Searched refs:GL_FRONT (Results 101 - 125 of 134) sorted by path
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_sf_state.c | 216 case GL_FRONT:
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H A D | brw_wm.c | 547 ctx->Polygon.CullFaceMode == GL_FRONT))
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H A D | gen6_sf_state.c | 203 case GL_FRONT:
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H A D | gen7_clip_state.c | 59 case GL_FRONT:
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H A D | gen7_sf_state.c | 228 case GL_FRONT:
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H A D | intel_buffers.c | 92 || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK); 115 || (mode == GL_FRONT);
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
H A D | intel_buffers.c | 92 || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK); 115 || (mode == GL_FRONT);
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nv04_state_raster.c | 143 nv04->ctrl[0] |= (cull == GL_FRONT) ^ (front == GL_CCW) ?
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H A D | nv10_state_polygon.c | 44 PUSH_DATA (push, (mode == GL_FRONT ? NV10_3D_CULL_FACE_FRONT :
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | r200_state.c | 503 case GL_FRONT:
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H A D | radeon_common.c | 368 (mode == GL_FRONT); 388 || (mode == GL_FRONT);
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_common.c | 368 (mode == GL_FRONT); 388 || (mode == GL_FRONT);
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H A D | radeon_state.c | 411 case GL_FRONT:
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/external/mesa3d/src/mesa/drivers/x11/ |
H A D | xm_dd.c | 574 ctx->Color.DrawBuffer[0] == GL_FRONT && /* copy to front buf */ 575 ctx->Pixel.ReadBuffer == GL_FRONT && /* copy from front buf */
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/external/mesa3d/src/mesa/main/ |
H A D | attrib.c | 906 * since GL_FRONT (for example) is illegal for the former 921 * Ex: if GL_FRONT were pushed, but we're popping with a 922 * user FBO bound, GL_FRONT will be illegal and we'll need 1179 _mesa_PolygonMode(GL_FRONT, polygon->FrontMode); 1219 ? GL_BACK : GL_FRONT); 1222 _mesa_StencilFuncSeparate(GL_FRONT, 1226 _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]); 1227 _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0],
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H A D | blend.c | 854 ctx->Color.DrawBuffer[0] = GL_FRONT;
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H A D | buffers.c | 102 case GL_FRONT: 160 case GL_FRONT: 493 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc. 518 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
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H A D | clear.c | 254 case GL_FRONT:
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H A D | dlist.c | 3907 /* GL_FRONT */ 3910 n[1].e = GL_FRONT; 3924 CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask)); 5810 case GL_FRONT:
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H A D | es1_conversion.c | 282 case GL_FRONT:
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H A D | framebuffer.c | 148 fb->ColorDrawBuffer[0] = GL_FRONT; 150 fb->ColorReadBuffer = GL_FRONT; 596 * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to 606 * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
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H A D | get.c | 1634 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
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H A D | light.c | 608 if (face==GL_FRONT) { 773 if (face==GL_FRONT) { 827 if (face==GL_FRONT) {
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H A D | pixel.c | 726 ctx->Pixel.ReadBuffer = GL_FRONT;
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H A D | polygon.c | 62 if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) { 145 case GL_FRONT:
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Completed in 336 milliseconds
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