Searched refs:shader (Results 226 - 250 of 762) sorted by relevance

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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/rbug/
H A Drbug_shader.c80 rbug_shader_t shader,
90 LEN(8); /* shader */
102 WRITE(8, rbug_shader_t, shader); /* shader */
121 rbug_shader_t shader,
132 LEN(8); /* shader */
145 WRITE(8, rbug_shader_t, shader); /* shader */
165 rbug_shader_t shader,
177 LEN(8); /* shader */
78 rbug_send_shader_info(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint32_t *__serial) argument
119 rbug_send_shader_disable(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint8_t disable, uint32_t *__serial) argument
163 rbug_send_shader_replace(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint32_t *tokens, uint32_t tokens_len, uint32_t *__serial) argument
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/external/mesa3d/src/gallium/auxiliary/rbug/
H A Drbug_shader.c80 rbug_shader_t shader,
90 LEN(8); /* shader */
102 WRITE(8, rbug_shader_t, shader); /* shader */
121 rbug_shader_t shader,
132 LEN(8); /* shader */
145 WRITE(8, rbug_shader_t, shader); /* shader */
165 rbug_shader_t shader,
177 LEN(8); /* shader */
78 rbug_send_shader_info(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint32_t *__serial) argument
119 rbug_send_shader_disable(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint8_t disable, uint32_t *__serial) argument
163 rbug_send_shader_replace(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint32_t *tokens, uint32_t tokens_len, uint32_t *__serial) argument
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/
H A Dr300_vs.c181 struct r300_vertex_shader* shader)
187 /* Make a simple vertex shader which outputs (0, 0, 0, 1),
196 shader->state.tokens = tgsi_dup_tokens(ureg_finalize(ureg));
199 shader->dummy = TRUE;
200 r300_init_vs_outputs(r300, shader);
201 r300_translate_vertex_shader(r300, shader);
241 fprintf(stderr, "r300 VP: Cannot translate a shader. "
242 "Using a dummy shader instead.\n");
260 fprintf(stderr, "r300 VP: Compiler error:\n%sUsing a dummy shader"
264 fprintf(stderr, "r300 VP: Cannot compile the dummy shader! "
179 r300_dummy_vertex_shader( struct r300_context* r300, struct r300_vertex_shader* shader) argument
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
H A Dsvga_context.c57 unsigned shader; local
76 for(shader = 0; shader < PIPE_SHADER_TYPES; ++shader)
77 pipe_resource_reference( &svga->curr.cb[shader], NULL );
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
H A Dbrw_program.c114 struct gl_shader_program *shader; local
116 shader = _mesa_lookup_shader_program(ctx, prog->Id);
118 if (shader) {
119 ralloc_strcat(&shader->InfoLog, msg);
120 shader->LinkStatus = false;
199 "Variable indexing of shader inputs unsupported\n");
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
H A Dst_context.c86 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
247 uint shader, i; local
258 for (shader = 0; shader < Elements(st->state.sampler_views); shader++) {
261 &st->state.sampler_views[shader][i]);
/external/mesa3d/src/gallium/drivers/r300/
H A Dr300_vs.c181 struct r300_vertex_shader* shader)
187 /* Make a simple vertex shader which outputs (0, 0, 0, 1),
196 shader->state.tokens = tgsi_dup_tokens(ureg_finalize(ureg));
199 shader->dummy = TRUE;
200 r300_init_vs_outputs(r300, shader);
201 r300_translate_vertex_shader(r300, shader);
241 fprintf(stderr, "r300 VP: Cannot translate a shader. "
242 "Using a dummy shader instead.\n");
260 fprintf(stderr, "r300 VP: Compiler error:\n%sUsing a dummy shader"
264 fprintf(stderr, "r300 VP: Cannot compile the dummy shader! "
179 r300_dummy_vertex_shader( struct r300_context* r300, struct r300_vertex_shader* shader) argument
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/external/mesa3d/src/gallium/drivers/svga/
H A Dsvga_context.c57 unsigned shader; local
76 for(shader = 0; shader < PIPE_SHADER_TYPES; ++shader)
77 pipe_resource_reference( &svga->curr.cb[shader], NULL );
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_program.c114 struct gl_shader_program *shader; local
116 shader = _mesa_lookup_shader_program(ctx, prog->Id);
118 if (shader) {
119 ralloc_strcat(&shader->InfoLog, msg);
120 shader->LinkStatus = false;
199 "Variable indexing of shader inputs unsupported\n");
/external/mesa3d/src/mesa/state_tracker/
H A Dst_context.c86 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
247 uint shader, i; local
258 for (shader = 0; shader < Elements(st->state.sampler_views); shader++) {
261 &st->state.sampler_views[shader][i]);
/external/chromium_org/ash/touch/
H A Dtouch_hud_projection.cc87 SkShader* shader = SkGradientShader::CreateRadial( variable
94 fill_paint_.setShader(shader);
95 shader->unref();
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DClear11.cpp61 ClearShader shader = { 0 }; local
69 result = device->CreateInputLayout(quadLayout, ArraySize(quadLayout), vsByteCode, vsSize, &shader.inputLayout);
72 result = device->CreateVertexShader(vsByteCode, vsSize, NULL, &shader.vertexShader);
75 result = device->CreatePixelShader(psByteCode, psSize, NULL, &shader.pixelShader);
78 return shader;
371 const ClearShader* shader = NULL; local
