Searched defs:texture (Results 401 - 425 of 458) sorted by relevance

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/external/deqp/modules/gles31/functional/
H A Des31fOpaqueTypeIndexingTests.cpp261 deUint32 texture,
273 gl.bindTexture(texTarget, texture);
393 code << resultPrefix << "" << lookupNdx << " = texture(" << samplersName << "[";
260 setupTexture(const glw::Functions& gl, deUint32 texture, glu::DataType samplerType, tcu::TextureFormat texFormat, const void* color) argument
H A Des31fTextureGatherTests.cpp508 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4]) argument
510 return texture.gatherOffsets(sampler, coord.x(), coord.y(), componentNdx, offsets).cast<ColorScalarType>();
514 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4]) argument
516 return texture.gatherOffsets(sampler, coord.x(), coord.y(), coord.z(), componentNdx, offsets).cast<ColorScalarType>();
520 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4]) argument
524 return texture.gather(sampler, coord.x(), coord.y(), coord.z(), componentNdx).cast<ColorScalarType>();
527 static Vec4 gatherOffsetsCompare (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, float refZ, const Vec2& coord, const IVec2 (&offsets)[4]) argument
529 return texture.gatherOffsetsCompare(sampler, refZ, coord.x(), coord.y(), offsets);
532 static Vec4 gatherOffsetsCompare (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4]) argument
534 return texture
537 gatherOffsetsCompare(const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4]) argument
545 isGatherOffsetsResultValid(const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const PrecType& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const tcu::Vector<ColorScalarT, 4>& result) argument
558 isGatherOffsetsCompareResultValid(const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const tcu::TexComparePrecision& prec, const Vec3& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result) argument
572 verifyGatherOffsets(TestLog& log, const ConstPixelBufferAccess& result, const TexViewT& texture, const TexCoordT (&texCoords)[4], const tcu::Sampler& sampler, const PrecType& lookupPrec, int componentNdx, const PixelOffsets& getPixelOffsets) argument
652 verifyGatherOffsetsCompare(TestLog& log, const ConstPixelBufferAccess& result, const TexViewT& texture, const TexCoordT (&texCoords)[4], const tcu::Sampler& sampler, const tcu::TexComparePrecision& compPrec, const PixelCompareRefZ& getPixelRefZ, const PixelOffsets& getPixelOffsets) argument
1451 verify(const ConstPixelBufferAccess& rendered, const TexViewT& texture, const TexCoordT (&texCoords)[4], const GatherArgs& gatherArgs) const argument
[all...]
/external/deqp/modules/glshared/
H A DglsLifetimeTests.cpp325 void TextureFboAttacher::attach (GLuint texture, GLuint fbo) argument
332 GL_TEXTURE_2D, texture, 0),
339 void TextureFboAttacher::detach (GLuint texture, GLuint fbo) argument
341 DE_UNREF(texture);
561 , m_textureType (ctx, "texture", &CallLogWrapper::glGenTextures,
H A DglsLongStressCase.cpp433 * Each Texture owns a GL texture object that is created when the Texture
435 * convenience interface functions to e.g. upload texture data to the GL.
438 * used by the corresponding GL texture object; get this with
926 template <> const char* GLObjectManager<Texture>::objTypeName (void) { return "texture"; }
1129 // Generate dummy texture data for each texture spec in m_programContexts.
1145 // If texture data with the same format has already been generated, re-use that (don't care much about contents).
1195 << TestLog::Message << "Approximate texture memory usage limit: " << de::floatToString((float)m_maxTexMemoryUsageBytes / Mi, 2) << " MiB" << TestLog::EndMessage
1204 << TestLog::Message << "Use glTexImage* instead of glTexSubImage* when uploading texture: " << probabilityStr(m_probabilities.reuploadWithTexImage) << TestLog::EndMessage
1206 << TestLog::Message << "Delete texture afte
1312 Texture& texture = m_textures->get(texName); variable
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/external/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_sample.c57 * Does the given texture wrap mode allow sampling the texture border color?
91 * and texture state.
