/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/rbug/ |
H A D | rbug_shader.c | 80 rbug_shader_t shader, 90 LEN(8); /* shader */ 102 WRITE(8, rbug_shader_t, shader); /* shader */ 121 rbug_shader_t shader, 132 LEN(8); /* shader */ 145 WRITE(8, rbug_shader_t, shader); /* shader */ 165 rbug_shader_t shader, 177 LEN(8); /* shader */ 78 rbug_send_shader_info(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint32_t *__serial) argument 119 rbug_send_shader_disable(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint8_t disable, uint32_t *__serial) argument 163 rbug_send_shader_replace(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint32_t *tokens, uint32_t tokens_len, uint32_t *__serial) argument [all...] |
/external/mesa3d/src/gallium/auxiliary/rbug/ |
H A D | rbug_shader.c | 80 rbug_shader_t shader, 90 LEN(8); /* shader */ 102 WRITE(8, rbug_shader_t, shader); /* shader */ 121 rbug_shader_t shader, 132 LEN(8); /* shader */ 145 WRITE(8, rbug_shader_t, shader); /* shader */ 165 rbug_shader_t shader, 177 LEN(8); /* shader */ 78 rbug_send_shader_info(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint32_t *__serial) argument 119 rbug_send_shader_disable(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint8_t disable, uint32_t *__serial) argument 163 rbug_send_shader_replace(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t shader, uint32_t *tokens, uint32_t tokens_len, uint32_t *__serial) argument [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/ |
H A D | r300_vs.c | 181 struct r300_vertex_shader* shader) 187 /* Make a simple vertex shader which outputs (0, 0, 0, 1), 196 shader->state.tokens = tgsi_dup_tokens(ureg_finalize(ureg)); 199 shader->dummy = TRUE; 200 r300_init_vs_outputs(r300, shader); 201 r300_translate_vertex_shader(r300, shader); 241 fprintf(stderr, "r300 VP: Cannot translate a shader. " 242 "Using a dummy shader instead.\n"); 260 fprintf(stderr, "r300 VP: Compiler error:\n%sUsing a dummy shader" 264 fprintf(stderr, "r300 VP: Cannot compile the dummy shader! " 179 r300_dummy_vertex_shader( struct r300_context* r300, struct r300_vertex_shader* shader) argument [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/ |
H A D | svga_context.c | 57 unsigned shader; local 76 for(shader = 0; shader < PIPE_SHADER_TYPES; ++shader) 77 pipe_resource_reference( &svga->curr.cb[shader], NULL );
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
H A D | brw_program.c | 114 struct gl_shader_program *shader; local 116 shader = _mesa_lookup_shader_program(ctx, prog->Id); 118 if (shader) { 119 ralloc_strcat(&shader->InfoLog, msg); 120 shader->LinkStatus = false; 199 "Variable indexing of shader inputs unsupported\n");
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
H A D | st_context.c | 86 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */ 247 uint shader, i; local 258 for (shader = 0; shader < Elements(st->state.sampler_views); shader++) { 261 &st->state.sampler_views[shader][i]);
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/external/mesa3d/src/gallium/drivers/r300/ |
H A D | r300_vs.c | 181 struct r300_vertex_shader* shader) 187 /* Make a simple vertex shader which outputs (0, 0, 0, 1), 196 shader->state.tokens = tgsi_dup_tokens(ureg_finalize(ureg)); 199 shader->dummy = TRUE; 200 r300_init_vs_outputs(r300, shader); 201 r300_translate_vertex_shader(r300, shader); 241 fprintf(stderr, "r300 VP: Cannot translate a shader. " 242 "Using a dummy shader instead.\n"); 260 fprintf(stderr, "r300 VP: Compiler error:\n%sUsing a dummy shader" 264 fprintf(stderr, "r300 VP: Cannot compile the dummy shader! " 179 r300_dummy_vertex_shader( struct r300_context* r300, struct r300_vertex_shader* shader) argument [all...] |
/external/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_context.c | 57 unsigned shader; local 76 for(shader = 0; shader < PIPE_SHADER_TYPES; ++shader) 77 pipe_resource_reference( &svga->curr.cb[shader], NULL );
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_program.c | 114 struct gl_shader_program *shader; local 116 shader = _mesa_lookup_shader_program(ctx, prog->Id); 118 if (shader) { 119 ralloc_strcat(&shader->InfoLog, msg); 120 shader->LinkStatus = false; 199 "Variable indexing of shader inputs unsupported\n");
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_context.c | 86 /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */ 247 uint shader, i; local 258 for (shader = 0; shader < Elements(st->state.sampler_views); shader++) { 261 &st->state.sampler_views[shader][i]);
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/external/chromium_org/ash/touch/ |
H A D | touch_hud_projection.cc | 87 SkShader* shader = SkGradientShader::CreateRadial( variable 94 fill_paint_.setShader(shader); 95 shader->unref();
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
H A D | Clear11.cpp | 61 ClearShader shader = { 0 }; local 69 result = device->CreateInputLayout(quadLayout, ArraySize(quadLayout), vsByteCode, vsSize, &shader.inputLayout); 72 result = device->CreateVertexShader(vsByteCode, vsSize, NULL, &shader.vertexShader); 75 result = device->CreatePixelShader(psByteCode, psSize, NULL, &shader.pixelShader); 78 return shader; 371 const ClearShader* shader = NULL; local 385 shader = &mFloatClearShader; 391 shader = &mUintClearShader; 397 shader = &mIntClearShader; 423 deviceContext->IASetInputLayout(shader [all...] |
