/external/deqp/modules/gles31/functional/ |
H A D | es31fOpaqueTypeIndexingTests.cpp | 261 deUint32 texture, 273 gl.bindTexture(texTarget, texture); 393 code << resultPrefix << "" << lookupNdx << " = texture(" << samplersName << "["; 260 setupTexture(const glw::Functions& gl, deUint32 texture, glu::DataType samplerType, tcu::TextureFormat texFormat, const void* color) argument
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H A D | es31fTextureGatherTests.cpp | 508 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4]) argument 510 return texture.gatherOffsets(sampler, coord.x(), coord.y(), componentNdx, offsets).cast<ColorScalarType>(); 514 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4]) argument 516 return texture.gatherOffsets(sampler, coord.x(), coord.y(), coord.z(), componentNdx, offsets).cast<ColorScalarType>(); 520 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4]) argument 524 return texture.gather(sampler, coord.x(), coord.y(), coord.z(), componentNdx).cast<ColorScalarType>(); 527 static Vec4 gatherOffsetsCompare (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, float refZ, const Vec2& coord, const IVec2 (&offsets)[4]) argument 529 return texture.gatherOffsetsCompare(sampler, refZ, coord.x(), coord.y(), offsets); 532 static Vec4 gatherOffsetsCompare (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4]) argument 534 return texture 537 gatherOffsetsCompare(const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4]) argument 545 isGatherOffsetsResultValid(const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const PrecType& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const tcu::Vector<ColorScalarT, 4>& result) argument 558 isGatherOffsetsCompareResultValid(const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const tcu::TexComparePrecision& prec, const Vec3& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result) argument 572 verifyGatherOffsets(TestLog& log, const ConstPixelBufferAccess& result, const TexViewT& texture, const TexCoordT (&texCoords)[4], const tcu::Sampler& sampler, const PrecType& lookupPrec, int componentNdx, const PixelOffsets& getPixelOffsets) argument 652 verifyGatherOffsetsCompare(TestLog& log, const ConstPixelBufferAccess& result, const TexViewT& texture, const TexCoordT (&texCoords)[4], const tcu::Sampler& sampler, const tcu::TexComparePrecision& compPrec, const PixelCompareRefZ& getPixelRefZ, const PixelOffsets& getPixelOffsets) argument 1451 verify(const ConstPixelBufferAccess& rendered, const TexViewT& texture, const TexCoordT (&texCoords)[4], const GatherArgs& gatherArgs) const argument [all...] |
/external/deqp/modules/glshared/ |
H A D | glsLifetimeTests.cpp | 325 void TextureFboAttacher::attach (GLuint texture, GLuint fbo) argument 332 GL_TEXTURE_2D, texture, 0), 339 void TextureFboAttacher::detach (GLuint texture, GLuint fbo) argument 341 DE_UNREF(texture); 561 , m_textureType (ctx, "texture", &CallLogWrapper::glGenTextures,
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H A D | glsLongStressCase.cpp | 433 * Each Texture owns a GL texture object that is created when the Texture 435 * convenience interface functions to e.g. upload texture data to the GL. 438 * used by the corresponding GL texture object; get this with 926 template <> const char* GLObjectManager<Texture>::objTypeName (void) { return "texture"; } 1129 // Generate dummy texture data for each texture spec in m_programContexts. 1145 // If texture data with the same format has already been generated, re-use that (don't care much about contents). 1195 << TestLog::Message << "Approximate texture memory usage limit: " << de::floatToString((float)m_maxTexMemoryUsageBytes / Mi, 2) << " MiB" << TestLog::EndMessage 1204 << TestLog::Message << "Use glTexImage* instead of glTexSubImage* when uploading texture: " << probabilityStr(m_probabilities.reuploadWithTexImage) << TestLog::EndMessage 1206 << TestLog::Message << "Delete texture afte 1312 Texture& texture = m_textures->get(texName); variable [all...] |
/external/mesa3d/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_sample.c | 57 * Does the given texture wrap mode allow sampling the texture border color? 91 * and texture state. 99 const struct pipe_resource *texture; local 103 if (!sampler || !view || !view->texture) 106 texture = view->texture; 126 state->target = texture->target; 127 state->pot_width = util_is_power_of_two(texture->width0); 128 state->pot_height = util_is_power_of_two(texture [all...] |
/external/mesa3d/src/gallium/drivers/r300/ |