99 const struct pipe_resource *texture; local
103 if (!sampler || !view || !view->texture)
106 texture = view->texture;
126 state->target = texture->target;
127 state->pot_width = util_is_power_of_two(texture->width0);
128 state->pot_height = util_is_power_of_two(texture
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/external/mesa3d/src/gallium/drivers/r300/
H A Dr300_state.c784 r300_resource(state->cbufs[i]->texture),
789 r300_resource(state->zsbuf->texture),
797 struct pipe_resource *tex = surf->texture;
957 if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) {
960 switch (state->cbufs[0]->texture->nr_samples) {
1089 /* Point sprites texture coordinates, 0: lower left, 1: upper right */
1459 struct r300_resource *texture; local
1483 /* A new sampler view (= texture)... */
1488 texture = r300_resource(views[i]->texture);
1516 r300_create_sampler_view_custom(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_sampler_view *templ, unsigned width0_override, unsigned height0_override) argument
1568 r300_create_sampler_view(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_sampler_view *templ) argument
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/external/mesa3d/src/gallium/drivers/r600/
H A Devergreen_state.c627 R600_ERR("r600: unsupported texture type %d\n", target);
983 struct pipe_resource *texture,
988 struct r600_texture *tmp = (struct r600_texture*)texture;
1000 view->base.texture = NULL;
1001 pipe_reference(NULL, &texture->reference);
1002 view->base.texture = texture;
1021 if (!r600_init_flushed_depth_texture(ctx, texture, NULL)) {
1067 if (texture->target == PIPE_TEXTURE_1D_ARRAY) {
1069 depth = texture
982 evergreen_create_sampler_view(struct pipe_context *ctx, struct pipe_resource *texture, const struct pipe_sampler_view *state) argument
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H A Dr600_state.c579 R600_ERR("r600: unsupported texture type %d\n", target);
1010 struct pipe_resource *texture,
1014 struct r600_texture *tmp = (struct r600_texture*)texture;
1025 view->base.texture = NULL;
1026 pipe_reference(NULL, &texture->reference);
1027 view->base.texture = texture;
1046 if (!r600_init_flushed_depth_texture(ctx, texture, NULL)) {
1063 if (texture->target == PIPE_TEXTURE_1D_ARRAY) {
1065 depth = texture
1009 r600_create_sampler_view(struct pipe_context *ctx, struct pipe_resource *texture, const struct pipe_sampler_view *state) argument
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/external/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_state.c314 switch (rctx->framebuffer.zsbuf->texture->format) {
1394 R600_ERR("r600: unsupported texture type %d\n", target);
1461 rtex = (struct r600_resource_texture*)state->cbufs[cb]->texture;
1468 r600_texture_depth_flush(&rctx->context, state->cbufs[cb]->texture, TRUE);
1581 offset += r600_resource_va(rctx->context.screen, state->cbufs[cb]->texture);
1629 rtex = (struct r600_resource_texture*)surf->base.texture;
1633 z_offs = r600_resource_va(rctx->context.screen, surf->base.texture);
1636 s_offs = r600_resource_va(rctx->context.screen, surf->base.texture);
1985 struct pipe_resource *texture,
1989 struct r600_resource_texture *tmp = (struct r600_resource_texture*)texture;
1984 si_create_sampler_view(struct pipe_context *ctx, struct pipe_resource *texture, const struct pipe_sampler_view *state) argument
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/external/mesa3d/src/gallium/drivers/svga/
H A Dsvga_context.h204 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; /* or texture ID's? */
265 struct pipe_resource *texture; member in struct:svga_hw_view_state
/external/mesa3d/src/gallium/include/pipe/
H A Dp_state.h324 * A view into a texture that can be bound to a color render target /
330 struct pipe_resource *texture; /**< resource into which this is a view */ member in struct:pipe_surface
356 * A view into a texture that can be bound to a shader stage.
362 struct pipe_resource *texture; /**< texture into which this is a view */ member in struct:pipe_sampler_view
398 * A memory object/resource such as a vertex buffer or texture.
403 struct pipe_screen *screen; /**< screen that this texture belongs to */
427 unsigned level; /**< texture mipmap level */
/external/mesa3d/src/mesa/main/
H A Dfbobject.c298 * Remove any texture or renderbuffer attached to the given attachment
308 /* tell driver that we're done rendering to this texture. */
325 * Bind a texture object to an attachment point.