/external/chromium_org/third_party/mesa/src/src/glsl/ |
H A D | link_uniform_initializers.cpp | 161 struct gl_shader *shader = prog->_LinkedShaders[i]; local 163 if (shader == NULL) 166 foreach_list(node, shader->ir) {
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/external/chromium_org/third_party/skia/gm/ |
H A D | patch.cpp | 120 SkAutoTUnref<SkShader> shader(make_shader()); 137 paint.setShader(shader); 142 paint.setShader(shader);
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H A D | bigmatrix.cpp | 73 SkShader* shader = SkShader::CreateBitmapShader( local 78 paint.setShader(shader)->unref();
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H A D | clippedbitmapshaders.cpp | 17 // filled with a bitmap shader. The bitmap shader is transformed so that the 20 // In Repeat and Mirror mode, this tests that the bitmap shader still draws 85 SkShader* shader = SkShader::CreateBitmapShader( local 89 paint.setShader(shader)->unref();
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H A D | composeshader.cpp | 101 SkShader* shader = shaders[y]; variable 109 paint.setShader(shader);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramInterfaceDefinitionUtil.hpp | 89 bool matchesFilter (const ProgramInterfaceDefinition::Shader* shader) const { return !m_null && (m_shaderType == glu::SHADERTYPE_LAST || shader->getType() == m_shaderType); } 169 ProgramInterfaceDefinition::ShaderResourceUsage getShaderResourceUsage (const ProgramInterfaceDefinition::Shader* shader);
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/external/mesa3d/src/glsl/ |
H A D | link_uniform_initializers.cpp | 161 struct gl_shader *shader = prog->_LinkedShaders[i]; local 163 if (shader == NULL) 166 foreach_list(node, shader->ir) {
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/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/ |
H A D | graphics_3d.cc | 110 GLuint shader = glCreateShader(type); local 111 glShaderSource(shader, 1, &data, NULL); 112 glCompileShader(shader); 115 glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status); 120 glGetShaderInfoLog(shader, sizeof(buffer), &length, &buffer[0]); 125 return shader;
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/external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/ |
H A D | cube.cc | 111 GLuint shader = glCreateShader(type); local 112 glShaderSource(shader, 1, &data, NULL); 113 glCompileShader(shader); 116 glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status); 121 glGetShaderInfoLog(shader, sizeof(buffer), &length, &buffer[0]); 126 return shader;
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/skia/ |
H A D | NativeImageSkia.cpp | 247 RefPtr<SkShader> shader; local 260 // applied to the pixels in the bitmap shader. This means we need 273 shader = adoptRef(SkShader::CreateBitmapShader(resampled, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix)); 275 shader = adoptRef(SkShader::CreateBitmapShader( 280 // Because no resizing occurred, the shader transform should be 288 shader = adoptRef(SkShader::CreateBitmapShader(srcSubset, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix)); 290 shader = adoptRef(SkShader::CreateBitmapShader( 297 paint.setShader(shader.get());
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
H A D | draw_pt_fetch_shade_pipeline_llvm.c | 68 struct llvm_vertex_shader *shader = local 81 const unsigned nr = MAX2( shader->base.info.num_inputs, 82 shader->base.info.num_outputs + 1 ); 125 /* Search shader's list of variants for the key */ 126 li = first_elem(&shader->variants); 127 while (!at_end(&shader->variants, li)) { 128 if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) { 165 insert_at_head(&shader->variants, &variant->list_item_local); 168 shader->variants_cached++;
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/ |
H A D | u_blitter.c | 66 void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/ 67 void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/ 70 /* The shader at index i outputs color to color buffers 0,1,...,i-1. */ 391 /* Vertex shader. */ 395 /* Geometry shader. */ 429 /* Fragment shader. */ 690 void **shader = &ctx->fs_texfetch_col_msaa[tex->target]; local 692 /* Create the fragment shader on-demand. */ 693 if (!*shader) { 697 *shader 702 void **shader = &ctx->fs_texfetch_col[tex->target]; local 726 void **shader = &ctx->fs_texfetch_depth_msaa[tex->target]; local 739 void **shader = &ctx->fs_texfetch_depth[tex->target]; local 763 void **shader = &ctx->fs_texfetch_depthstencil_msaa[tex->target]; local 776 void **shader = &ctx->fs_texfetch_depthstencil[tex->target]; local 800 void **shader = &ctx->fs_texfetch_stencil_msaa[tex->target]; local 813 void **shader = &ctx->fs_texfetch_stencil[tex->target]; local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
H A D | prog_print.c | 1095 * Write shader and associated info to a file. 1098 _mesa_write_shader_to_file(const struct gl_shader *shader) argument 1104 if (shader->Type == GL_FRAGMENT_SHADER) 1106 else if (shader->Type == GL_VERTEX_SHADER) 1111 _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type); 1118 fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum); 1119 fputs(shader->Source, f); 1123 shader->CompileStatus ? "ok" : "fail"); 1125 if (shader 1149 _mesa_append_uniforms_to_file(const struct gl_shader *shader) argument [all...] |