385 shader = &mFloatClearShader;
391 shader = &mUintClearShader;
397 shader = &mIntClearShader;
423 deviceContext->IASetInputLayout(shader
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/external/chromium_org/third_party/mesa/src/src/glsl/
H A Dlink_uniform_initializers.cpp161 struct gl_shader *shader = prog->_LinkedShaders[i]; local
163 if (shader == NULL)
166 foreach_list(node, shader->ir) {
/external/chromium_org/third_party/skia/gm/
H A Dpatch.cpp120 SkAutoTUnref<SkShader> shader(make_shader());
137 paint.setShader(shader);
142 paint.setShader(shader);
H A Dbigmatrix.cpp73 SkShader* shader = SkShader::CreateBitmapShader( local
78 paint.setShader(shader)->unref();
H A Dclippedbitmapshaders.cpp17 // filled with a bitmap shader. The bitmap shader is transformed so that the
20 // In Repeat and Mirror mode, this tests that the bitmap shader still draws
85 SkShader* shader = SkShader::CreateBitmapShader( local
89 paint.setShader(shader)->unref();
H A Dcomposeshader.cpp101 SkShader* shader = shaders[y]; variable
109 paint.setShader(shader);
/external/deqp/modules/gles31/functional/
H A Des31fProgramInterfaceDefinitionUtil.hpp89 bool matchesFilter (const ProgramInterfaceDefinition::Shader* shader) const { return !m_null && (m_shaderType == glu::SHADERTYPE_LAST || shader->getType() == m_shaderType); }
169 ProgramInterfaceDefinition::ShaderResourceUsage getShaderResourceUsage (const ProgramInterfaceDefinition::Shader* shader);
/external/mesa3d/src/glsl/
H A Dlink_uniform_initializers.cpp161 struct gl_shader *shader = prog->_LinkedShaders[i]; local
163 if (shader == NULL)
166 foreach_list(node, shader->ir) {
/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/
H A Dgraphics_3d.cc110 GLuint shader = glCreateShader(type); local
111 glShaderSource(shader, 1, &data, NULL);
112 glCompileShader(shader);
115 glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
120 glGetShaderInfoLog(shader, sizeof(buffer), &length, &buffer[0]);
125 return shader;
/external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/
H A Dcube.cc111 GLuint shader = glCreateShader(type); local
112 glShaderSource(shader, 1, &data, NULL);
113 glCompileShader(shader);
116 glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
121 glGetShaderInfoLog(shader, sizeof(buffer), &length, &buffer[0]);
126 return shader;
/external/chromium_org/third_party/WebKit/Source/platform/graphics/skia/
H A DNativeImageSkia.cpp247 RefPtr<SkShader> shader; local
260 // applied to the pixels in the bitmap shader. This means we need
273 shader = adoptRef(SkShader::CreateBitmapShader(resampled, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix));
275 shader = adoptRef(SkShader::CreateBitmapShader(
280 // Because no resizing occurred, the shader transform should be
288 shader = adoptRef(SkShader::CreateBitmapShader(srcSubset, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix));
290 shader = adoptRef(SkShader::CreateBitmapShader(
297 paint.setShader(shader.get());
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
H A Ddraw_pt_fetch_shade_pipeline_llvm.c68 struct llvm_vertex_shader *shader = local
81 const unsigned nr = MAX2( shader->base.info.num_inputs,
82 shader->base.info.num_outputs + 1 );
125 /* Search shader's list of variants for the key */
126 li = first_elem(&shader->variants);
127 while (!at_end(&shader->variants, li)) {
128 if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
165 insert_at_head(&shader->variants, &variant->list_item_local);
168 shader->variants_cached++;
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
H A Du_blitter.c66 void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
67 void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/
70 /* The shader at index i outputs color to color buffers 0,1,...,i-1. */
391 /* Vertex shader. */
395 /* Geometry shader. */
429 /* Fragment shader. */
690 void **shader = &ctx->fs_texfetch_col_msaa[tex->target]; local
692 /* Create the fragment shader on-demand. */
693 if (!*shader) {
697 *shader
702 void **shader = &ctx->fs_texfetch_col[tex->target]; local
726 void **shader = &ctx->fs_texfetch_depth_msaa[tex->target]; local
739 void **shader = &ctx->fs_texfetch_depth[tex->target]; local
763 void **shader = &ctx->fs_texfetch_depthstencil_msaa[tex->target]; local
776 void **shader = &ctx->fs_texfetch_depthstencil[tex->target]; local
800 void **shader = &ctx->fs_texfetch_stencil_msaa[tex->target]; local
813 void **shader = &ctx->fs_texfetch_stencil[tex->target]; local
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/external/chromium_org/third_party/mesa/src/src/mesa/program/
H A Dprog_print.c1095 * Write shader and associated info to a file.
1098 _mesa_write_shader_to_file(const struct gl_shader *shader) argument
1104 if (shader->Type == GL_FRAGMENT_SHADER)
1106 else if (shader->Type == GL_VERTEX_SHADER)
1111 _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
1118 fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum);
1119 fputs(shader->Source, f);
1123 shader->CompileStatus ? "ok" : "fail");
1125 if (shader
1149 _mesa_append_uniforms_to_file(const struct gl_shader *shader) argument
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