Searched refs:kClamp_TileMode (Results 101 - 125 of 228) sorted by last modified time

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/external/skia/gm/
H A Dtwopointradial.cpp43 SkShader::kClamp_TileMode))->unref();
H A Dxfermodes2.cpp118 SkShader::kClamp_TileMode,
119 SkShader::kClamp_TileMode));
132 SkShader::kClamp_TileMode,
133 SkShader::kClamp_TileMode));
H A Dxfermodes3.cpp226 SkShader::kClamp_TileMode,
227 SkShader::kClamp_TileMode));
/external/skia/include/core/
H A DSkShader.h69 kClamp_TileMode, enumerator in enum:SkShader::TileMode
/external/skia/include/effects/
H A DSkMatrixConvolutionImageFilter.h26 kClamp_TileMode, /*!< Clamp to the image's edge pixels. */ enumerator in enum:SkMatrixConvolutionImageFilter::TileMode
/external/skia/include/gpu/
H A DGrTextureAccess.h55 this->reset(SkShader::kClamp_TileMode, kNone_FilterMode);
70 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
75 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
89 return SkShader::kClamp_TileMode != fTileModes[0] ||
90 SkShader::kClamp_TileMode != fTileModes[1];
129 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
139 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
144 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
149 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
/external/chromium_org/third_party/skia/bench/
H A DAlternatingColorPatternBench.cpp54 SK_ARRAY_COUNT(kColors0), SkShader::kClamp_TileMode))->unref();
57 SK_ARRAY_COUNT(kColors1), SkShader::kClamp_TileMode))->unref();
H A DGameBench.cpp143 SkShader::kClamp_TileMode,
144 SkShader::kClamp_TileMode))->unref();
H A DGradientBench.cpp177 case SkShader::kClamp_TileMode:
223 SkShader::TileMode tm = SkShader::kClamp_TileMode,
245 const char *tmname = tilemodename(SkShader::kClamp_TileMode);
254 fShader = this->makeShader(gradType, data, SkShader::kClamp_TileMode, 1.0f);
305 DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[0], SkShader::kClamp_TileMode, kRect_GeomType, 0.5f); )
309 DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[0], SkShader::kClamp_TileMode, kOval_GeomType); )
378 SkShader::kClamp_TileMode);
H A DMatrixConvolutionBench.cpp57 DEF_BENCH( return new MatrixConvolutionBench(SkMatrixConvolutionImageFilter::kClamp_TileMode, true); )
H A DRectBench.cpp216 s = SkShader::CreateBitmapShader(srcBM, SkShader::kClamp_TileMode,
217 SkShader::kClamp_TileMode);
H A DTileBench.cpp121 DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, false, false))
125 //DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, false, true))
129 DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, true, false))
133 //DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, true, true))
/external/chromium_org/third_party/skia/gm/
H A Dalphagradients.cpp32 SkShader::kClamp_TileMode, flags, NULL);
H A Darithmode.cpp35 SkShader::kClamp_TileMode);
50 SkShader::kClamp_TileMode);
H A Dbitmaprect.cpp27 SkShader::kClamp_TileMode))->unref();
H A Dbitmapshader.cpp73 adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kClamp_TileMode,
74 SkShader::kClamp_TileMode, &s));
H A Dcircles.cpp78 SkShader::kClamp_TileMode);
H A Dclippedbitmapshaders.cpp62 case SkShader::kClamp_TileMode:
121 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode); )
125 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode, true); )
H A Dcolorfilters.cpp24 SkShader::kClamp_TileMode);
H A Dcolormatrix.cpp91 SkShader::kClamp_TileMode))->unref();
H A Dcomposeshader.cpp27 SkShader::kClamp_TileMode));
34 SkShader::kClamp_TileMode));
H A Dfilltypespersp.cpp67 SkShader::kClamp_TileMode);
97 SkShader::kClamp_TileMode);
H A Dgammatext.cpp25 SkShader::kClamp_TileMode);
130 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
212 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
H A Dgiantbitmap.cpp78 if (fDoFilter && fDoRotate && fMode != SkShader::kClamp_TileMode) {
88 case SkShader::kClamp_TileMode:
137 static skiagm::GM* G000(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, false, false); }
140 static skiagm::GM* G010(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, true, false); }
144 static skiagm::GM* G001(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, false, true); }
147 static skiagm::GM* G011(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, true, true); }
H A DgradientDirtyLaundry.cpp80 SkShader::TileMode tm = SkShader::kClamp_TileMode;

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