H A D | r300_state.c | 784 r300_resource(state->cbufs[i]->texture), 789 r300_resource(state->zsbuf->texture), 797 struct pipe_resource *tex = surf->texture; 957 if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) { 960 switch (state->cbufs[0]->texture->nr_samples) { 1089 /* Point sprites texture coordinates, 0: lower left, 1: upper right */ 1459 struct r300_resource *texture; local 1483 /* A new sampler view (= texture)... */ 1488 texture = r300_resource(views[i]->texture); 1516 r300_create_sampler_view_custom(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_sampler_view *templ, unsigned width0_override, unsigned height0_override) argument 1568 r300_create_sampler_view(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_sampler_view *templ) argument [all...] |
/external/mesa3d/src/gallium/drivers/r600/ |
H A D | evergreen_state.c | 627 R600_ERR("r600: unsupported texture type %d\n", target); 983 struct pipe_resource *texture, 988 struct r600_texture *tmp = (struct r600_texture*)texture; 1000 view->base.texture = NULL; 1001 pipe_reference(NULL, &texture->reference); 1002 view->base.texture = texture; 1021 if (!r600_init_flushed_depth_texture(ctx, texture, NULL)) { 1067 if (texture->target == PIPE_TEXTURE_1D_ARRAY) { 1069 depth = texture 982 evergreen_create_sampler_view(struct pipe_context *ctx, struct pipe_resource *texture, const struct pipe_sampler_view *state) argument [all...] |
H A D | r600_state.c | 579 R600_ERR("r600: unsupported texture type %d\n", target); 1010 struct pipe_resource *texture, 1014 struct r600_texture *tmp = (struct r600_texture*)texture; 1025 view->base.texture = NULL; 1026 pipe_reference(NULL, &texture->reference); 1027 view->base.texture = texture; 1046 if (!r600_init_flushed_depth_texture(ctx, texture, NULL)) { 1063 if (texture->target == PIPE_TEXTURE_1D_ARRAY) { 1065 depth = texture 1009 r600_create_sampler_view(struct pipe_context *ctx, struct pipe_resource *texture, const struct pipe_sampler_view *state) argument [all...] |
/external/mesa3d/src/gallium/drivers/radeonsi/ |
H A D | si_state.c | 314 switch (rctx->framebuffer.zsbuf->texture->format) { 1394 R600_ERR("r600: unsupported texture type %d\n", target); 1461 rtex = (struct r600_resource_texture*)state->cbufs[cb]->texture; 1468 r600_texture_depth_flush(&rctx->context, state->cbufs[cb]->texture, TRUE); 1581 offset += r600_resource_va(rctx->context.screen, state->cbufs[cb]->texture); 1629 rtex = (struct r600_resource_texture*)surf->base.texture; 1633 z_offs = r600_resource_va(rctx->context.screen, surf->base.texture); 1636 s_offs = r600_resource_va(rctx->context.screen, surf->base.texture); 1985 struct pipe_resource *texture, 1989 struct r600_resource_texture *tmp = (struct r600_resource_texture*)texture; 1984 si_create_sampler_view(struct pipe_context *ctx, struct pipe_resource *texture, const struct pipe_sampler_view *state) argument [all...] |
/external/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_context.h | 204 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; /* or texture ID's? */ 265 struct pipe_resource *texture; member in struct:svga_hw_view_state
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/external/mesa3d/src/gallium/include/pipe/ |
H A D | p_state.h | 324 * A view into a texture that can be bound to a color render target / 330 struct pipe_resource *texture; /**< resource into which this is a view */ member in struct:pipe_surface 356 * A view into a texture that can be bound to a shader stage. 362 struct pipe_resource *texture; /**< texture into which this is a view */ member in struct:pipe_sampler_view 398 * A memory object/resource such as a vertex buffer or texture. 403 struct pipe_screen *screen; /**< screen that this texture belongs to */ 427 unsigned level; /**< texture mipmap level */
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/external/mesa3d/src/mesa/main/ |
H A D | fbobject.c | 298 * Remove any texture or renderbuffer attached to the given attachment 308 /* tell driver that we're done rendering to this texture. */ 325 * Bind a texture object to an attachment point. 336 /* re-attaching same texture */ 604 att_incomplete("illegal stencil texture"); 740 /* get width, height, format of the renderbuffer/texture 755 fbo_incomplete("texture attachment incomplete", -1); 1172 /* signed normalized texture formats */ 1538 * renderbuffer/texture was created with internalFormat=GL_RGB but the 1669 * (render to texture) 1995 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) argument 2159 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) argument 2192 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) argument 2238 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) argument 2256 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) argument 3116 _mesa_FramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level) argument 3127 _mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) argument [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GLErrorLogger.java | 56 public void glActiveTexture(int texture) { argument 57 ((GL10) mGL).glActiveTexture(texture); 71 public void glBindTexture(int target, int texture) { argument 72 ((GL10)mGL).glBindTexture(target, texture); 111 public void glClientActiveTexture(int texture) { argument 112 ((GL10)mGL).glClientActiveTexture(texture); 963 public boolean glIsTexture(int texture) { argument 964 boolean result = ((GL11)mGL).glIsTexture( texture);