336 /* re-attaching same texture */
604 att_incomplete("illegal stencil texture");
740 /* get width, height, format of the renderbuffer/texture
755 fbo_incomplete("texture attachment incomplete", -1);
1172 /* signed normalized texture formats */
1538 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1669 * (render to texture)
1995 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) argument
2159 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) argument
2192 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) argument
2238 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) argument
2256 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) argument
3116 _mesa_FramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level) argument
3127 _mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) argument
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/external/replicaisland/src/com/replica/replicaisland/
H A DGLErrorLogger.java56 public void glActiveTexture(int texture) { argument
57 ((GL10) mGL).glActiveTexture(texture);
71 public void glBindTexture(int target, int texture) { argument
72 ((GL10)mGL).glBindTexture(target, texture);
111 public void glClientActiveTexture(int texture) { argument
112 ((GL10)mGL).glClientActiveTexture(texture);
963 public boolean glIsTexture(int texture) { argument
964 boolean result = ((GL11)mGL).glIsTexture( texture);
/external/skia/src/effects/
H A DSkLightingImageFilter.cpp312 GrLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix);
337 static GrEffectRef* Create(GrTexture* texture, argument
342 AutoEffectUnref effect(SkNEW_ARGS(GrDiffuseLightingEffect, (texture,
360 GrDiffuseLightingEffect(GrTexture* texture,
373 static GrEffectRef* Create(GrTexture* texture, argument
379 AutoEffectUnref effect(SkNEW_ARGS(GrSpecularLightingEffect, (texture,
398 GrSpecularLightingEffect(GrTexture* texture,
989 bool SkDiffuseLightingImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* texture, const SkMatrix& matrix, const SkIRect&) const { argument
992 *effect = GrDiffuseLightingEffect::Create(texture, light(), scale, matrix, kd());
1078 bool SkSpecularLightingImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* texture, cons argument
1187 GrLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix) argument
1214 GrDiffuseLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix, SkScalar kd) argument
1367 GrTexture* texture = lighting.texture(0); local
1416 GrSpecularLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix, SkScalar ks, SkScalar shininess) argument
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/external/skia/src/gpu/
H A DGrContext.cpp157 // of them before freeing the texture cache
310 // The desired texture is NPOT and tiled but that isn't supported by
311 // the current hardware. Resize the texture to be a POT
333 GrTexture* texture = fGpu->createTexture(rtDesc, NULL, 0); local
335 if (NULL != texture) {
338 drawState->setRenderTarget(texture->asRenderTarget());
353 verts[0].setIRectFan(0, 0, texture->width(), texture->height(), 2 * sizeof(SkPoint));
359 // stretched textures when the texture params is either filtered or
368 // We shouldn't be resizing a compressed texture
393 GrTexture* texture; local
422 GrTexture* texture = gpu->createTexture(desc, NULL, 0); local
497 addExistingTextureToCache(GrTexture* texture) argument
531 unlockScratchTexture(GrTexture* texture) argument
1316 writeTexturePixels(GrTexture* texture, int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes, uint32_t flags) argument
1340 readTexturePixels(GrTexture* texture, int left, int top, int width, int height, GrPixelConfig config, void* buffer, size_t rowBytes, uint32_t flags) argument
1463 GrTexture* texture = ast.texture(); local
1637 GrTexture* texture = ast.texture(); local
1849 createPMToUPMEffect(GrTexture* texture, bool swapRAndB, const SkMatrix& matrix) argument
1865 createUPMToPMEffect(GrTexture* texture, bool swapRAndB, const SkMatrix& matrix) argument
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H A DGrDrawState.h178 * Gets a pointer to a GrPoint of a vertex's position or texture
356 * Creates a GrSimpleTextureEffect that uses local coords as texture coordinates.
