Searched refs:GL_RGBA (Results 201 - 225 of 332) sorted by relevance

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/external/deqp/modules/gles31/functional/
H A Des31fFboColorbufferTests.cpp205 const deUint32 format = GL_RGBA;
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Dintel_tex_image.c305 internalFormat = GL_RGBA;
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dintel_tex_image.c305 internalFormat = GL_RGBA;
/external/mesa3d/src/mesa/drivers/dri/intel/
H A Dintel_tex_image.c305 internalFormat = GL_RGBA;
/external/mesa3d/src/mesa/main/
H A Darrayobj.c189 array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */
H A Dtexobj.c790 GL_RGBA, GL_RGBA,
810 GL_RGBA, texFormat);
813 GL_RGBA, GL_UNSIGNED_BYTE, texel,
H A Dtexstorage.c258 case GL_RGBA:
H A Dtexstate.c178 case GL_RGBA:
231 case GL_RGBA:
255 case GL_RGBA:
/external/mesa3d/src/mesa/state_tracker/
H A Dst_texture.c426 format = st_choose_format(pipe->screen, GL_RGBA, GL_NONE, GL_NONE,
H A Dst_cb_texture.c824 GL_RGBA, GL_FLOAT, tempSrc, /* src */
879 else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
885 else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
947 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
972 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
/external/mesa3d/src/mesa/vbo/
H A Dvbo_save_draw.c209 arrays[attr].Format = GL_RGBA;
/external/chromium_org/content/shell/renderer/test_runner/
H A Dtest_plugin.cc42 #define GL_RGBA 0x1908 macro
273 GL_RGBA,
277 GL_RGBA,
/external/chromium_org/gpu/command_buffer/common/
H A Dgles2_cmd_utils_implementation_autogen.h1096 0x1908, "GL_RGBA",
2782 {GL_ALPHA, "GL_ALPHA"}, {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"},
2949 {GL_RGBA, "GL_RGBA"},
2961 {GL_RGBA, "GL_RGBA"},
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dtexstate.c178 case GL_RGBA:
231 case GL_RGBA:
255 case GL_RGBA:
/external/deqp/framework/opengl/
H A DgluTextureUtil.cpp78 case TextureFormat::RGBA: format = isInt ? GL_RGBA_INTEGER : GL_RGBA; break;
80 case TextureFormat::sRGBA: format = GL_RGBA; break;
325 case GL_RGBA: return TextureFormat(TextureFormat::RGBA, mapGLChannelType(dataType, true));
/external/deqp/modules/gles2/functional/
H A Des2fTextureFormatTests.cpp640 { "rgba4444", GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 },
641 { "rgba5551", GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 },
642 { "rgba8888", GL_RGBA, GL_UNSIGNED_BYTE }
/external/chromium_org/gpu/command_buffer/service/
H A Dgles2_cmd_decoder.cc2058 GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
2519 GL_RGBA : GL_RGB;
2542 GL_RGBA : GL_RGB;
2565 GL_RGBA : GL_RGB;
2641 (attrib_parser.alpha_size != 0 && v > 0) ? GL_RGBA : GL_RGB;
3302 GL_RGBA,
3307 GL_RGBA,
5619 case GL_RGBA:
7523 case GL_RGBA
[all...]
H A Dgles2_cmd_copy_texture_chromium.cc334 (source_internal_format == GL_RGBA && dest_internal_format == GL_RGB);
/external/deqp/modules/gles3/functional/
H A Des3fFboRenderTest.cpp550 createQuadsTex2D(context, quadsTex, GL_RGBA, GL_UNSIGNED_BYTE, width, height);
551 createMetaballsTex2D(context, metaballsTex, GL_RGBA, GL_UNSIGNED_BYTE, width, height);
635 createMetaballsTex2D(context, metaballsTex, GL_RGBA, GL_UNSIGNED_BYTE, 64, 64);
1004 context.texImage2D(GL_TEXTURE_2D, 0, isRGBA ? GL_RGBA : GL_RGB, 128, 128);
1057 context.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, metaballs2);
1068 context.texImage2D(GL_TEXTURE_2D, 0, isRGBA ? GL_RGBA : GL_RGB, 128, 128);
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
H A Dst_cb_texture.c824 GL_RGBA, GL_FLOAT, tempSrc, /* src */
879 else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
885 else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
947 /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
972 * being GL_RGBA but the texture being GL_RGB. If the actual hardware
H A Dst_atom_array.c220 assert(format == GL_RGBA || format == GL_BGRA);
/external/chromium_org/third_party/WebKit/Source/platform/graphics/
H A DImageBuffer.cpp246 bool result = drawingBuffer->copyToPlatformTexture(context3D, tex, GL_RGBA,
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/common/
H A Dutils.c138 * \c struct gl_config structure is \b identical to the \c GL_RGBA or
152 * \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported.
286 * Valid formats are GL_RGBA, GL_RGB, and GL_BGRA.
294 case GL_RGBA:
/external/chromium_org/third_party/mesa/src/src/mesa/vbo/
H A Dvbo_exec_draw.c246 arrays[attr].Format = GL_RGBA;
/external/chromium_org/third_party/webrtc/modules/video_render/mac/
H A Dvideo_render_nsopengl.mm42 _pixelFormat( GL_RGBA),
190 GL_RGBA, // internal format
194 _pixelFormat, // format, GL_RGBA

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