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/external/skia/src/effects/ |
H A D | SkLightingImageFilter.cpp | 312 GrLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix); 337 static GrEffectRef* Create(GrTexture* texture, argument 342 AutoEffectUnref effect(SkNEW_ARGS(GrDiffuseLightingEffect, (texture, 360 GrDiffuseLightingEffect(GrTexture* texture, 373 static GrEffectRef* Create(GrTexture* texture, argument 379 AutoEffectUnref effect(SkNEW_ARGS(GrSpecularLightingEffect, (texture, 398 GrSpecularLightingEffect(GrTexture* texture, 989 bool SkDiffuseLightingImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* texture, const SkMatrix& matrix, const SkIRect&) const { argument 992 *effect = GrDiffuseLightingEffect::Create(texture, light(), scale, matrix, kd()); 1078 bool SkSpecularLightingImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* texture, cons argument 1187 GrLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix) argument 1214 GrDiffuseLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix, SkScalar kd) argument 1367 GrTexture* texture = lighting.texture(0); local 1416 GrSpecularLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix, SkScalar ks, SkScalar shininess) argument [all...] |
/external/skia/src/gpu/ |
H A D | GrContext.cpp | 157 // of them before freeing the texture cache 310 // The desired texture is NPOT and tiled but that isn't supported by 311 // the current hardware. Resize the texture to be a POT 333 GrTexture* texture = fGpu->createTexture(rtDesc, NULL, 0); local 335 if (NULL != texture) { 338 drawState->setRenderTarget(texture->asRenderTarget()); 353 verts[0].setIRectFan(0, 0, texture->width(), texture->height(), 2 * sizeof(SkPoint)); 359 // stretched textures when the texture params is either filtered or 368 // We shouldn't be resizing a compressed texture 393 GrTexture* texture; local 422 GrTexture* texture = gpu->createTexture(desc, NULL, 0); local 497 addExistingTextureToCache(GrTexture* texture) argument 531 unlockScratchTexture(GrTexture* texture) argument 1316 writeTexturePixels(GrTexture* texture, int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes, uint32_t flags) argument 1340 readTexturePixels(GrTexture* texture, int left, int top, int width, int height, GrPixelConfig config, void* buffer, size_t rowBytes, uint32_t flags) argument 1463 GrTexture* texture = ast.texture(); local 1637 GrTexture* texture = ast.texture(); local 1849 createPMToUPMEffect(GrTexture* texture, bool swapRAndB, const SkMatrix& matrix) argument 1865 createUPMToPMEffect(GrTexture* texture, bool swapRAndB, const SkMatrix& matrix) argument [all...] |
H A D | GrDrawState.h | 178 * Gets a pointer to a GrPoint of a vertex's position or texture 356 * Creates a GrSimpleTextureEffect that uses local coords as texture coordinates. 358 void addColorTextureEffect(GrTexture* texture, const SkMatrix& matrix) { argument 359 GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix); 363 void addCoverageTextureEffect(GrTexture* texture, const SkMatrix& matrix) { argument 364 GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix); 368 void addColorTextureEffect(GrTexture* texture, argument 371 GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix, params); 375 void addCoverageTextureEffect(GrTexture* texture, argument 378 GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matri [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
H A D | gles2_cmd_decoder_autogen.h | 20 GLenum texture = static_cast<GLenum>(c.texture); local 21 DoActiveTexture(texture); 89 GLuint texture = c.texture; local 94 DoBindTexture(target, texture); 781 GLuint texture = c.texture; local 797 DoFramebufferTexture2D(target, attachment, textarget, texture, level); 1523 GLuint texture local 2705 GLuint texture = c.texture; local 3066 GLuint texture = c.texture; local [all...] |
/external/chromium_org/ppapi/lib/gl/gles2/ |
H A D | gles2.c | 18 void GL_APIENTRY glActiveTexture(GLenum texture) { argument 19 glGetInterfacePPAPI()->ActiveTexture(glGetCurrentContextPPAPI(), texture); local 47 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) { argument 49 glGetCurrentContextPPAPI(), target, texture); local 312 GLuint texture, 318 texture, local 553 GLboolean GL_APIENTRY glIsTexture(GLuint texture) { argument 554 return glGetInterfacePPAPI()->IsTexture(glGetCurrentContextPPAPI(), texture); 309 glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) argument