358 void addColorTextureEffect(GrTexture* texture, const SkMatrix& matrix) { argument
359 GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix);
363 void addCoverageTextureEffect(GrTexture* texture, const SkMatrix& matrix) { argument
364 GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix);
368 void addColorTextureEffect(GrTexture* texture, argument
371 GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix, params);
375 void addCoverageTextureEffect(GrTexture* texture, argument
378 GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matri
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/external/chromium_org/gpu/command_buffer/service/
H A Dgles2_cmd_decoder_autogen.h20 GLenum texture = static_cast<GLenum>(c.texture); local
21 DoActiveTexture(texture);
89 GLuint texture = c.texture; local
94 DoBindTexture(target, texture);
781 GLuint texture = c.texture; local
797 DoFramebufferTexture2D(target, attachment, textarget, texture, level);
1523 GLuint texture local
2705 GLuint texture = c.texture; local
3066 GLuint texture = c.texture; local
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/external/chromium_org/ppapi/lib/gl/gles2/
H A Dgles2.c18 void GL_APIENTRY glActiveTexture(GLenum texture) { argument
19 glGetInterfacePPAPI()->ActiveTexture(glGetCurrentContextPPAPI(), texture); local
47 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) { argument
49 glGetCurrentContextPPAPI(), target, texture); local
312 GLuint texture,
318 texture, local
553 GLboolean GL_APIENTRY glIsTexture(GLuint texture) { argument
554 return glGetInterfacePPAPI()->IsTexture(glGetCurrentContextPPAPI(), texture);
309 glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) argument
/external/chromium_org/ppapi/shared_impl/
H A Dppb_opengles2_shared.cc30 void ActiveTexture(PP_Resource context_id, GLenum texture) { argument
33 ToGles2Impl(&enter)->ActiveTexture(texture);
79 void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) { argument
82 ToGles2Impl(&enter)->BindTexture(target, texture);
462 GLuint texture,
467 ->FramebufferTexture2D(target, attachment, textarget, texture, level);
845 GLboolean IsTexture(PP_Resource context_id, GLuint texture) { argument
848 return ToGles2Impl(&enter)->IsTexture(texture);
458 FramebufferTexture2D(PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) argument
/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/
H A DMockWebGraphicsContext3D.h68 virtual void activeTexture(WGC3Denum texture) { } argument
74 virtual void bindTexture(WGC3Denum target, WebGLId texture) { } argument
115 virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level) { } argument
171 virtual WGC3Dboolean isTexture(WebGLId texture) { return false; } argument
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DContext.cpp64 // and cube map texture state vectors respectively associated with them.
65 // In order that access to these initial textures not be lost, they are treated as texture
331 void Context::deleteTexture(GLuint texture) argument
333 if (mResourceManager->getTexture(texture))
335 detachTexture(texture);
338 mResourceManager->deleteTexture(texture);
517 void Context::bindTexture(GLenum target, GLuint texture) argument
519 mResourceManager->checkTextureAllocation(texture, target);
521 mState.setSamplerTexture(target, getTexture(texture));
1403 Texture* texture local
1432 Texture* texture = getSamplerTexture(textureUnit, textureType); local
1866 detachTexture(GLuint texture) argument
2175 Texture *texture = attachment->getTexture(); local
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
H A Dsp_tex_sample.c47 /** Set to one to help debug texture sampling */
78 * v00, v10, v01 and v11 are typically four texture samples in a square/box.
123 * Apply texture coord wrapping mode and return integer texture indexes
127 * \param size the texture image size
129 * \return integer texture index
258 * \param size the texture image size
259 * \param icoord0 returns first texture index
260 * \param icoord1 returns second texture index (usually icoord0 + 1)
261 * \param w returns blend factor/weight between texture indice
493 const struct pipe_resource *texture = samp->view->texture; local
508 const struct pipe_resource *texture = samp->view->texture; local
527 const struct pipe_resource *texture = samp->view->texture; local
597 const struct pipe_resource *texture = samp->view->texture; local
690 const struct pipe_resource *texture = samp->view->texture; local
709 const struct pipe_resource *texture = samp->view->texture; local
726 const struct pipe_resource *texture = samp->view->texture; local
936 const struct pipe_resource *texture = samp->view->texture; local
973 const struct pipe_resource *texture = samp->view->texture; local
1011 const struct pipe_resource *texture = samp->view->texture; local
1051 const struct pipe_resource *texture = samp->view->texture; local
1100 const struct pipe_resource *texture = samp->view->texture; local
1140 const struct pipe_resource *texture = samp->view->texture; local
1179 const struct pipe_resource *texture = samp->view->texture; local
1216 const struct pipe_resource *texture = samp->view->texture; local
1254 const struct pipe_resource *texture = samp->view->texture; local
1298 const struct pipe_resource *texture = samp->view->texture; local
1343 const struct pipe_resource *texture = samp->view->texture; local
1388 const struct pipe_resource *texture = samp->view->texture; local
1460 const struct pipe_resource *texture = samp->view->texture; local
1517 const struct pipe_resource *texture = samp->view->texture; local
1640 const struct pipe_resource *texture = samp->view->texture; local
1823 const struct pipe_resource *texture = samp->view->texture; local
1922 const struct pipe_resource *texture = samp->view->texture; local
2471 const struct pipe_resource *texture = view->texture; local
2493 const struct pipe_resource *texture = view->texture; local
2544 const struct pipe_resource *texture = samp->view->texture; local
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
H A Dradeon_context.h337 struct radeon_texture_state texture; member in struct:r100_state
390 * 3 floats for each texture unit (9 floats total).
