Searched refs:GL_FRONT (Results 101 - 125 of 134) sorted by path

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/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_sf_state.c216 case GL_FRONT:
H A Dbrw_wm.c547 ctx->Polygon.CullFaceMode == GL_FRONT))
H A Dgen6_sf_state.c203 case GL_FRONT:
H A Dgen7_clip_state.c59 case GL_FRONT:
H A Dgen7_sf_state.c228 case GL_FRONT:
H A Dintel_buffers.c92 || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK);
115 || (mode == GL_FRONT);
/external/mesa3d/src/mesa/drivers/dri/intel/
H A Dintel_buffers.c92 || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK);
115 || (mode == GL_FRONT);
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnv04_state_raster.c143 nv04->ctrl[0] |= (cull == GL_FRONT) ^ (front == GL_CCW) ?
H A Dnv10_state_polygon.c44 PUSH_DATA (push, (mode == GL_FRONT ? NV10_3D_CULL_FACE_FRONT :
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_state.c503 case GL_FRONT:
H A Dradeon_common.c368 (mode == GL_FRONT);
388 || (mode == GL_FRONT);
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_common.c368 (mode == GL_FRONT);
388 || (mode == GL_FRONT);
H A Dradeon_state.c411 case GL_FRONT:
/external/mesa3d/src/mesa/drivers/x11/
H A Dxm_dd.c574 ctx->Color.DrawBuffer[0] == GL_FRONT && /* copy to front buf */
575 ctx->Pixel.ReadBuffer == GL_FRONT && /* copy from front buf */
/external/mesa3d/src/mesa/main/
H A Dattrib.c906 * since GL_FRONT (for example) is illegal for the former
921 * Ex: if GL_FRONT were pushed, but we're popping with a
922 * user FBO bound, GL_FRONT will be illegal and we'll need
1179 _mesa_PolygonMode(GL_FRONT, polygon->FrontMode);
1219 ? GL_BACK : GL_FRONT);
1222 _mesa_StencilFuncSeparate(GL_FRONT,
1226 _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]);
1227 _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0],
H A Dblend.c854 ctx->Color.DrawBuffer[0] = GL_FRONT;
H A Dbuffers.c102 case GL_FRONT:
160 case GL_FRONT:
493 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
518 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
H A Dclear.c254 case GL_FRONT:
H A Ddlist.c3907 /* GL_FRONT */
3910 n[1].e = GL_FRONT;
3924 CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask));
5810 case GL_FRONT:
H A Des1_conversion.c282 case GL_FRONT:
H A Dframebuffer.c148 fb->ColorDrawBuffer[0] = GL_FRONT;
150 fb->ColorReadBuffer = GL_FRONT;
596 * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
606 * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
H A Dget.c1634 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
H A Dlight.c608 if (face==GL_FRONT) {
773 if (face==GL_FRONT) {
827 if (face==GL_FRONT) {
H A Dpixel.c726 ctx->Pixel.ReadBuffer = GL_FRONT;
H A Dpolygon.c62 if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {
145 case GL_FRONT:

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