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/external/chromium_org/ppapi/shared_impl/ |
H A D | ppb_opengles2_shared.cc | 30 void ActiveTexture(PP_Resource context_id, GLenum texture) { argument 33 ToGles2Impl(&enter)->ActiveTexture(texture); 79 void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) { argument 82 ToGles2Impl(&enter)->BindTexture(target, texture); 462 GLuint texture, 467 ->FramebufferTexture2D(target, attachment, textarget, texture, level); 845 GLboolean IsTexture(PP_Resource context_id, GLuint texture) { argument 848 return ToGles2Impl(&enter)->IsTexture(texture); 458 FramebufferTexture2D(PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) argument
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/ |
H A D | MockWebGraphicsContext3D.h | 68 virtual void activeTexture(WGC3Denum texture) { } argument 74 virtual void bindTexture(WGC3Denum target, WebGLId texture) { } argument 115 virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level) { } argument 171 virtual WGC3Dboolean isTexture(WebGLId texture) { return false; } argument
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | Context.cpp | 64 // and cube map texture state vectors respectively associated with them. 65 // In order that access to these initial textures not be lost, they are treated as texture 331 void Context::deleteTexture(GLuint texture) argument 333 if (mResourceManager->getTexture(texture)) 335 detachTexture(texture); 338 mResourceManager->deleteTexture(texture); 517 void Context::bindTexture(GLenum target, GLuint texture) argument 519 mResourceManager->checkTextureAllocation(texture, target); 521 mState.setSamplerTexture(target, getTexture(texture)); 1403 Texture* texture local 1432 Texture* texture = getSamplerTexture(textureUnit, textureType); local 1866 detachTexture(GLuint texture) argument 2175 Texture *texture = attachment->getTexture(); local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
H A D | sp_tex_sample.c | 47 /** Set to one to help debug texture sampling */ 78 * v00, v10, v01 and v11 are typically four texture samples in a square/box. 123 * Apply texture coord wrapping mode and return integer texture indexes 127 * \param size the texture image size 129 * \return integer texture index 258 * \param size the texture image size 259 * \param icoord0 returns first texture index 260 * \param icoord1 returns second texture index (usually icoord0 + 1) 261 * \param w returns blend factor/weight between texture indice 493 const struct pipe_resource *texture = samp->view->texture; local 508 const struct pipe_resource *texture = samp->view->texture; local 527 const struct pipe_resource *texture = samp->view->texture; local 597 const struct pipe_resource *texture = samp->view->texture; local 690 const struct pipe_resource *texture = samp->view->texture; local 709 const struct pipe_resource *texture = samp->view->texture; local 726 const struct pipe_resource *texture = samp->view->texture; local 936 const struct pipe_resource *texture = samp->view->texture; local 973 const struct pipe_resource *texture = samp->view->texture; local 1011 const struct pipe_resource *texture = samp->view->texture; local 1051 const struct pipe_resource *texture = samp->view->texture; local 1100 const struct pipe_resource *texture = samp->view->texture; local 1140 const struct pipe_resource *texture = samp->view->texture; local 1179 const struct pipe_resource *texture = samp->view->texture; local 1216 const struct pipe_resource *texture = samp->view->texture; local 1254 const struct pipe_resource *texture = samp->view->texture; local 1298 const struct pipe_resource *texture = samp->view->texture; local 1343 const struct pipe_resource *texture = samp->view->texture; local 1388 const struct pipe_resource *texture = samp->view->texture; local 1460 const struct pipe_resource *texture = samp->view->texture; local 1517 const struct pipe_resource *texture = samp->view->texture; local 1640 const struct pipe_resource *texture = samp->view->texture; local 1823 const struct pipe_resource *texture = samp->view->texture; local 1922 const struct pipe_resource *texture = samp->view->texture; local 2471 const struct pipe_resource *texture = view->texture; local 2493 const struct pipe_resource *texture = view->texture; local 2544 const struct pipe_resource *texture = samp->view->texture; local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
H A D | radeon_context.h | 337 struct radeon_texture_state texture; member in struct:r100_state 390 * 3 floats for each texture unit (9 floats total).