/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGpuGL.cpp209 bool GrGpuGL::canWriteTexturePixels(const GrTexture* texture, GrPixelConfig srcConfig) const { argument
210 if (kIndex_8_GrPixelConfig == srcConfig || kIndex_8_GrPixelConfig == texture->config()) {
213 if (srcConfig != texture->config() && kGLES_GrGLStandard == this->glStandard()) {
214 // In general ES2 requires the internal format of the texture and the format of the src
216 // texture. It depends upon which extension added BGRA. The Apple extension allows it
222 kRGBA_8888_GrPixelConfig == texture->config()) {
394 GrGLTexture* texture = NULL; local
410 texture = SkNEW_ARGS(GrGLTexture, (this, glTexDesc, glRTDesc));
412 texture = SkNEW_ARGS(GrGLTexture, (this, glTexDesc));
414 if (NULL == texture) {
463 onWriteTexturePixels(GrTexture* texture, int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes) argument
1732 GrTexture *texture = target->asTexture(); local
2015 bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) argument
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/external/deqp/framework/common/
H A DtcuTexLookupVerifier.cpp1259 bool isLookupResultValid (const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result) argument
1270 if (isLevelSampleResultValid(texture.getLevel(0), sampler, sampler.magFilter, prec, coord, 0, result))
1279 const int maxTexLevel = texture.getNumLevels()-1;
1295 if (isMipmapLinearSampleResultValid(texture.getLevel(level), texture.getLevel(level+1), sampler, getLevelFilter(sampler.minFilter), prec, coord, 0, Vec2(minF, maxF), result))
1310 if (isLevelSampleResultValid(texture.getLevel(level), sampler, getLevelFilter(sampler.minFilter), prec, coord, 0, result))
1316 if (isLevelSampleResultValid(texture.getLevel(0), sampler, sampler.minFilter, prec, coord, 0, result))
1324 bool isLookupResultValid (const Texture1DView& texture, const Sampler& sampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result) argument
1335 if (isLevelSampleResultValid(texture.getLevel(0), sampler, sampler.magFilter, prec, coord, 0, result))
1344 const int maxTexLevel = texture
1597 getCubeLevelFaces(const TextureCubeView& texture, const int levelNdx, ConstPixelBufferAccess (&out)[CUBEFACE_LAST]) argument
1603 isLookupResultValid(const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result) argument
1706 isLookupResultValid(const Texture1DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result) argument
1776 isLookupResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result) argument
1874 isLookupResultValid(const Texture3DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result) argument
1939 getCubeArrayLevelFaces(const TextureCubeArrayView& texture, const int levelNdx, const int layerNdx, ConstPixelBufferAccess (&out)[CUBEFACE_LAST]) argument
1951 isLookupResultValid(const TextureCubeArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec4& result) argument
2305 isGatherOffsetsResultValid(const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const Vec4& result) argument
2316 isGatherOffsetsResultValid(const Texture2DView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result) argument
2327 isGatherOffsetsResultValid(const Texture2DView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const UVec4& result) argument
2339 is2DArrayGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const PrecType& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const Vector<ScalarType, 4>& result) argument
2356 isGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const Vec4& result) argument
2367 isGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result) argument
2378 isGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const UVec4& result) argument
2390 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const PrecType& prec, const CubeFaceFloatCoords& coords, int componentNdx, const Vector<ScalarType, 4>& result) argument
2447 isCubeGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const PrecType& prec, const Vec3& coord, int componentNdx, const Vector<ScalarType, 4>& result) argument
2473 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const Vec4& result) argument
2483 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec4& result) argument
2493 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const UVec4& result) argument
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