragment_shader); 238 if (fragment_shader) { 239 glDeleteShader(fragment_shader);
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/external/chromium_org/gpu/command_buffer/service/ |
H A D | memory_program_cache.cc | 293 for (int i = 0; i < proto->fragment_shader().attribs_size(); i++) { 294 RetrieveShaderInfo(proto->fragment_shader().attribs(i), 298 for (int i = 0; i < proto->fragment_shader().uniforms_size(); i++) { 299 RetrieveShaderInfo(proto->fragment_shader().uniforms(i), 303 for (int i = 0; i < proto->fragment_shader().varyings_size(); i++) { 304 RetrieveShaderInfo(proto->fragment_shader().varyings(i), 320 proto->fragment_shader().sha().c_str(),
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H A D | gles2_cmd_copy_texture_chromium.cc | 406 GLuint* fragment_shader = &fragment_shaders_[fragment_shader_id]; local 407 if (!*fragment_shader) { 408 *fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); 409 CompileShader(*fragment_shader, 412 glAttachShader(info->program, *fragment_shader);
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/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/ |
H A D | builtin_function.cpp | [all...] |
/external/chromium_org/mojo/examples/sample_app/ |
H A D | spinning_cube.cc | 124 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, 126 if (!fragment_shader) { 133 glAttachShader(program_object, fragment_shader); 138 glDeleteShader(fragment_shader);
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/external/chromium_org/ppapi/examples/compositor/ |
H A D | spinning_cube.cc | 108 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, 110 if (!fragment_shader) { 117 glAttachShader(program_object, fragment_shader); 122 glDeleteShader(fragment_shader);
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/external/chromium_org/ppapi/examples/gles2_spinning_cube/ |
H A D | spinning_cube.cc | 124 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, 126 if (!fragment_shader) { 133 glAttachShader(program_object, fragment_shader); 138 glDeleteShader(fragment_shader);
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/external/chromium_org/content/common/gpu/client/ |
H A D | gl_helper_scaling.cc | 848 GLuint fragment_shader = helper_->CompileShaderFromSource( local 850 if (fragment_shader == 0) 852 gl_->AttachShader(program_, fragment_shader); 853 gl_->DeleteShader(fragment_shader);
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/external/chromium_org/gpu/tools/compositor_model_bench/ |
H A D | render_tree.h | 170 ShaderID fragment_shader() { function in class:CCNode
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/external/chromium_org/native_client_sdk/src/examples/api/video_decode/ |
H A D | video_decode.cc | 116 Shader CreateProgram(const char* vertex_shader, const char* fragment_shader); 658 const char* fragment_shader) { 667 fragment_shader, 668 strlen(fragment_shader)); 657 CreateProgram(const char* vertex_shader, const char* fragment_shader) argument
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/external/chromium_org/ppapi/examples/video_decode/ |
H A D | video_decode.cc | 117 Shader CreateProgram(const char* vertex_shader, const char* fragment_shader); 659 const char* fragment_shader) { 668 fragment_shader, 669 strlen(fragment_shader)); 658 CreateProgram(const char* vertex_shader, const char* fragment_shader) argument
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H A D | video_decode_dev.cc | 141 const char* fragment_shader); 634 const char* fragment_shader) { 641 CreateShader(shader.program, GL_FRAGMENT_SHADER, fragment_shader, 642 strlen(fragment_shader)); 633 CreateProgram(const char* vertex_shader, const char* fragment_shader) argument
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
H A D | glsl_parser_extras.h | 40 fragment_shader enumerator in enum:_mesa_glsl_parser_targets
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/external/mesa3d/src/glsl/ |
H A D | glsl_parser_extras.h | 40 fragment_shader enumerator in enum:_mesa_glsl_parser_targets
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.c | 107 void *fragment_shader, *fragment_shader_saved; member in struct:cso_context 555 if (ctx->fragment_shader != handle) { 556 ctx->fragment_shader = handle; 564 if (handle == ctx->fragment_shader) { 567 ctx->fragment_shader = NULL; 575 ctx->fragment_shader_saved = ctx->fragment_shader; 580 if (ctx->fragment_shader_saved != ctx->fragment_shader) { 582 ctx->fragment_shader = ctx->fragment_shader_saved;
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