/external/skia/gm/ |
H A D | twopointradial.cpp | 43 SkShader::kClamp_TileMode))->unref();
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H A D | xfermodes2.cpp | 118 SkShader::kClamp_TileMode, 119 SkShader::kClamp_TileMode)); 132 SkShader::kClamp_TileMode, 133 SkShader::kClamp_TileMode));
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H A D | xfermodes3.cpp | 226 SkShader::kClamp_TileMode, 227 SkShader::kClamp_TileMode));
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/external/skia/include/core/ |
H A D | SkShader.h | 69 kClamp_TileMode, enumerator in enum:SkShader::TileMode
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/external/skia/include/effects/ |
H A D | SkMatrixConvolutionImageFilter.h | 26 kClamp_TileMode, /*!< Clamp to the image's edge pixels. */ enumerator in enum:SkMatrixConvolutionImageFilter::TileMode
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/external/skia/include/gpu/ |
H A D | GrTextureAccess.h | 55 this->reset(SkShader::kClamp_TileMode, kNone_FilterMode); 70 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; 75 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; 89 return SkShader::kClamp_TileMode != fTileModes[0] || 90 SkShader::kClamp_TileMode != fTileModes[1]; 129 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 139 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 144 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 149 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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/external/chromium_org/third_party/skia/bench/ |
H A D | AlternatingColorPatternBench.cpp | 54 SK_ARRAY_COUNT(kColors0), SkShader::kClamp_TileMode))->unref(); 57 SK_ARRAY_COUNT(kColors1), SkShader::kClamp_TileMode))->unref();
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H A D | GameBench.cpp | 143 SkShader::kClamp_TileMode, 144 SkShader::kClamp_TileMode))->unref();
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H A D | GradientBench.cpp | 177 case SkShader::kClamp_TileMode: 223 SkShader::TileMode tm = SkShader::kClamp_TileMode, 245 const char *tmname = tilemodename(SkShader::kClamp_TileMode); 254 fShader = this->makeShader(gradType, data, SkShader::kClamp_TileMode, 1.0f); 305 DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[0], SkShader::kClamp_TileMode, kRect_GeomType, 0.5f); ) 309 DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[0], SkShader::kClamp_TileMode, kOval_GeomType); ) 378 SkShader::kClamp_TileMode);
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H A D | MatrixConvolutionBench.cpp | 57 DEF_BENCH( return new MatrixConvolutionBench(SkMatrixConvolutionImageFilter::kClamp_TileMode, true); )
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H A D | RectBench.cpp | 216 s = SkShader::CreateBitmapShader(srcBM, SkShader::kClamp_TileMode, 217 SkShader::kClamp_TileMode);
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H A D | TileBench.cpp | 121 DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, false, false)) 125 //DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, false, true)) 129 DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, true, false)) 133 //DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, true, true))
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/external/chromium_org/third_party/skia/gm/ |
H A D | alphagradients.cpp | 32 SkShader::kClamp_TileMode, flags, NULL);
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H A D | arithmode.cpp | 35 SkShader::kClamp_TileMode); 50 SkShader::kClamp_TileMode);
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H A D | bitmaprect.cpp | 27 SkShader::kClamp_TileMode))->unref();
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H A D | bitmapshader.cpp | 73 adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kClamp_TileMode, 74 SkShader::kClamp_TileMode, &s));
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H A D | circles.cpp | 78 SkShader::kClamp_TileMode);
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H A D | clippedbitmapshaders.cpp | 62 case SkShader::kClamp_TileMode: 121 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode); ) 125 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode, true); )
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H A D | colorfilters.cpp | 24 SkShader::kClamp_TileMode);
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H A D | colormatrix.cpp | 91 SkShader::kClamp_TileMode))->unref();
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H A D | composeshader.cpp | 27 SkShader::kClamp_TileMode)); 34 SkShader::kClamp_TileMode));
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H A D | filltypespersp.cpp | 67 SkShader::kClamp_TileMode); 97 SkShader::kClamp_TileMode);
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H A D | gammatext.cpp | 25 SkShader::kClamp_TileMode); 130 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode); 212 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
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H A D | giantbitmap.cpp | 78 if (fDoFilter && fDoRotate && fMode != SkShader::kClamp_TileMode) { 88 case SkShader::kClamp_TileMode: 137 static skiagm::GM* G000(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, false, false); } 140 static skiagm::GM* G010(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, true, false); } 144 static skiagm::GM* G001(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, false, true); } 147 static skiagm::GM* G011(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, true, true); }
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H A D | gradientDirtyLaundry.cpp | 80 SkShader::TileMode tm = SkShader::kClamp_TileMode;
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