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
H A D | GrGpuGL.cpp | 209 bool GrGpuGL::canWriteTexturePixels(const GrTexture* texture, GrPixelConfig srcConfig) const { argument 210 if (kIndex_8_GrPixelConfig == srcConfig || kIndex_8_GrPixelConfig == texture->config()) { 213 if (srcConfig != texture->config() && kGLES_GrGLStandard == this->glStandard()) { 214 // In general ES2 requires the internal format of the texture and the format of the src 216 // texture. It depends upon which extension added BGRA. The Apple extension allows it 222 kRGBA_8888_GrPixelConfig == texture->config()) { 394 GrGLTexture* texture = NULL; local 410 texture = SkNEW_ARGS(GrGLTexture, (this, glTexDesc, glRTDesc)); 412 texture = SkNEW_ARGS(GrGLTexture, (this, glTexDesc)); 414 if (NULL == texture) { 463 onWriteTexturePixels(GrTexture* texture, int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes) argument 1732 GrTexture *texture = target->asTexture(); local 2015 bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) argument [all...] |
/external/deqp/framework/common/ |
H A D | tcuTexLookupVerifier.cpp | 1259 bool isLookupResultValid (const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result) argument 1270 if (isLevelSampleResultValid(texture.getLevel(0), sampler, sampler.magFilter, prec, coord, 0, result)) 1279 const int maxTexLevel = texture.getNumLevels()-1; 1295 if (isMipmapLinearSampleResultValid(texture.getLevel(level), texture.getLevel(level+1), sampler, getLevelFilter(sampler.minFilter), prec, coord, 0, Vec2(minF, maxF), result)) 1310 if (isLevelSampleResultValid(texture.getLevel(level), sampler, getLevelFilter(sampler.minFilter), prec, coord, 0, result)) 1316 if (isLevelSampleResultValid(texture.getLevel(0), sampler, sampler.minFilter, prec, coord, 0, result)) 1324 bool isLookupResultValid (const Texture1DView& texture, const Sampler& sampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result) argument 1335 if (isLevelSampleResultValid(texture.getLevel(0), sampler, sampler.magFilter, prec, coord, 0, result)) 1344 const int maxTexLevel = texture 1597 getCubeLevelFaces(const TextureCubeView& texture, const int levelNdx, ConstPixelBufferAccess (&out)[CUBEFACE_LAST]) argument 1603 isLookupResultValid(const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result) argument 1706 isLookupResultValid(const Texture1DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result) argument 1776 isLookupResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result) argument 1874 isLookupResultValid(const Texture3DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result) argument 1939 getCubeArrayLevelFaces(const TextureCubeArrayView& texture, const int levelNdx, const int layerNdx, ConstPixelBufferAccess (&out)[CUBEFACE_LAST]) argument 1951 isLookupResultValid(const TextureCubeArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec4& result) argument 2305 isGatherOffsetsResultValid(const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const Vec4& result) argument 2316 isGatherOffsetsResultValid(const Texture2DView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result) argument 2327 isGatherOffsetsResultValid(const Texture2DView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const UVec4& result) argument 2339 is2DArrayGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const PrecType& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const Vector<ScalarType, 4>& result) argument 2356 isGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const Vec4& result) argument 2367 isGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result) argument 2378 isGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const UVec4& result) argument 2390 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const PrecType& prec, const CubeFaceFloatCoords& coords, int componentNdx, const Vector<ScalarType, 4>& result) argument 2447 isCubeGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const PrecType& prec, const Vec3& coord, int componentNdx, const Vector<ScalarType, 4>& result) argument 2473 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const Vec4& result) argument 2483 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec4& result) argument 2493 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const UVec4& result) argument [all...] |